aapis/evertils-common

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Method handle_edam_errors has 47 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def handle_edam_errors(e)
        Notify.warning("Problem authenticating, EDAM code #{e.errorCode}")
        Notify.warning("Type: #{e.class}")

        case e.errorCode
Severity: Minor
Found in lib/evertils/common/authentication.rb - About 1 hr to fix

    Method create_from_yml has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

            def create_from_yml(full_path)
              raise "File not found: #{full_path}" unless File.exist? full_path
    
              begin
                nb = Notebook.new
    Severity: Minor
    Found in lib/evertils/common/entity/notebooks.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method initialize has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

            def initialize(conf = {})
              @conf = conf
              raise "Title (title) is a required field" unless conf[:title]
    
              @note = ::Evernote::EDAM::Type::Note.new
    Severity: Minor
    Found in lib/evertils/common/model/note.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method create_from_yml has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

            def create_from_yml(full_path)
              raise "File not found: #{full_path}" unless File.exist? full_path
    
              begin
                nb = Notebook.new
    Severity: Minor
    Found in lib/evertils/common/entity/stack.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method placeholders_for has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

            def placeholders_for(items)
              items.map do |item|
                REPLACEMENTS.each_pair do |k, v|
                  item.last.gsub!(k.to_s, v.to_s) if item.last.is_a? String
                  item.last.map { |i| i.gsub!(k.to_s, v.to_s) } if item.last.is_a? Array
    Severity: Minor
    Found in lib/evertils/common/entity.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            def find_note_contents_using_grammar(grammar)
              find_result = find_with(grammar)
    
              return if find_result.nil?
    
    
    Severity: Minor
    Found in lib/evertils/common/entity/note.rb and 1 other location - About 20 mins to fix
    lib/evertils/common/entity/note.rb on lines 138..147

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 27.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            def find_with_contents(name)
              find_result = find(name)
    
              return if find_result.nil?
    
    
    Severity: Minor
    Found in lib/evertils/common/entity/note.rb and 1 other location - About 20 mins to fix
    lib/evertils/common/entity/note.rb on lines 152..161

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 27.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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