data/sr/upgradeTypes.json
{
"GAMEPLAY_KILL_XP_AMOUNT": {
"value": "Mission Kill XP"
},
"GAMEPLAY_PICKUP_AMOUNT": {
"value": "Resource Drop Amount"
},
"GAMEPLAY_MONEY_REWARD_AMOUNT": {
"value": "Credit Drop chance"
},
"GAMEPLAY_MONEY_PICKUP_AMOUNT": {
"value": "Credit Drop amount"
}
}