File deployments_controller.rb
has 433 lines of code (exceeds 250 allowed). Consider refactoring. Open
class DeploymentsController < ApplicationController
before_filter :require_user
before_filter :load_deployments, :only => [:index, :show]
before_filter :load_deployment, :only => [:edit, :update]
before_filter :check_inaccessible_instances, :only => :multi_stop
Method launch_time_params
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def launch_time_params
@title = _('New Deployment')
@deployment = Deployment.new(params[:deployment])
@pool = @deployment.pool
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class DeploymentsController
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
class DeploymentsController < ApplicationController
before_filter :require_user
before_filter :load_deployments, :only => [:index, :show]
before_filter :load_deployment, :only => [:edit, :update]
before_filter :check_inaccessible_instances, :only => :multi_stop
Method multi_stop
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def multi_stop
notices = []
errors = []
@deployments_to_stop.each do |deployment|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def create
@deployment = Deployment.new(params[:deployment])
@pool = @deployment.pool
require_privilege(Alberich::Privilege::CREATE, Deployment, @pool)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def show
@deployment = Deployment.find(params[:id])
@title = _('%s Deployment') % @deployment.name
require_privilege(Alberich::Privilege::VIEW, @deployment)
init_new_deployment_attrs
Method create
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create
@deployment = Deployment.new(params[:deployment])
@pool = @deployment.pool
require_privilege(Alberich::Privilege::CREATE, Deployment, @pool)
Method multi_stop
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def multi_stop
notices = []
errors = []
@deployments_to_stop.each do |deployment|
Method launch_time_params
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def launch_time_params
@title = _('New Deployment')
@deployment = Deployment.new(params[:deployment])
@pool = @deployment.pool
Method destroy
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def destroy
deployment = Deployment.find(params[:id])
cant_stop = false
errors = []
begin
Method multi_destroy
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def multi_destroy
destroyed = []
errors = []
ids = Array(params[:deployments_selected])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method multi_destroy
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def multi_destroy
destroyed = []
errors = []
ids = Array(params[:deployments_selected])
Method show
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def show
@deployment = Deployment.find(params[:id])
@title = _('%s Deployment') % @deployment.name
require_privilege(Alberich::Privilege::VIEW, @deployment)
init_new_deployment_attrs
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load_deployments
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def load_deployments
@deployments_header = [
{ :name => 'checkbox', :class => 'checkbox', :sortable => false },
{ :name => '', :class => 'alert', :sortable => false },
{ :name => _('Deployment Name'), :sortable => false },
Method destroy
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def destroy
deployment = Deployment.find(params[:id])
cant_stop = false
errors = []
begin
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def update
attrs = {}
params[:deployment].each_pair{|k,v| attrs[k] = v if Deployment::USER_MUTABLE_ATTRS.include?(k)}
respond_to do |format|
if check_privilege(Alberich::Privilege::MODIFY, @deployment) and @deployment.update_attributes(attrs)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method overview
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def overview
@title = _('New Deployment')
@deployment = Deployment.new(params[:deployment])
@pool = @deployment.pool
init_new_deployment_attrs
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method launch_new
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def launch_new
@title = _('New Deployment')
if params[:deployment].present?
@deployment = Deployment.new(params[:deployment])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def update
attrs = {}
params[:deployment].each_pair{|k,v| attrs[k] = v if Deployment::USER_MUTABLE_ATTRS.include?(k)}
respond_to do |format|
if check_privilege(Alberich::Privilege::MODIFY, @deployment) and @deployment.update_attributes(attrs)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
@deployments_header = [
{ :name => 'checkbox', :class => 'checkbox', :sortable => false },
{ :name => '', :class => 'alert', :sortable => false },
{ :name => _('Deployment Name'), :sortable => false },
{ :name => _('Deployed on'), :sortable => false },
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if params[:terminate].blank? and @inaccessible_instances.any?
respond_to do |format|
format.html { render :action => :confirm_terminate }
format.json { render :json => {:inaccessbile_instances => @inaccessible_instances}, :status => :unprocessable_entity }
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
unless warnings.empty?
flash[:warning] ||= []
flash[:warning] = [flash[:warning]] if flash[:warning].kind_of? String
flash[:warning]+=warnings
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76