YaleSTC/shifts

View on GitHub
app/helpers/time_slots_helper.rb

Summary

Maintainability
B
4 hrs
Test Coverage

Method calculate_default_times_time_slots has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def calculate_default_times_time_slots
    if params[:date]
      #sometimes from the tooltip, sometimes week start date
      @default_start_date = Date.parse(params[:date])
    elsif @time_slot.start
Severity: Minor
Found in app/helpers/time_slots_helper.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fetch_timeslots has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def fetch_timeslots(time_slot_day,location)
    result = []
    timeslots = TimeSlot.on_48h(time_slot_day).in_location(location).active
    for timeslot in timeslots do

Severity: Minor
Found in app/helpers/time_slots_helper.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

  def time_slot_style(time_slot, time_slot_day)
    @right_overflow = @left_overflow = false
    #not DRY, thrown in for AJAX reasons for now. sorry :( -ryan
    @dept_start_hour ||= current_department.department_config.schedule_start / 60
    @dept_end_hour ||= current_department.department_config.schedule_end / 60
Severity: Major
Found in app/helpers/time_slots_helper.rb and 1 other location - About 2 hrs to fix
app/helpers/calendars_helper.rb on lines 32..51

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 88.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

There are no issues that match your filters.

Category
Status