TooAngel/screeps

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src/brain_nextroom.js

Summary

Maintainability
C
1 day
Test Coverage

Function haveEnoughSystemResources has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

function haveEnoughSystemResources() {
  if (config.nextRoom.resourceStats) {
    debugLog('nextroomer', `stats: ${JSON.stringify(global.data.stats)}`);
    const myRoomsLength = Memory.myRooms.length;
    const cpuPerRoom = global.data.stats.cpuUsed / myRoomsLength;
Severity: Minor
Found in src/brain_nextroom.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function haveEnoughSystemResources has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function haveEnoughSystemResources() {
  if (config.nextRoom.resourceStats) {
    debugLog('nextroomer', `stats: ${JSON.stringify(global.data.stats)}`);
    const myRoomsLength = Memory.myRooms.length;
    const cpuPerRoom = global.data.stats.cpuUsed / myRoomsLength;
Severity: Minor
Found in src/brain_nextroom.js - About 1 hr to fix

    Avoid too many return statements within this function.
    Open

        return false;
    Severity: Major
    Found in src/brain_nextroom.js - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

            return false;
      Severity: Major
      Found in src/brain_nextroom.js - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

            return false;
        Severity: Major
        Found in src/brain_nextroom.js - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

            return true;
          Severity: Major
          Found in src/brain_nextroom.js - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

              return true;
            Severity: Major
            Found in src/brain_nextroom.js - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                    return false;
              Severity: Major
              Found in src/brain_nextroom.js - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                    return;
                Severity: Major
                Found in src/brain_nextroom.js - About 30 mins to fix

                  Function isClaimableRoom has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                  function isClaimableRoom(roomName) {
                    const data = global.data.rooms[roomName];
                    if (Memory.myRooms.indexOf(roomName) >= 0) {
                      return false;
                    }
                  Severity: Minor
                  Found in src/brain_nextroom.js - About 25 mins to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function handleNextroomer has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                  brain.handleNextroomer = function() {
                    if (!Memory.myRooms) {
                      return;
                    }
                    if (Memory.myRooms.length >= Game.gcl.level) {
                  Severity: Minor
                  Found in src/brain_nextroom.js - About 25 mins to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                      if (heapPerRoom > global.data.stats.heapFree) {
                        debugLog('nextroomer', `not enough heap: ${heapPerRoom} > ${global.data.stats.heapFree}`);
                        return false;
                      }
                  Severity: Major
                  Found in src/brain_nextroom.js and 2 other locations - About 1 hr to fix
                  src/brain_nextroom.js on lines 88..91
                  src/brain_nextroom.js on lines 98..101

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                      if (memoryPerRoom > global.data.stats.memoryFree) {
                        debugLog('nextroomer', `not enough heap: ${memoryPerRoom} > ${global.data.stats.memoryFree}`);
                        return false;
                      }
                  Severity: Major
                  Found in src/brain_nextroom.js and 2 other locations - About 1 hr to fix
                  src/brain_nextroom.js on lines 88..91
                  src/brain_nextroom.js on lines 93..96

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                      if (cpuPerRoom > global.data.stats.cpuIdle) {
                        debugLog('nextroomer', `not enough cpu: ${cpuPerRoom} > ${global.data.stats.cpuIdle}`);
                        return false;
                      }
                  Severity: Major
                  Found in src/brain_nextroom.js and 2 other locations - About 1 hr to fix
                  src/brain_nextroom.js on lines 93..96
                  src/brain_nextroom.js on lines 98..101

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

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