TooAngel/screeps

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src/brain_squadmanager.js

Summary

Maintainability
D
1 day
Test Coverage

Function handleSquadManager has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

module.exports.handleSquadManager = function() {
  if (Object.keys(Memory.squads).length > 0) {
    debugLog('brain', 'brain.handleSquadManager squads: ${Object.keys(Memory.squads).length}');
  }
  for (const squadIndex of Object.keys(Memory.squads)) {
Severity: Minor
Found in src/brain_squadmanager.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function startMeleeSquad has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function startMeleeSquad(roomNameFrom, roomNameAttack, spawns) {
  const name = 'meleesquad-' + Math.random();
  const route = Game.map.findRoute(roomNameFrom, roomNameAttack);
  let target = roomNameFrom;
  if (route.length > 1) {
Severity: Minor
Found in src/brain_squadmanager.js - About 1 hr to fix

    Function addToQueue has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

    function addToQueue(spawns, roomNameFrom, roomNameTarget, squadName, queueLimit) {
    Severity: Minor
    Found in src/brain_squadmanager.js - About 35 mins to fix

      Avoid too many return statements within this function.
      Open

        return false;
      Severity: Major
      Found in src/brain_squadmanager.js - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

            return true;
        Severity: Major
        Found in src/brain_squadmanager.js - About 30 mins to fix

          Function addToQueue has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

          function addToQueue(spawns, roomNameFrom, roomNameTarget, squadName, queueLimit) {
            queueLimit = queueLimit || false;
            const outer = function(spawn) {
              return function _addToQueue() {
                if (queueLimit === false) {
          Severity: Minor
          Found in src/brain_squadmanager.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function isFriend has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

          module.exports.isFriend = function(name) {
            if (!Memory.players) {
              Memory.players = {};
            }
          
          
          Severity: Minor
          Found in src/brain_squadmanager.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            Memory.squads[name] = {
              born: Game.time,
              target: roomNameAttack,
              from: roomNameFrom,
              siege: {},
          Severity: Major
          Found in src/brain_squadmanager.js and 1 other location - About 1 hr to fix
          src/brain_squadmanager.js on lines 164..173

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 62.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            Memory.squads[name] = {
              born: Game.time,
              target: roomNameAttack,
              from: roomNameFrom,
              autoattackmelee: {},
          Severity: Major
          Found in src/brain_squadmanager.js and 1 other location - About 1 hr to fix
          src/brain_squadmanager.js on lines 118..127

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 62.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                for (const siegeId of Object.keys(squad.siege)) {
                  const siege = squad.siege[siegeId];
                  if (!siege.waiting) {
                    return true;
                  }
          Severity: Major
          Found in src/brain_squadmanager.js and 1 other location - About 1 hr to fix
          src/brain_squadmanager.js on lines 44..49

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 56.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                for (const healId of Object.keys(squad.heal)) {
                  const heal = squad.heal[healId];
                  if (!heal.waiting) {
                    return true;
                  }
          Severity: Major
          Found in src/brain_squadmanager.js and 1 other location - About 1 hr to fix
          src/brain_squadmanager.js on lines 38..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 56.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                if (queueLimit === false) {
                  Memory.rooms[roomNameFrom].queue.push({
                    role: spawn.role,
                    routing: {
                      targetRoom: roomNameTarget,
          Severity: Minor
          Found in src/brain_squadmanager.js and 1 other location - About 55 mins to fix
          src/brain_squadmanager.js on lines 78..86

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 53.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                } else if (Memory.rooms[roomNameFrom].queue.length < queueLimit) {
                  Memory.rooms[roomNameFrom].queue.push({
                    role: spawn.role,
                    routing: {
                      targetRoom: roomNameTarget,
          Severity: Minor
          Found in src/brain_squadmanager.js and 1 other location - About 55 mins to fix
          src/brain_squadmanager.js on lines 70..86

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 53.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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