Showing 54 of 54 total issues
Method execute_command
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def execute_command(command)
if command.component_id
if component = component_with_id(command.component_id)
component.execute_command command
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def validate
raise OptionError, "The renderer #{renderer} is unsupported." unless renderer == 'asterisk'
raise OptionError, "The recognizer #{recognizer} is unsupported." unless recognizer == 'unimrcp'
raise OptionError, 'A document is required.' unless output_node.render_documents.count > 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_ami_event
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_ami_event(event)
return unless event.is_a? RubyAMI::Event
case event.name
when 'FullyBooted'
Method ami_dispatch_to_or_create_call
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def ami_dispatch_to_or_create_call(event)
calls_for_event = channels_for_ami_event(event).inject({}) do |h, channel|
call = call_for_channel channel
h[channel] = call if call
h
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def execute
max_duration = @component_node.max_duration || -1
raise OptionError, 'Record cannot be used on a call that is not answered.' unless @call.answered?
raise OptionError, 'A start-paused value of true is unsupported.' if @component_node.start_paused
Method <<
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def <<(digit)
cancel_initial_timer
@buffer << digit unless terminating?(digit)
case (match = get_match)
when RubySpeech::GRXML::NoMatch
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def validate
raise OptionError, "The renderer #{renderer} is unsupported." unless renderer == 'unimrcp'
raise OptionError, "The recognizer #{recognizer} is unsupported." unless recognizer == 'unimrcp'
raise OptionError, 'An SSML document is required.' unless output_node.render_documents.count > 0
raise OptionError, 'Only one document is allowed.' if output_node.render_documents.count > 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(channel, translator, ami_client, connection, agi_env = nil, id = nil)
Method ping_rayo
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def ping_rayo
client.write_with_handler Blather::Stanza::Iq::Ping.new(:get, root_domain) do |response|
begin
handle_error response if response.is_a? Blather::BlatherError
rescue ProtocolError => e
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
register_handler :es, :event_name => 'CHANNEL_UNBRIDGE' do |event|
command = @pending_unjoins[event[:other_leg_unique_id]]
command.response = true if command
other_call_uri = event[:unique_id] == id ? event[:other_leg_unique_id] : event[:unique_id]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 39.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
when 'BridgeLeave'
if other_call = ami_event['OtherCall']
event = Event::Unjoined.new call_uri: other_call.id, timestamp: ami_event.best_time
send_pb_event event
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 39.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
register_handler :es, :event_name => 'CHANNEL_BRIDGE' do |event|
command = @pending_joins[event[:other_leg_unique_id]]
command.response = true if command
other_call_uri = event[:unique_id] == id ? event[:other_leg_unique_id] : event[:unique_id]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 39.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
when 'BridgeEnter'
if other_call = ami_event['OtherCall']
event = Event::Joined.new call_uri: other_call.id, timestamp: ami_event.best_time
send_pb_event event
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 39.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method from_xml
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def self.from_xml(node, call_id = nil, component_id = nil, uri = nil, timestamp = nil)
Method initialize
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(responder, grammar, initial_timeout = nil, inter_digit_timeout = nil, terminator = nil)
Method complete_event=
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def complete_event=(other)
@mutex.synchronize do
return if @complete_event_resource.set_yet?
client.delete_component_registration self if client
complete!
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def initialize(options = {})
raise ArgumentError unless (@username = options[:username]) && options[:password]
setup(*[:username, :password, :host, :port, :certs, :connection_timeout].map { |key| options.delete key })
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method from_xml
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.from_xml(node, call_id = nil, component_id = nil, uri = nil, timestamp = nil)
ns = (node.namespace.href if node.namespace)
klass = class_from_registration(node.name, ns)
if klass && klass != self
klass.from_xml node, call_id, component_id
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def execute
validate
output_command.request!
setup_dtmf_recognizer
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def validate
raise OptionError, 'A grammar document is required.' unless input_node.grammars.first
raise OptionError, 'Only a single grammar is supported.' unless input_node.grammars.size == 1
raise OptionError, 'A mode value other than DTMF is unsupported.' unless input_node.mode == :dtmf
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"