Wonder-Technology/Wonder.js

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src/run/rtx_path_tracer/domain_layer/domain/shader/ray_tracing/ray_miss.rmiss

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#version 460
#extension GL_EXT_ray_tracing : enable
#pragma shader_stage(miss)

#include "shading_data.glsl"

#include "raycommon.glsl"

layout(location = 0) rayPayloadInEXT hitPayload prd;

void main() {
  prd.throughput = vec3(0);
  // prd.radiance = vec3(0.15);
  prd.radiance = vec3(0.00);
  // prd.radiance = vec3(0.2);
  // prd.radiance = vec3(0.4);
  prd.t = -1.0;
}