data/fr/upgradeTypes.json
{
"GAMEPLAY_KILL_XP_AMOUNT": {
"value": "XP de morts"
},
"GAMEPLAY_PICKUP_AMOUNT": {
"value": "Quantité de ressource ramassée"
},
"GAMEPLAY_MONEY_REWARD_AMOUNT": {
"value": "Chance de trouver des crédits"
},
"GAMEPLAY_MONEY_PICKUP_AMOUNT": {
"value": "Montant de crédit trouver"
}
}