app/System_dependent/Native/Qt/build-Debug/ui_config.h
/********************************************************************************
** Form generated from reading UI file 'config.ui'
**
** Created by: Qt User Interface Compiler version 4.8.7
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_CONFIG_H
#define UI_CONFIG_H
#include <QtCore/QVariant>
#include <QAction>
#include <QApplication>
#include <QButtonGroup>
#include <QDialog>
#include <QDialogButtonBox>
#include <QHeaderView>
#include <QLabel>
#include <QSpinBox>
#include <QToolButton>
QT_BEGIN_NAMESPACE
class Ui_Config
{
public:
QDialogButtonBox *buttonBox;
QToolButton *shaderButton;
QLabel *shaderLabel;
QLabel *acceleratorLabel;
QToolButton *acceleratorButton;
QLabel *sceneLabel;
QToolButton *sceneButton;
QSpinBox *sppSpinBox;
QLabel *sppLabel;
QLabel *splLabel;
QSpinBox *splSpinBox;
void setupUi(QDialog *Config)
{
if (Config->objectName().isEmpty())
Config->setObjectName(QString::fromUtf8("Config"));
Config->resize(400, 300);
buttonBox = new QDialogButtonBox(Config);
buttonBox->setObjectName(QString::fromUtf8("buttonBox"));
buttonBox->setGeometry(QRect(30, 240, 341, 32));
buttonBox->setOrientation(Qt::Horizontal);
buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::Ok);
shaderButton = new QToolButton(Config);
shaderButton->setObjectName(QString::fromUtf8("shaderButton"));
shaderButton->setGeometry(QRect(240, 20, 150, 30));
shaderButton->setAcceptDrops(false);
shaderButton->setAutoRepeatDelay(300);
shaderButton->setAutoRepeatInterval(100);
shaderButton->setPopupMode(QToolButton::InstantPopup);
shaderLabel = new QLabel(Config);
shaderLabel->setObjectName(QString::fromUtf8("shaderLabel"));
shaderLabel->setGeometry(QRect(40, 30, 61, 21));
acceleratorLabel = new QLabel(Config);
acceleratorLabel->setObjectName(QString::fromUtf8("acceleratorLabel"));
acceleratorLabel->setGeometry(QRect(10, 70, 191, 21));
acceleratorButton = new QToolButton(Config);
acceleratorButton->setObjectName(QString::fromUtf8("acceleratorButton"));
acceleratorButton->setGeometry(QRect(240, 70, 151, 28));
acceleratorButton->setPopupMode(QToolButton::InstantPopup);
sceneLabel = new QLabel(Config);
sceneLabel->setObjectName(QString::fromUtf8("sceneLabel"));
sceneLabel->setGeometry(QRect(50, 120, 61, 21));
sceneButton = new QToolButton(Config);
sceneButton->setObjectName(QString::fromUtf8("sceneButton"));
sceneButton->setGeometry(QRect(240, 120, 151, 28));
sceneButton->setPopupMode(QToolButton::InstantPopup);
sppSpinBox = new QSpinBox(Config);
sppSpinBox->setObjectName(QString::fromUtf8("sppSpinBox"));
sppSpinBox->setGeometry(QRect(240, 160, 151, 30));
sppLabel = new QLabel(Config);
sppLabel->setObjectName(QString::fromUtf8("sppLabel"));
sppLabel->setGeometry(QRect(30, 160, 161, 21));
splLabel = new QLabel(Config);
splLabel->setObjectName(QString::fromUtf8("splLabel"));
splLabel->setGeometry(QRect(30, 200, 161, 21));
splSpinBox = new QSpinBox(Config);
splSpinBox->setObjectName(QString::fromUtf8("splSpinBox"));
splSpinBox->setGeometry(QRect(240, 200, 151, 30));
retranslateUi(Config);
QObject::connect(buttonBox, SIGNAL(accepted()), Config, SLOT(accept()));
QObject::connect(buttonBox, SIGNAL(rejected()), Config, SLOT(reject()));
QObject::connect(shaderButton, SIGNAL(triggered(QAction*)), Config, SLOT(selected_shader(QAction*)));
QObject::connect(acceleratorButton, SIGNAL(triggered(QAction*)), Config, SLOT(selected_accelerator(QAction*)));
QObject::connect(sceneButton, SIGNAL(triggered(QAction*)), Config, SLOT(selected_scene(QAction*)));
QObject::connect(sppSpinBox, SIGNAL(valueChanged(int)), Config, SLOT(selected_spp(int)));
QObject::connect(splSpinBox, SIGNAL(valueChanged(int)), Config, SLOT(selected_spl(int)));
QMetaObject::connectSlotsByName(Config);
} // setupUi
void retranslateUi(QDialog *Config)
{
Config->setWindowTitle(QApplication::translate("Config", "Dialog", 0));
shaderButton->setText(QApplication::translate("Config", "Shader", 0));
shaderLabel->setText(QApplication::translate("Config", "Shader", 0));
acceleratorLabel->setText(QApplication::translate("Config", "Acceleration Structure", 0));
acceleratorButton->setText(QApplication::translate("Config", "Accelerator", 0));
sceneLabel->setText(QApplication::translate("Config", "Scene", 0));
sceneButton->setText(QApplication::translate("Config", "Scene", 0));
sppLabel->setText(QApplication::translate("Config", "Samples per pixel", 0));
splLabel->setText(QApplication::translate("Config", "Samples per light", 0));
} // retranslateUi
};
namespace Ui {
class Config: public Ui_Config {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_CONFIG_H