XYOracleNetwork/sdk-ble-flutter

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android/src/generated/release/java/network/xyo/ble/flutter/protobuf/Device.java

Summary

Maintainability
F
2 wks
Test Coverage

File Device.java has 1483 lines of code (exceeds 250 allowed). Consider refactoring.
Open

// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: device.proto

package network.xyo.ble.flutter.protobuf;

    BluetoothDevice has 56 methods (exceeds 20 allowed). Consider refactoring.
    Open

      public  static final class BluetoothDevice extends
          com.google.protobuf.GeneratedMessageLite<
              BluetoothDevice, BluetoothDevice.Builder> implements
          // @@protoc_insertion_point(message_implements:BluetoothDevice)
          BluetoothDeviceOrBuilder {

      Builder has 39 methods (exceeds 20 allowed). Consider refactoring.
      Open

          public static final class Builder extends
              com.google.protobuf.GeneratedMessageLite.Builder<
                network.xyo.ble.flutter.protobuf.Device.BluetoothDevice, Builder> implements
              // @@protoc_insertion_point(builder_implements:BluetoothDevice)
              network.xyo.ble.flutter.protobuf.Device.BluetoothDeviceOrBuilder {

        Family has 37 methods (exceeds 20 allowed). Consider refactoring.
        Open

          public  static final class Family extends
              com.google.protobuf.GeneratedMessageLite<
                  Family, Family.Builder> implements
              // @@protoc_insertion_point(message_implements:Family)
              FamilyOrBuilder {

          IBeacon has 28 methods (exceeds 20 allowed). Consider refactoring.
          Open

            public  static final class IBeacon extends
                com.google.protobuf.GeneratedMessageLite<
                    IBeacon, IBeacon.Builder> implements
                // @@protoc_insertion_point(message_implements:IBeacon)
                IBeaconOrBuilder {

            Range has 23 methods (exceeds 20 allowed). Consider refactoring.
            Open

              public  static final class Range extends
                  com.google.protobuf.GeneratedMessageLite<
                      Range, Range.Builder> implements
                  // @@protoc_insertion_point(message_implements:Range)
                  RangeOrBuilder {

              Method dynamicMethod has 47 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  @java.lang.Override
                  @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                  protected final java.lang.Object dynamicMethod(
                      com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                      java.lang.Object arg0, java.lang.Object arg1) {

                Method dynamicMethod has 43 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    @java.lang.Override
                    @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                    protected final java.lang.Object dynamicMethod(
                        com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                        java.lang.Object arg0, java.lang.Object arg1) {

                  Method dynamicMethod has 42 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      @java.lang.Override
                      @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                      protected final java.lang.Object dynamicMethod(
                          com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                          java.lang.Object arg0, java.lang.Object arg1) {

                    Method dynamicMethod has 41 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        @java.lang.Override
                        @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                        protected final java.lang.Object dynamicMethod(
                            com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                            java.lang.Object arg0, java.lang.Object arg1) {

                      Avoid too many return statements within this method.
                      Open

                              return null;

                        Avoid too many return statements within this method.
                        Open

                                  return parser;

                          Avoid too many return statements within this method.
                          Open

                                  return (byte) 1;

                            Avoid too many return statements within this method.
                            Open

                                    return null;

                              Avoid too many return statements within this method.
                              Open

                                        return parser;

                                Avoid too many return statements within this method.
                                Open

                                        return (byte) 1;

                                  Avoid too many return statements within this method.
                                  Open

                                          return null;

                                    Avoid too many return statements within this method.
                                    Open

                                              return parser;

                                      Avoid too many return statements within this method.
                                      Open

                                                return parser;

                                        Avoid too many return statements within this method.
                                        Open

                                                return (byte) 1;

                                          Avoid too many return statements within this method.
                                          Open

                                                  return (byte) 1;

                                            Avoid too many return statements within this method.
                                            Open

                                                    return null;

                                              Method dynamicMethod has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                              Open

                                                  @java.lang.Override
                                                  @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                                                  protected final java.lang.Object dynamicMethod(
                                                      com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                                                      java.lang.Object arg0, java.lang.Object arg1) {

                                              Cognitive Complexity

                                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                              A method's cognitive complexity is based on a few simple rules:

                                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                              • Code is considered more complex for each "break in the linear flow of the code"
                                              • Code is considered more complex when "flow breaking structures are nested"

                                              Further reading

                                              Method dynamicMethod has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                              Open

                                                  @java.lang.Override
                                                  @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                                                  protected final java.lang.Object dynamicMethod(
                                                      com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                                                      java.lang.Object arg0, java.lang.Object arg1) {

                                              Cognitive Complexity

                                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                              A method's cognitive complexity is based on a few simple rules:

                                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                              • Code is considered more complex for each "break in the linear flow of the code"
                                              • Code is considered more complex when "flow breaking structures are nested"

                                              Further reading

                                              Method dynamicMethod has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                              Open

                                                  @java.lang.Override
                                                  @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                                                  protected final java.lang.Object dynamicMethod(
                                                      com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                                                      java.lang.Object arg0, java.lang.Object arg1) {

                                              Cognitive Complexity

                                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                              A method's cognitive complexity is based on a few simple rules:

                                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                              • Code is considered more complex for each "break in the linear flow of the code"
                                              • Code is considered more complex when "flow breaking structures are nested"

                                              Further reading

                                              Method dynamicMethod has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                              Open

                                                  @java.lang.Override
                                                  @java.lang.SuppressWarnings({"unchecked", "fallthrough"})
                                                  protected final java.lang.Object dynamicMethod(
                                                      com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
                                                      java.lang.Object arg0, java.lang.Object arg1) {

                                              Cognitive Complexity

                                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                              A method's cognitive complexity is based on a few simple rules:

                                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                              • Code is considered more complex for each "break in the linear flow of the code"
                                              • Code is considered more complex when "flow breaking structures are nested"

                                              Further reading

                                              Identical blocks of code found in 2 locations. Consider refactoring.
                                              Open

                                              // Generated by the protocol buffer compiler.  DO NOT EDIT!
                                              // source: device.proto
                                              
                                              package network.xyo.ble.flutter.protobuf;
                                              
                                              
                                              android/src/generated/debug/java/network/xyo/ble/flutter/protobuf/Device.java on lines 1..2229

                                              Duplicated Code

                                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                              Tuning

                                              This issue has a mass of 5110.

                                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                              Refactorings

                                              Further Reading

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