Trevoke/SGFParser

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Class has too many lines. [154/100]
Open

class SGF::Node
  include Observable
  include Enumerable

  extend ::T::Sig
Severity: Minor
Found in lib/sgf/node.rb by rubocop

This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [14/10]
Open

  def parse(sgf, strict_parsing = true)
    error_checker = strict_parsing ? SGF::StrictErrorChecker.new : SGF::LaxErrorChecker.new
    @sgf_stream = SGF::Stream.new(sgf, error_checker)
    @assembler = SGF::CollectionAssembler.new
    until @sgf_stream.eof?
Severity: Minor
Found in lib/sgf/parser.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [12/10]
Open

  def parse_node_data
    @node_properties = {}
    while still_inside_node?
      identity = @sgf_stream.read_token SGF::IdentityToken.new
      property_format = property_token_type identity
Severity: Minor
Found in lib/sgf/parser.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [12/10]
Open

  def parent=(parent)
    if @parent
      @parent.remove_child(self)
    end

Severity: Minor
Found in lib/sgf/node.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [11/10]
Open

    def slice(range)
      new_root = nil
      each do |node|
        if node.depth == range.begin
          new_root = node.dup
Severity: Minor
Found in lib/sgf/gametree.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method to_play has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def to_play(color, pos)
    if pos == ''
      gtp_pos = 'pass'
    else
      pos = pos.bytes
Severity: Minor
Found in lib/sgf/gtp_writer.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

SGF::Parser#parse_node_data has approx 7 statements
Open

  def parse_node_data
Severity: Minor
Found in lib/sgf/parser.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

SGF::Gametree#slice has approx 8 statements
Open

    def slice(range)
Severity: Minor
Found in lib/sgf/gametree.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

SGF::GtpWriter#gtp_move refers to 'pps' more than self (maybe move it to another class?)
Open

    if pps['SZ']
      @boardsize = pps['SZ'].to_i
      out = []
      out << "komi #{pps['KM']}" if pps['KM']
      out << "boardsize #{pps['SZ']}\nclear_board"
Severity: Minor
Found in lib/sgf/gtp_writer.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

SGF::GtpWriter#to_play has approx 8 statements
Open

  def to_play(color, pos)
Severity: Minor
Found in lib/sgf/gtp_writer.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

SGF::Parser#parse has approx 10 statements
Open

  def parse(sgf, strict_parsing = true)
Severity: Minor
Found in lib/sgf/parser.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

SGF::Parser#parse has boolean parameter 'strict_parsing'
Open

  def parse(sgf, strict_parsing = true)
Severity: Minor
Found in lib/sgf/parser.rb by reek

Boolean Parameter is a special case of Control Couple, where a method parameter is defaulted to true or false. A Boolean Parameter effectively permits a method's caller to decide which execution path to take. This is a case of bad cohesion. You're creating a dependency between methods that is not really necessary, thus increasing coupling.

Example

Given

class Dummy
  def hit_the_switch(switch = true)
    if switch
      puts 'Hitting the switch'
      # do other things...
    else
      puts 'Not hitting the switch'
      # do other things...
    end
  end
end

Reek would emit the following warning:

test.rb -- 3 warnings:
  [1]:Dummy#hit_the_switch has boolean parameter 'switch' (BooleanParameter)
  [2]:Dummy#hit_the_switch is controlled by argument switch (ControlParameter)

Note that both smells are reported, Boolean Parameter and Control Parameter.

Getting rid of the smell

This is highly dependent on your exact architecture, but looking at the example above what you could do is:

  • Move everything in the if branch into a separate method
  • Move everything in the else branch into a separate method
  • Get rid of the hit_the_switch method alltogether
  • Make the decision what method to call in the initial caller of hit_the_switch

SGF::GtpWriter#to_play refers to 'pos' more than self (maybe move it to another class?)
Open

    if pos == ''
      gtp_pos = 'pass'
    else
      pos = pos.bytes
      # for some reason, GTP skip the letter `I` in the coordinate.
Severity: Minor
Found in lib/sgf/gtp_writer.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

SGF::Node#stringify_identity_and_property refers to 'property' more than self (maybe move it to another class?)
Open

    new_property = property.instance_of?(Array) ? property.join('][') : property
Severity: Minor
Found in lib/sgf/node.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

SGF::CommentToken#still_inside? is controlled by argument 'char'
Open

    char != ']' || (char == ']' && token_so_far[-1..-1] == '\\')
Severity: Minor
Found in lib/sgf/parsing_tokens.rb by reek

Control Parameter is a special case of Control Couple

Example

A simple example would be the "quoted" parameter in the following method:

def write(quoted)
  if quoted
    write_quoted @value
  else
    write_unquoted @value
  end
end

Fixing those problems is out of the scope of this document but an easy solution could be to remove the "write" method alltogether and to move the calls to "writequoted" / "writeunquoted" in the initial caller of "write".

SGF::Collection#respond_to_missing? has boolean parameter '_include_private'
Open

    def respond_to_missing?(name, _include_private = false)
Severity: Minor
Found in lib/sgf/collection.rb by reek

Boolean Parameter is a special case of Control Couple, where a method parameter is defaulted to true or false. A Boolean Parameter effectively permits a method's caller to decide which execution path to take. This is a case of bad cohesion. You're creating a dependency between methods that is not really necessary, thus increasing coupling.

Example

Given

class Dummy
  def hit_the_switch(switch = true)
    if switch
      puts 'Hitting the switch'
      # do other things...
    else
      puts 'Not hitting the switch'
      # do other things...
    end
  end
end

Reek would emit the following warning:

test.rb -- 3 warnings:
  [1]:Dummy#hit_the_switch has boolean parameter 'switch' (BooleanParameter)
  [2]:Dummy#hit_the_switch is controlled by argument switch (ControlParameter)

Note that both smells are reported, Boolean Parameter and Control Parameter.

Getting rid of the smell

This is highly dependent on your exact architecture, but looking at the example above what you could do is:

  • Move everything in the if branch into a separate method
  • Move everything in the else branch into a separate method
  • Get rid of the hit_the_switch method alltogether
  • Make the decision what method to call in the initial caller of hit_the_switch

SGF::Collection#each contains iterators nested 2 deep
Open

        game.each do |node|
Severity: Minor
Found in lib/sgf/collection.rb by reek

A Nested Iterator occurs when a block contains another block.

Example

Given

class Duck
  class << self
    def duck_names
      %i!tick trick track!.each do |surname|
        %i!duck!.each do |last_name|
          puts "full name is #{surname} #{last_name}"
        end
      end
    end
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [5]:Duck#duck_names contains iterators nested 2 deep (NestedIterators)

SGF::Node has at least 20 methods
Open

class SGF::Node
Severity: Minor
Found in lib/sgf/node.rb by reek

Too Many Methods is a special case of LargeClass.

Example

Given this configuration

TooManyMethods:
  max_methods: 3

and this code:

class TooManyMethods
  def one; end
  def two; end
  def three; end
  def four; end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:TooManyMethods has at least 4 methods (TooManyMethods)

SGF::Node#parent= has approx 7 statements
Open

  def parent=(parent)
Severity: Minor
Found in lib/sgf/node.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

SGF::GtpWriter#gtp_move has approx 13 statements
Open

  def gtp_move(node)
Severity: Minor
Found in lib/sgf/gtp_writer.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

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