File Gatt.java
has 2265 lines of code (exceeds 250 allowed). Consider refactoring. Open
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: gatt.proto
package network.xyo.ble.flutter.protobuf;
GattOperation
has 47 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class GattOperation extends
com.google.protobuf.GeneratedMessageLite<
GattOperation, GattOperation.Builder> implements
// @@protoc_insertion_point(message_implements:GattOperation)
GattOperationOrBuilder {
GattResponse
has 46 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class GattResponse extends
com.google.protobuf.GeneratedMessageLite<
GattResponse, GattResponse.Builder> implements
// @@protoc_insertion_point(message_implements:GattResponse)
GattResponseOrBuilder {
GattOperationList
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class GattOperationList extends
com.google.protobuf.GeneratedMessageLite<
GattOperationList, GattOperationList.Builder> implements
// @@protoc_insertion_point(message_implements:GattOperationList)
GattOperationListOrBuilder {
GattResponseList
has 32 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class GattResponseList extends
com.google.protobuf.GeneratedMessageLite<
GattResponseList, GattResponseList.Builder> implements
// @@protoc_insertion_point(message_implements:GattResponseList)
GattResponseListOrBuilder {
Builder
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Builder extends
com.google.protobuf.GeneratedMessageLite.Builder<
network.xyo.ble.flutter.protobuf.Gatt.GattOperation, Builder> implements
// @@protoc_insertion_point(builder_implements:GattOperation)
network.xyo.ble.flutter.protobuf.Gatt.GattOperationOrBuilder {
GattCall
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class GattCall extends
com.google.protobuf.GeneratedMessageLite<
GattCall, GattCall.Builder> implements
// @@protoc_insertion_point(message_implements:GattCall)
GattCallOrBuilder {
Builder
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Builder extends
com.google.protobuf.GeneratedMessageLite.Builder<
network.xyo.ble.flutter.protobuf.Gatt.GattResponse, Builder> implements
// @@protoc_insertion_point(builder_implements:GattResponse)
network.xyo.ble.flutter.protobuf.Gatt.GattResponseOrBuilder {
Write
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Write extends
com.google.protobuf.GeneratedMessageLite<
Write, Write.Builder> implements
// @@protoc_insertion_point(message_implements:GattOperation.Write)
WriteOrBuilder {
Method dynamicMethod
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return parser;
Avoid too many return
statements within this method. Open
return parser;
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return parser;
Avoid too many return
statements within this method. Open
return parser;
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return parser;
Avoid too many return
statements within this method. Open
return parser;
Avoid too many return
statements within this method. Open
return (byte) 1;
Avoid too many return
statements within this method. Open
return (byte) 1;
Avoid too many return
statements within this method. Open
return (byte) 1;
Avoid too many return
statements within this method. Open
return (byte) 1;
Avoid too many return
statements within this method. Open
return (byte) 1;
Avoid too many return
statements within this method. Open
return (byte) 1;
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return null;
Method dynamicMethod
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dynamicMethod
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dynamicMethod
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dynamicMethod
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dynamicMethod
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dynamicMethod
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: gatt.proto
package network.xyo.ble.flutter.protobuf;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 8054.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76