File prototype_room_basebuilder.js
has 352 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
/**
* posIsIn position is in array
*
Function buildRampartsAroundSpawns
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.buildRampartsAroundSpawns = function() {
// Build ramparts around the spawn if wallThickness > 1
// TODO this is not used for a long time and the spawn positions should
// be taken from `memory.positions.spawn`
if (config.layout.wallThickness > 1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setupStructure
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.setupStructure = function(structure) {
const constructionSites = this.find(FIND_CONSTRUCTION_SITES, {filter: (object) => object.structureType === structure});
if (setupStructureFinishPriorityStructures(structure, constructionSites)) {
return true;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroyStructureWall
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.destroyStructureWall = function(structure) {
if (!structure.hits) {
return false;
}
if (!this.memory.walls) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checkBlockers
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.checkBlockers = function() {
if (this.controller.level === 1) {
return false;
}
// this.log('checkBlockers: ' + this.memory.controllerLevel.checkBlockersInterval + ' ' + this.controller.level + ' ' + this.memory.walls);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setupStructure
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
Room.prototype.setupStructure = function(structure) {
const constructionSites = this.find(FIND_CONSTRUCTION_SITES, {filter: (object) => object.structureType === structure});
if (setupStructureFinishPriorityStructures(structure, constructionSites)) {
return true;
}
Function checkPath
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.checkPath = function() {
// this.log('checkPath: ' + this.memory.controllerLevel.checkPathInterval);
const path = this.getMemoryPath('pathStart-universal');
if (!path) {
this.log('Skipping checkPath, routing not initialized, try remove memory');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroyStructureWall
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Room.prototype.destroyStructureWall = function(structure) {
if (!structure.hits) {
return false;
}
if (!this.memory.walls) {
Function checkBlockers
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Room.prototype.checkBlockers = function() {
if (this.controller.level === 1) {
return false;
}
// this.log('checkBlockers: ' + this.memory.controllerLevel.checkBlockersInterval + ' ' + this.controller.level + ' ' + this.memory.walls);
Function destroyStructure
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Room.prototype.destroyStructure = function(structure) {
if (structure.structureType === STRUCTURE_WALL) {
return this.destroyStructureWall(structure);
}
if (structure.structureType === STRUCTURE_ROAD) {
Function destroyStructure
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.destroyStructure = function(structure) {
if (structure.structureType === STRUCTURE_WALL) {
return this.destroyStructureWall(structure);
}
if (structure.structureType === STRUCTURE_ROAD) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroyStructureSpawn
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function destroyStructureSpawn(room, structure) {
const spawnsCount = room.findMySpawns().length;
if (room.memory.misplacedSpawn) {
if (spawnsCount < config.myRoom.leastSpawnsToRebuildStructureSpawn) {
room.memory.misplacedSpawn = false;
Function buildStructures
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.buildStructures = function() {
if (!this.checkBuildStructureValidity()) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroyStructureRoad
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.destroyStructureRoad = function(structure) {
for (const pathName of Object.keys(this.getMemoryPaths())) {
for (const pos of this.getMemoryPath(pathName)) {
if (structure.pos.isEqualTo(pos.x, pos.y)) {
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroyStructureSpawn
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function destroyStructureSpawn(room, structure) {
const spawnsCount = room.findMySpawns().length;
if (room.memory.misplacedSpawn) {
if (spawnsCount < config.myRoom.leastSpawnsToRebuildStructureSpawn) {
room.memory.misplacedSpawn = false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (spawn.pos.x + x >= 0 && spawn.pos.y + y >= 0 && spawn.pos.x + x < 50 && spawn.pos.y + y < 50) {
const pos = new RoomPosition(spawn.pos.x + x, spawn.pos.y + y, spawn.pos.roomName);
this.memory.walls.ramparts.push(pos);
costMatrixBase.set(pos.x, pos.y, 0);
Function posIsIn
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
function posIsIn(pos, array) {
if (!array) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function clearPosition
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.clearPosition = function(pos, structure) {
const posStructures = pos.lookFor('structure');
let returnValue = false;
for (const posStructureIndex of Object.keys(posStructures)) {
const posStructure = posStructures[posStructureIndex];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return destroyStructureSpawn(this, structure);
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return false;
Function setupStructureFinishPriorityStructures
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function setupStructureFinishPriorityStructures(structure, constructionSites) {
// Only build one spawn at a time, especially for reviving
if (structure === STRUCTURE_SPAWN) {
if (constructionSites.length > 0) {
return true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checkWrongStructure
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.checkWrongStructure = function() {
this.debugLog('baseBuilding', 'checkWrongStructure: ' + this.memory.controllerLevel.checkWrongStructureInterval);
if (this.memory.underSiege && this.controller.level >= 3) {
this.log('checkWrongStructure: underSiege');
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!this.memory.walls || !this.memory.walls.layer) {
this.debugLog('baseBuilding', 'checkBlockers: reset walls');
this.memory.walls = {
exit_i: 0,
ramparts: [],
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76