TooAngel/screeps

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src/prototype_room_routing.js

Summary

Maintainability
B
6 hrs
Test Coverage

Function getMatrixCallback has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

Room.prototype.getMatrixCallback = function(end) {
  // TODO cache?!
  const callback = (roomName) => {
    const room = Game.rooms[roomName];
    const costMatrix = new PathFinder.CostMatrix();
Severity: Minor
Found in src/prototype_room_routing.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buildPath has 41 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Room.prototype.buildPath = function(route, routePos, from, to) {
  if (!to) {
    throw new Error();
  }
  let start;
Severity: Minor
Found in src/prototype_room_routing.js - About 1 hr to fix

    Function setSources has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

    function setSources(costMatrix, room, end) {
      const sources = room.find(FIND_SOURCES, {
        filter: (object) => {
          return !end || object.pos.x !== end.x || object.pos.y !== end.y;
        },
    Severity: Minor
    Found in src/prototype_room_routing.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function buildPath has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

    Room.prototype.buildPath = function(route, routePos, from, to) {
      if (!to) {
        throw new Error();
      }
      let start;
    Severity: Minor
    Found in src/prototype_room_routing.js - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function routeCallbackRoomHandle has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

    function routeCallbackRoomHandle(roomName) {
      let returnValue;
      if (Memory.rooms[roomName].state === 'Occupied') {
        // console.log(Game.time, `Creep.prototype.getRoute: Do not route through occupied rooms ${roomName}`);
        if (config.path.allowRoutingThroughFriendRooms && friends.indexOf(Memory.rooms[roomName].player) > -1) {
    Severity: Minor
    Found in src/prototype_room_routing.js - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function getCreepPositionForId has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

    Room.prototype.getCreepPositionForId = function(to) {
      if (this.data.positions.creep[to]) {
        const pos = this.data.positions.creep[to][0];
        if (pos) {
          return new RoomPosition(pos.x, pos.y, this.name);
    Severity: Minor
    Found in src/prototype_room_routing.js - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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