app/Unit_Testing/TestTextureLoader.cpp
#include "MobileRT/Texture.hpp"
#include "MobileRT/Utils/Utils.hpp"
#include <gtest/gtest.h>
using ::MobileRT::Texture;
class TestTextureLoader : public testing::Test {
protected:
void SetUp() final {
}
void TearDown() final {
}
~TestTextureLoader() override;
};
TestTextureLoader::~TestTextureLoader() {
}