Function createChannelTotalFromQuiz
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public static function createChannelTotalFromQuiz(Quiz $quiz): StatisticsKey
{
$statisticsKey = '';
switch ($quiz->getChannel()->toNative()) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createFromQuiz
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public static function createFromQuiz(Quiz $quiz): StatisticsKey
{
$statisticsKey = '';
switch ($quiz->getChannel()->toNative()) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method createFromQuiz() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public static function createFromQuiz(Quiz $quiz): StatisticsKey
{
$statisticsKey = '';
switch ($quiz->getChannel()->toNative()) {
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
Missing class import via use statement (line '136', column '22'). Open
throw new\InvalidArgumentException('Cup or league do not count in quiz total.');
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MissingImport
Since: 2.7.0
Importing all external classes in a file through use statements makes them clearly visible.
Example
function make() {
return new \stdClass();
}
Source http://phpmd.org/rules/cleancode.html#MissingImport
The method createQuizTotalFromQuiz uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$statisticsKey = self::QUIZ_FR_TOT;
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method createOverallTotalFromQuiz uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$statisticsKey = self::OVERALL_FR;
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Add a "case default" clause to this "switch" statement. Open
switch ($quiz->getChannel()->toNative()) {
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The requirement for a final case default
clause is defensive programming. The clause should either take appropriate action, or contain
a suitable comment as to why no action is taken. Even when the switch
covers all current values of an enum
, a default case
should still be used because there is no guarantee that the enum
won't be extended.
Noncompliant Code Example
switch ($param) { //missing default clause case 0: do_something(); break; case 1: do_something_else(); break; } switch ($param) { default: // default clause should be the last one error(); break; case 0: do_something(); break; case 1: do_something_else(); break; }
Compliant Solution
switch ($param) { case 0: do_something(); break; case 1: do_something_else(); break; default: error(); break; }
See
- MISRA C:2004, 15.0 - The MISRA C switch syntax shall be used.
- MISRA C:2004, 15.3 - The final clause of a switch statement shall be the default clause
- MISRA C++:2008, 6-4-3 - A switch statement shall be a well-formed switch statement.
- MISRA C++:2008, 6-4-6 - The final clause of a switch statement shall be the default-clause
- MISRA C:2012, 16.1 - All switch statements shall be well-formed
- MISRA C:2012, 16.4 - Every switch statement shall have a default label
- MISRA C:2012, 16.5 - A default label shall appear as either the first or the last switch label of a switch statement
- MITRE, CWE-478 - Missing Default Case in Switch Statement
- CERT, MSC01-C. - Strive for logical completeness
- CERT, MSC01-CPP. - Strive for logical completeness
Add a "case default" clause to this "switch" statement. Open
switch ($quiz->getChannel()->toNative()) {
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The requirement for a final case default
clause is defensive programming. The clause should either take appropriate action, or contain
a suitable comment as to why no action is taken. Even when the switch
covers all current values of an enum
, a default case
should still be used because there is no guarantee that the enum
won't be extended.
Noncompliant Code Example
switch ($param) { //missing default clause case 0: do_something(); break; case 1: do_something_else(); break; } switch ($param) { default: // default clause should be the last one error(); break; case 0: do_something(); break; case 1: do_something_else(); break; }
Compliant Solution
switch ($param) { case 0: do_something(); break; case 1: do_something_else(); break; default: error(); break; }
See
- MISRA C:2004, 15.0 - The MISRA C switch syntax shall be used.
- MISRA C:2004, 15.3 - The final clause of a switch statement shall be the default clause
- MISRA C++:2008, 6-4-3 - A switch statement shall be a well-formed switch statement.
- MISRA C++:2008, 6-4-6 - The final clause of a switch statement shall be the default-clause
- MISRA C:2012, 16.1 - All switch statements shall be well-formed
- MISRA C:2012, 16.4 - Every switch statement shall have a default label
- MISRA C:2012, 16.5 - A default label shall appear as either the first or the last switch label of a switch statement
- MITRE, CWE-478 - Missing Default Case in Switch Statement
- CERT, MSC01-C. - Strive for logical completeness
- CERT, MSC01-CPP. - Strive for logical completeness
Expected 0 spaces after opening bracket; newline found Open
if (
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