lib/es6_global/src/core/composable_component/mainEditor/composable_component/inspector/utils/InspectorAddComponentUtils.js
import * as LogUtils$WonderEditor from "../../../../../utils/console/LogUtils.js";
import * as GameObjectAPI$Wonderjs from "../../../../../../../../../node_modules/wonder.js/lib/es6_global/src/api/GameObjectAPI.js";
import * as ConsoleUtils$WonderEditor from "../../../../../utils/ui/ConsoleUtils.js";
import * as SceneEngineService$WonderEditor from "../../../../../../service/state/engine/SceneEngineService.js";
import * as StateEditorService$WonderEditor from "../../../../../../service/state/editor/StateEditorService.js";
import * as CameraEngineService$WonderEditor from "../../../../../../service/state/engine/camera/CameraEngineService.js";
import * as ScriptEngineService$WonderEditor from "../../../../../../service/state/engine/script/ScriptEngineService.js";
import * as MainEditorLightUtils$WonderEditor from "../composable_component/sceneTree_Inspector/composable_component/light/utils/MainEditorLightUtils.js";
import * as GameObjectLogicService$WonderEditor from "../../../../../../service/stateTuple/logic/GameObjectLogicService.js";
import * as RenderGroupEngineService$WonderEditor from "../../../../../../service/state/engine/RenderGroupEngineService.js";
import * as MeshRendererEngineService$WonderEditor from "../../../../../../service/state/engine/MeshRendererEngineService.js";
import * as ArcballCameraEngineService$WonderEditor from "../../../../../../service/state/engine/ArcballCameraEngineService.js";
import * as DirectionLightEngineService$WonderEditor from "../../../../../../service/state/engine/DirectionLightEngineService.js";
import * as BasicCameraViewEngineService$WonderEditor from "../../../../../../service/state/engine/camera/BasicCameraViewEngineService.js";
import * as GeometryDataAssetEditorService$WonderEditor from "../../../../../../service/state/editor/asset/GeometryDataAssetEditorService.js";
import * as MaterialDataAssetEditorService$WonderEditor from "../../../../../../service/state/editor/asset/MaterialDataAssetEditorService.js";
import * as GameObjectComponentEngineService$WonderEditor from "../../../../../../service/state/engine/gameObject/GameObjectComponentEngineService.js";
function _addRenderGroup(currentSceneTreeNode, param) {
var editorState = param[0];
var defaultLightMaterialData = MaterialDataAssetEditorService$WonderEditor.unsafeGetDefaultLightMaterial(editorState);
var match = MeshRendererEngineService$WonderEditor.create(param[1]);
var renderGroup = RenderGroupEngineService$WonderEditor.buildRenderGroup(match[1], defaultLightMaterialData);
return GameObjectLogicService$WonderEditor.addRenderGroup(currentSceneTreeNode, renderGroup, /* tuple */[
GameObjectAPI$Wonderjs.addGameObjectMeshRendererComponent,
GameObjectAPI$Wonderjs.addGameObjectLightMaterialComponent
], /* tuple */[
editorState,
match[0]
]);
}
function _addGeometry(currentSceneTreeNode, param) {
var editorState = param[0];
var defaultCubeGeometry = GeometryDataAssetEditorService$WonderEditor.unsafeGetDefaultCubeGeometryComponent(editorState);
return GameObjectLogicService$WonderEditor.addGeometry(currentSceneTreeNode, defaultCubeGeometry, /* tuple */[
editorState,
param[1]
]);
}
function _addLight(currentSceneTreeNode, param) {
var engineState = param[1];
var editorState = param[0];
var match = DirectionLightEngineService$WonderEditor.isMaxCount(engineState);
if (match) {
ConsoleUtils$WonderEditor.warn(MainEditorLightUtils$WonderEditor.getDirectionLightExceedMaxCountMessage(/* () */0), editorState);
return /* tuple */[
editorState,
engineState
];
} else {
var match$1 = DirectionLightEngineService$WonderEditor.create(engineState);
var param$1 = GameObjectLogicService$WonderEditor.addDirectionLight(currentSceneTreeNode, match$1[1], /* tuple */[
editorState,
match$1[0]
]);
return /* tuple */[
param$1[0],
SceneEngineService$WonderEditor.clearShaderCacheAndReInitAllLightMaterials(param$1[1])
];
}
}
function _addScript(currentSceneTreeNode, param) {
var match = ScriptEngineService$WonderEditor.create(param[1]);
return GameObjectLogicService$WonderEditor.addScript(currentSceneTreeNode, match[1], /* tuple */[
param[0],
match[0]
]);
}
function _addArcballCameraController(currentSceneTreeNode, param) {
var match = ArcballCameraEngineService$WonderEditor.create(param[1]);
var cameraController = match[1];
var engineState = match[0];
var match$1 = false;
if (StateEditorService$WonderEditor.getIsRun(/* () */0)) {
var tmp = false;
if (GameObjectComponentEngineService$WonderEditor.hasBasicCameraViewComponent(currentSceneTreeNode, engineState)) {
var __x = GameObjectComponentEngineService$WonderEditor.unsafeGetBasicCameraViewComponent(currentSceneTreeNode, engineState);
tmp = BasicCameraViewEngineService$WonderEditor.isActiveBasicCameraView(__x, engineState);
}
match$1 = tmp;
}
var engineState$1 = match$1 ? ArcballCameraEngineService$WonderEditor.bindArcballCameraControllerEventForGameView(cameraController, engineState) : engineState;
return GameObjectLogicService$WonderEditor.addArcballCameraController(currentSceneTreeNode, cameraController, /* tuple */[
param[0],
engineState$1
]);
}
function addComponentByType(type_, currentSceneTreeNode, param) {
var engineState = param[1];
var editorState = param[0];
var exit = 0;
switch (type_) {
case 1 :
return _addRenderGroup(currentSceneTreeNode, /* tuple */[
editorState,
engineState
]);
case 2 :
return _addGeometry(currentSceneTreeNode, /* tuple */[
editorState,
engineState
]);
case 3 :
return _addArcballCameraController(currentSceneTreeNode, /* tuple */[
editorState,
engineState
]);
case 4 :
var match = CameraEngineService$WonderEditor.createCameraGroup(engineState);
return GameObjectLogicService$WonderEditor.addCameraGroup(currentSceneTreeNode, match[1], /* tuple */[
editorState,
match[0]
]);
case 5 :
return _addLight(currentSceneTreeNode, /* tuple */[
editorState,
engineState
]);
case 7 :
return _addScript(currentSceneTreeNode, /* tuple */[
editorState,
engineState
]);
case 0 :
case 6 :
case 8 :
exit = 1;
break;
}
if (exit === 1) {
ConsoleUtils$WonderEditor.error(LogUtils$WonderEditor.buildErrorMessage("the type:" + (String(type_) + " in inspectorComponentType can\'t add "), "", "", ""), editorState);
return /* tuple */[
editorState,
engineState
];
}
}
export {
_addRenderGroup ,
_addGeometry ,
_addLight ,
_addScript ,
_addArcballCameraController ,
addComponentByType ,
}
/* LogUtils-WonderEditor Not a pure module */