app/Components/Shaders/DiffuseMaterial.hpp
#ifndef COMPONENTS_SHADERS_DIFFUSEMATERIAL_HPP
#define COMPONENTS_SHADERS_DIFFUSEMATERIAL_HPP
#include "MobileRT/Shader.hpp"
namespace Components {
class DiffuseMaterial final : public ::MobileRT::Shader {
private:
bool shade(
::glm::vec3 *rgb,
const ::MobileRT::Intersection &intersection) final;
public:
explicit DiffuseMaterial () = delete;
explicit DiffuseMaterial(::MobileRT::Scene scene, ::MobileRT::Shader::Accelerator accelerator);
DiffuseMaterial(const DiffuseMaterial &diffuseMaterial) = delete;
DiffuseMaterial(DiffuseMaterial &&diffuseMaterial) noexcept = delete;
~DiffuseMaterial() final = default;
DiffuseMaterial &operator=(const DiffuseMaterial &diffuseMaterial) = delete;
DiffuseMaterial &operator=(DiffuseMaterial &&diffuseMaterial) noexcept = delete;
};
}//namespace Components
#endif //COMPONENTS_SHADERS_DIFFUSEMATERIAL_HPP