TimothyStiles/poly

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synthesis/codon/codon.go

Summary

Maintainability
A
0 mins
Test Coverage

Function CompromiseCodonTable has a Cognitive Complexity of 32 (exceeds 20 allowed). Consider refactoring.
Wontfix

func CompromiseCodonTable(firstCodonTable, secondCodonTable Table, cutOff float64) (Table, error) {
    // Initialize output codonTable, c
    var c codonTable
    // Check if cutOff is too high or low (this is converted to a percent)
    if cutOff < 0 {
Severity: Minor
Found in synthesis/codon/codon.go - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function CompromiseCodonTable has 52 lines of code (exceeds 50 allowed). Consider refactoring.
Wontfix

func CompromiseCodonTable(firstCodonTable, secondCodonTable Table, cutOff float64) (Table, error) {
    // Initialize output codonTable, c
    var c codonTable
    // Check if cutOff is too high or low (this is converted to a percent)
    if cutOff < 0 {
Severity: Minor
Found in synthesis/codon/codon.go - About 1 hr to fix

    Function Optimize has 5 return statements (exceeds 4 allowed).
    Wontfix

    func Optimize(aminoAcids string, codonTable Table, randomState ...int) (string, error) {
        if codonTable.IsEmpty() {
            return "", errEmptyCodonTable
        }
        if len(aminoAcids) == 0 {
    Severity: Major
    Found in synthesis/codon/codon.go - About 35 mins to fix

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