src/run/rtx_path_tracer/domain_layer/domain/shader/ray_tracing/ray_miss.rmiss
#version 460
#extension GL_EXT_ray_tracing : enable
#pragma shader_stage(miss)
#include "shading_data.glsl"
#include "raycommon.glsl"
layout(location = 0) rayPayloadInEXT hitPayload prd;
void main() {
prd.throughput = vec3(0);
// prd.radiance = vec3(0.15);
prd.radiance = vec3(0.00);
// prd.radiance = vec3(0.2);
// prd.radiance = vec3(0.4);
prd.t = -1.0;
}