Trevoke/SGFParser

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Method to_play has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def to_play(color, pos)
    if pos == ''
      gtp_pos = 'pass'
    else
      pos = pos.bytes
Severity: Minor
Found in lib/sgf/gtp_writer.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method parse has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def parse(sgf, strict_parsing = true)
    error_checker = strict_parsing ? SGF::StrictErrorChecker.new : SGF::LaxErrorChecker.new
    @sgf_stream = SGF::Stream.new(sgf, error_checker)
    @assembler = SGF::CollectionAssembler.new
    until @sgf_stream.eof?
Severity: Minor
Found in lib/sgf/parser.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method peek_skipping_whitespace has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def peek_skipping_whitespace
    while char = next_character
      next if char[/\s/]

      break
Severity: Minor
Found in lib/sgf/stream.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method gtp_move has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def gtp_move(node)
    pps = node.properties
    if pps['SZ']
      @boardsize = pps['SZ'].to_i
      out = []
Severity: Minor
Found in lib/sgf/gtp_writer.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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