adtools/clib2

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library/amiga_waitbeam.c

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/*
 * $Id: amiga_waitbeam.c,v 1.3 2006-01-08 12:04:22 obarthel Exp $
 *
 * :ts=4
 *
 * Portable ISO 'C' (1994) runtime library for the Amiga computer
 * Copyright (c) 2002-2015 by Olaf Barthel <obarthel (at) gmx.net>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Neither the name of Olaf Barthel nor the names of contributors
 *     may be used to endorse or promote products derived from this
 *     software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <exec/interrupts.h>
#include <hardware/intbits.h>
#include <graphics/graphint.h>

#include <string.h>

/****************************************************************************/

#include <proto/graphics.h>
#include <clib/alib_protos.h>

/****************************************************************************/

#include "debug.h"

/****************************************************************************/

#define DO_NOTHING ((void)0)

/****************************************************************************/

VOID
waitbeam(LONG position)
{
    while(position > VBeamPos())
        DO_NOTHING;
}