app/Components/Samplers/PCG.cpp
#include "Components/Samplers/PCG.hpp"
#include <pcg_random.hpp>
using ::Components::PCG;
float PCG::getSample(const ::std::uint32_t /*sample*/) {
thread_local static ::pcg_extras::seed_seq_from<::std::random_device> seedSource {};
thread_local static ::pcg32 generator(seedSource);
thread_local static ::std::uniform_real_distribution<float> uniformDist {0.0F, 1.0F};
const float res {uniformDist(generator)};
return res;
}