File shift.rb
has 453 lines of code (exceeds 250 allowed). Consider refactoring. Open
class Shift < ActiveRecord::Base
include ActionView::Helpers::DateHelper
delegate :loc_group, to: 'location'
belongs_to :calendar
Class Shift
has 47 methods (exceeds 20 allowed). Consider refactoring. Open
class Shift < ActiveRecord::Base
include ActionView::Helpers::DateHelper
delegate :loc_group, to: 'location'
belongs_to :calendar
Method restrictions
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def restrictions
unless self.power_signed_up
errors.add(:user, "is required") and return if self.user.nil?
self.user.restrictions.each do |restriction|
if restriction.max_hours
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method adjust_sub_requests
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def adjust_sub_requests
self.sub_requests.each do |sub|
if sub.start > self.end || sub.end < self.start
sub.destroy
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method combine_with_surrounding_shifts
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def combine_with_surrounding_shifts
if (shift_later = Shift.where("start = ? AND user_id = ? AND location_id = ? AND calendars.active = ?", self.end, self.user_id, self.location_id, self.calendar.active?).includes(:calendar).first) && (!shift_later.has_sub?)
if (self.report.nil? || self.report.departed.nil?) && (shift_later.report.nil?)
self.end = shift_later.end
shift_later.sub_requests.each { |s| s.shift = self }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method does_not_exceed_max_concurrent_shifts_in_location
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def does_not_exceed_max_concurrent_shifts_in_location
if self.scheduled?
max_concurrent = self.location.max_staff
shifts = Shift.active.scheduled.in_location(self.location).overlaps(self.start, self.end)
shifts.delete_if{|shift| shift.id = self.id} unless self.new_record?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method delete_part_of_shift
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.delete_part_of_shift(shift, start_of_delete, end_of_delete)
#Used for taking sub requests
if !(start_of_delete.between?(shift.start, shift.end) && end_of_delete.between?(shift.start, shift.end))
raise "You can\'t delete more than the entire shift"
elsif start_of_delete >= end_of_delete
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method make_future
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.make_future(event, location, wipe)
cal = event.calendar
if cal.active
shift_scope = Shift.active
else
Method delete_part_of_shift
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.delete_part_of_shift(shift, start_of_delete, end_of_delete)
#Used for taking sub requests
if !(start_of_delete.between?(shift.start, shift.end) && end_of_delete.between?(shift.start, shift.end))
raise "You can\'t delete more than the entire shift"
elsif start_of_delete >= end_of_delete
Method obeys_signup_priority
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def obeys_signup_priority
return if (self.power_signed_up || !self.scheduled || !self.calendar.active)
#check for all higher-priority locations in this loc group
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method type
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def type
if self.start <= Time.now
if self.missed
return "Missed"
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method exceeds_max_staff?
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def exceeds_max_staff?
count = 0
shifts_in_period = []
Shift.where(location_id: self.location_id, scheduled: true).each do |shift|
shifts_in_period << shift if (self.start..self.end).to_a.overlaps((shift.start..shift.end).to_a) && self.end != shift.start && self.start != shift.end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method shift_is_within_time_slot
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def shift_is_within_time_slot
unless self.power_signed_up
if (self.calendar.default || self.calendar.active)
c = TimeSlot.where("location_id = ? AND start <= ? AND end >= ? AND active = ?", self.location_id, self.start, self.end, true).count
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method css_class
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def css_class(current_user = nil)
if current_user and self.user == current_user
css_class = "user"
else
css_class = "shift"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_for_conflicts
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.check_for_conflicts(shifts, wipe, shift_scope)
return "" if shifts.empty?
table = Shift.arel_table
shifts_with_conflict = Array.new
shifts.each_slice(450) do |shs|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method make_future
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.make_future(event, location, wipe)
cal = event.calendar
if cal.active
shift_scope = Shift.active
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return "Future"
Avoid too many return
statements within this method. Open
return "Completed"
Method user_does_not_have_concurrent_shift
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def user_does_not_have_concurrent_shift
c = Shift.for_user(self.user).in_department(self.department).overlaps(self.start, self.end)
if self.calendar.active
c = c.active
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def stats_display_left_early
str = "#{self.how_much_left_early} early. #{self.report.id}: #{start.to_s(:am_pm)} - #{self.end.to_s(:am_pm)}, #{user.name}, #{location.name}"
str << " <a href='mailto:#{user.email}?cc=#{user.default_department.department_config.stats_mailer_address}&subject=Left+Early+From+#{location.short_name}+Shift+&body=Hi%20#{user.goes_by}%2C%0A%0AYou%20left%20your%20#{location.short_name}%20shift%20early%20this%20week.%20What%20happened%3F%0A%0A%0ADeCaL'>[this week]</a>".html_safe
str << " <a href='mailto:#{user.email}?cc=#{user.default_department.department_config.stats_mailer_address}&subject=Left+Early+From+#{location.short_name}+Shift+&body=Hi%20#{user.goes_by}%2C%0A%0AYou%20left%20your%20#{location.short_name}%20shift%20early%20yesterday.%20What%20happened%3F%0A%0A%0ADeCaL'>[yesterday]</a>".html_safe
return str.html_safe
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def stats_display_late
str = "#{self.how_much_arrived_late} late. #{self.report.id}: #{start.to_s(:am_pm)} - #{self.end.to_s(:am_pm)}, #{user.name}, #{location.name}"
str << " <a href='mailto:#{user.email}?cc=#{user.default_department.department_config.stats_mailer_address}&subject=Late+#{location.short_name}+Shift+&body=Hi%20#{user.goes_by}%2C%0A%0AYou%20were%20late%20to%20your%20#{location.short_name}%20shift%20this%20week.%20What%20happened%3F%0A%0A%0ADeCaL'>[this week]</a>".html_safe
str << " <a href='mailto:#{user.email}?cc=#{user.default_department.department_config.stats_mailer_address}&subject=Late+#{location.short_name}+Shift+&body=Hi%20#{user.goes_by}%2C%0A%0AYou%20were%20late%20to%20your%20#{location.short_name}%20shift%20yesterday.%20What%20happened%3F%0A%0A%0ADeCaL'>[yesterday]</a>".html_safe
return str.html_safe
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
self.user.restrictions.each do |restriction|
if restriction.max_hours
relevant_shifts = Shift.between(restriction.starts,restriction.expires).for_user(self.user)
hours_sum = relevant_shifts.map{|shift| shift.end - shift.start}.flatten.sum / 3600.0
hours_sum += (self.end - self.start) / 3600.0
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
self.location.restrictions.each do |restriction|
if restriction.max_hours
relevant_shifts = Shift.between(restriction.starts,restriction.expires).in_location(self.location)
hours_sum = relevant_shifts.map{|shift| shift.end - shift.start}.flatten.sum / 3600.0
hours_sum += (self.end - self.start) / 3600.0
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if conflict_msg.empty?
if shifts_all.map(&:valid?).all?
Shift.import shifts_all
return false
else
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
def is_within_calendar
unless self.calendar.default
errors.add(:base, "Shift start and end dates must be within the range of the calendar.") if self.start.to_date < self.calendar.start_date.to_date || self.end.to_date > self.calendar.end_date.to_date
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76