Wonder-Technology/Wonder-Editor

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Function checkIntersectTriangle has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Confirmed

function checkIntersectTriangle(cullType, param, ray) {
  var direction = ray[/* direction */1];
  var vc = param[2];
  var vb = param[1];
  var va = param[0];
Severity: Minor
Found in lib/es6_global/src/core/utils/engine/job/rayCaster/RayIntersectUtils.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getRelatedMaterialDataFromGameObject has 7 arguments (exceeds 4 allowed). Consider refactoring.
Confirmed

function getRelatedMaterialDataFromGameObject(gameObject, replacedTargetMaterialMap, imageUint8ArrayDataMap, param, param$1, isLightMaterialDataEqualFunc, engineState) {

    Function make has 7 arguments (exceeds 4 allowed). Consider refactoring.
    Confirmed

    function make(dragDropFunc, label, defaultValue, changeComponentValueFunc, blurValueFunc, title, _children) {

      Avoid deeply nested control flow statements.
      Confirmed

                if (match$4) {
                  return /* Fail */Block.__(1, ["target node shouldn't has the child with the same name of the source node"]);
                } else {
                  return /* Success */Block.__(0, [/* () */0]);
                }

        Function make has 6 arguments (exceeds 4 allowed). Consider refactoring.
        Confirmed

        function make(label, title, getColorFunc, changeColorFunc, closeColorPickFunc, _children) {

          Function buildDebugMessage has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Confirmed

          function buildDebugMessage(description, params, param) {
            var message = "";
            var match = description.length > 0 && params.length === 0;
            if (match) {
              return message + description;
          Severity: Minor
          Found in lib/es6_global/src/core/utils/console/LogUtils.js - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function _find has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Confirmed

          function _find(_gameObject, _rootGameObject, currentSceneTreeNodeOpt, engineState) {
            while(true) {
              var rootGameObject = _rootGameObject;
              var gameObject = _gameObject;
              var match = HierarchyGameObjectEngineService$WonderEditor.getParentGameObject(gameObject, engineState);
          Severity: Minor
          Found in lib/es6_global/src/core/job/init/InitPickingJob.js - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function buildSceneTreeArray has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Confirmed

          function buildSceneTreeArray(param, currentSceneTreeNode, param$1, param$2, sceneGraphArr) {

            Function _addExtractedTextureAssetData has 5 arguments (exceeds 4 allowed). Consider refactoring.
            Confirmed

            function _addExtractedTextureAssetData(sourceTexture, replacedTargetTextureMap, imageUint8ArrayDataMap, param, param$1) {

              Function _mergeTreeByFolderNodeName has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Confirmed

              function _mergeTreeByFolderNodeName(isNodeEqualByName, tree1, onlyFolderNodeTree) {
                var _folderNodeFunc = function (param, nodeId, nodeData, children) {
                  var newTree = param[1];
                  var parentFolderNodeInNewTree = param[0];
                  if (parentFolderNodeInNewTree !== undefined) {

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function getMaterialTypeByGameObject has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Confirmed

              function getMaterialTypeByGameObject(gameObject, engineState) {
                var match = GameObjectComponentEngineService$WonderEditor.hasBasicMaterialComponent(gameObject, engineState);
                var match$1 = GameObjectComponentEngineService$WonderEditor.hasLightMaterialComponent(gameObject, engineState);
                var exit = 0;
                if (match) {

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function getLightTypeByGameObject has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Confirmed

              function getLightTypeByGameObject(gameObject, engineState) {
                var match = GameObjectComponentEngineService$WonderEditor.hasDirectionLightComponent(gameObject, engineState);
                var match$1 = GameObjectComponentEngineService$WonderEditor.hasPointLightComponent(gameObject, engineState);
                var exit = 0;
                if (match) {

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Avoid too many return statements within this function.
              Confirmed

                          return /* Success */Block.__(0, [/* () */0]);

                Avoid too many return statements within this function.
                Confirmed

                          return _at(qdn / ddn$1, ray);
                Severity: Major
                Found in lib/es6_global/src/core/utils/engine/job/rayCaster/RayIntersectUtils.js - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Confirmed

                                    return /* tuple */[
                                            engineState,
                                            $$event
                                          ];

                    Function isIntersectSphere has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Confirmed

                    function isIntersectSphere(param, ray) {
                      var radius = param[/* radius */0];
                      var v1 = Vector3Service$Wonderjs.sub(/* Float */0, ray[/* origin */0], param[/* center */1]);
                      var b = Vector3Service$WonderEditor.dot(ray[/* direction */1], v1);
                      var c = Vector3Service$WonderEditor.dot(v1, v1) - radius * radius;
                    Severity: Minor
                    Found in lib/es6_global/src/core/utils/engine/job/rayCaster/RayIntersectUtils.js - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function _checkIntersectTriangleForFrontCull has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Confirmed

                    function _checkIntersectTriangleForFrontCull(param, param$1, param$2) {
                      var direction = param$2[/* direction */1];
                      var origin = param$2[/* origin */0];
                      var inv_det = 1 / param[0];
                      var tvec = Vector3Service$Wonderjs.sub(/* Float */0, origin, param$1[0]);
                    Severity: Minor
                    Found in lib/es6_global/src/core/utils/engine/job/rayCaster/RayIntersectUtils.js - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

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