lib/js/src/construct/application_layer/scene/GameObjectApService.bs.js
'use strict';
var AllRenderGameObjectsDoService$Wonderjs = require("../../domain_layer/domain/scene/scene_graph/service/gameObject/AllRenderGameObjectsDoService.bs.js");
var GetComponentGameObjectDoService$Wonderjs = require("../../domain_layer/domain/scene/scene_graph/service/gameObject/GetComponentGameObjectDoService.bs.js");
var getTransform = GetComponentGameObjectDoService$Wonderjs.getTransform;
var getDirectionLight = GetComponentGameObjectDoService$Wonderjs.getDirectionLight;
var getBasicCameraView = GetComponentGameObjectDoService$Wonderjs.getBasicCameraView;
var getPerspectiveCameraProjection = GetComponentGameObjectDoService$Wonderjs.getPerspectiveCameraProjection;
var getBSDFMaterial = GetComponentGameObjectDoService$Wonderjs.getBSDFMaterial;
var getGeometry = GetComponentGameObjectDoService$Wonderjs.getGeometry;
var getAllRenderGameObjects = AllRenderGameObjectsDoService$Wonderjs.getAllRenderGameObjects;
var getAllRenderGeometries = AllRenderGameObjectsDoService$Wonderjs.getAllRenderGeometries;
var getAllRenderBSDFMaterials = AllRenderGameObjectsDoService$Wonderjs.getAllRenderBSDFMaterials;
exports.getTransform = getTransform;
exports.getDirectionLight = getDirectionLight;
exports.getBasicCameraView = getBasicCameraView;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.getBSDFMaterial = getBSDFMaterial;
exports.getGeometry = getGeometry;
exports.getAllRenderGameObjects = getAllRenderGameObjects;
exports.getAllRenderGeometries = getAllRenderGeometries;
exports.getAllRenderBSDFMaterials = getAllRenderBSDFMaterials;
/* No side effect */