Showing 1,478 of 1,478 total issues
Class TrexleGateway
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
class TrexleGateway < Gateway
self.test_url = 'https://core.trexle.com/api/v1'
self.live_url = 'https://core.trexle.com/api/v1'
self.default_currency = 'USD'
File securion_pay.rb
has 270 lines of code (exceeds 250 allowed). Consider refactoring. Open
module ActiveMerchant #:nodoc:
module Billing #:nodoc:
class SecurionPayGateway < Gateway
self.test_url = 'https://api.securionpay.com/'
self.live_url = 'https://api.securionpay.com/'
File monei.rb
has 270 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'nokogiri'
module ActiveMerchant #:nodoc:
module Billing #:nodoc:
#
File iats_payments.rb
has 269 lines of code (exceeds 250 allowed). Consider refactoring. Open
module ActiveMerchant #:nodoc:
module Billing #:nodoc:
class IatsPaymentsGateway < Gateway
class_attribute :live_na_url, :live_uk_url
Identical blocks of code found in 3 locations. Consider refactoring. Open
4 => {
authorize: %w(protocol msgtype merchant ordernumber amount
currency autocapture cardnumber expirationdate cvd
cardtypelock testmode fraud_remote_addr
fraud_http_accept fraud_http_accept_language
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
5 => {
authorize: %w(protocol msgtype merchant ordernumber amount
currency autocapture cardnumber expirationdate cvd
cardtypelock testmode fraud_remote_addr
fraud_http_accept fraud_http_accept_language
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def build_request(action, body)
xml = Builder::XmlMarkup.new
xml.instruct!
xml.tag! 'SecurePayMessage' do
xml.tag! 'MessageInfo' do
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def build_request(action, body)
xml = Builder::XmlMarkup.new
xml.instruct!
xml.tag! 'NABTransactMessage' do
xml.tag! 'MessageInfo' do
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
6 => {
authorize: %w(protocol msgtype merchant ordernumber amount
currency autocapture cardnumber expirationdate cvd
cardtypelock testmode fraud_remote_addr
fraud_http_accept fraud_http_accept_language
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method add_d3d
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_d3d(post, options)
add_pair post, 'FLAG3D', 'Y'
win_3ds = THREE_D_SECURE_DISPLAY_WAYS.key?(options[:win_3ds]) ?
THREE_D_SECURE_DISPLAY_WAYS[options[:win_3ds]] :
THREE_D_SECURE_DISPLAY_WAYS[:main_window]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def parse(body)
response = {}
root = REXML::Document.new(body).root
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_address
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_address(doc, address)
return unless address
doc.companyName(address[:company]) unless address[:company].blank?
doc.addressLine1(truncate(address[:address1], 35)) unless address[:address1].blank?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_sub_merchant_data
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_sub_merchant_data(xml, options)
xml.subMerchantData do
xml.pfId options[:pf_id] if options[:pf_id]
xml.subName options[:sub_name] if options[:sub_name]
xml.subId options[:sub_id] if options[:sub_id]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_rooms
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_rooms(lodging_options)
rooms = []
lodging_options[:rooms]&.each do |item|
room = {}
room['dailyRoomRate'] = item[:daily_room_rate] if item[:daily_room_rate]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_three_d_secure
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_three_d_secure(xml, options)
three_d_secure = options[:three_d_secure]
xml.tag! 'ThreeDSecureRequest' do
xml.tag! 'MpiVendor3ds', 'Y'
xml.tag! 'AuthStatus3ds', three_d_secure[:authentication_response_status] || three_d_secure[:trans_status] if three_d_secure[:authentication_response_status] || three_d_secure[:trans_status]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method store
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def store(creditcard, options = {})
post = {}
post[:client_id] = @options[:client_id]
post[:user_name] = "#{creditcard.first_name} #{creditcard.last_name}"
post[:email] = options[:email] || 'unspecified@example.com'
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_product_data
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_product_data(post, money, options)
post[:account_id] = @options[:account_id]
post[:amount] = amount(money)
post[:short_description] = (options[:description] || 'Purchase')
post[:type] = (options[:type] || 'goods')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_credit_card
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_credit_card(xml, payment, options = {}, credit_envelope = 'v1')
if payment&.is_a?(CreditCard)
requires!(options.merge!({ card_number: payment.number, month: payment.month, year: payment.year }), :card_number, :month, :year)
xml.tag!("#{credit_envelope}:CreditCardData") do
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_customer_details
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_customer_details(post, payment, options)
if address = options[:billing_address] || options[:address]
post[:sg_FirstName] = payment.first_name if payment.respond_to?(:first_name)
post[:sg_LastName] = payment.last_name if payment.respond_to?(:last_name)
post[:sg_Address] = address[:address1] if address[:address1]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_post_for_auth_or_purchase
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def create_post_for_auth_or_purchase(token, money, options)
{
'token' => token,
'orderDescription' => options[:description] || 'Worldpay Order',
'amount' => money,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"