YaleSTC/shifts

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app/models/time_slot.rb

Summary

Maintainability
B
4 hrs
Test Coverage

Method make_future has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def self.make_future(event, wipe)
    dates = event.dates_array
    cal = event.calendar
    if cal.active
      time_slot_scope = TimeSlot.active
Severity: Minor
Found in app/models/time_slot.rb - About 1 hr to fix

    Method make_future has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.make_future(event, wipe)
        dates = event.dates_array
        cal = event.calendar
        if cal.active
          time_slot_scope = TimeSlot.active
    Severity: Minor
    Found in app/models/time_slot.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method check_for_conflicts has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.check_for_conflicts(time_slots, wipe, time_slot_scope)
        return "" if time_slots.empty?
        table = TimeSlot.arel_table
        time_slots_with_conflict = Array.new
        time_slots.each_slice(450) do |tss|
    Severity: Minor
    Found in app/models/time_slot.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method no_concurrent_timeslots has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      def no_concurrent_timeslots
        dont_conflict_with_self = (self.new_record? ? "" : "AND id != #{self.id}")
    
        if self.calendar.active
          c = TimeSlot.where("start < ? AND end > ? AND location_id = ? AND active = ? #{dont_conflict_with_self}", self.end, self.start, self.location, true).count
    Severity: Minor
    Found in app/models/time_slot.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        if conflict_msg.empty?
          if time_slots_all.map(&:valid?).all?
            TimeSlot.import time_slots_all
            return false
          else
    Severity: Minor
    Found in app/models/time_slot.rb and 1 other location - About 55 mins to fix
    app/models/shift.rb on lines 140..149

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 46.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

      def is_within_calendar
        unless self.calendar.default
          errors.add(:base, "Time slot start and end times must be within the range of the calendar.") if self.start.to_date < self.calendar.start_date.to_date || self.end.to_date > self.calendar.end_date.to_date
        end
    Severity: Minor
    Found in app/models/time_slot.rb and 2 other locations - About 20 mins to fix
    app/models/repeating_event.rb on lines 185..188
    app/models/shift.rb on lines 541..544

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 28.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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