aeolusproject/conductor

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src/app/controllers/instances_controller.rb

Summary

Maintainability
C
1 day
Test Coverage

File instances_controller.rb has 266 lines of code (exceeds 250 allowed). Consider refactoring.
Open

class InstancesController < ApplicationController
  before_filter :require_user
  before_filter :load_instance, :only => [:show, :key, :edit, :update, :stop, :reboot]
  before_filter :set_view_vars, :only => [:show, :index, :export_events]
  before_filter :check_inaccessible_instances, :only => [:stop, :multi_stop]
Severity: Minor
Found in src/app/controllers/instances_controller.rb - About 2 hrs to fix

    Method multi_stop has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

      def multi_stop
        notices = []
        errors = []
    
        @instances_to_stop.each do |instance|
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method multi_reboot has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

      def multi_reboot
        notices = []
        errors = []
        Instance.find(params[:instance_selected] || []).each do |instance|
          begin
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method show has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

      def show
        load_instances
        save_breadcrumb(instance_path(@instance), @instance.name)
        @events = @instance.events.paginate(:page => params[:page] || 1)
        @view = params[:details_tab].blank? ? 'properties' : params[:details_tab]
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method update has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      def update
        # TODO - This USER_MUTABLE_ATTRS business is because what a user and app components can do
        # will be greatly different. (e.g., a user shouldn't be able to change an instance's pool,
        # since it won't do what they expect). As we build this out, this logic will become more complex.
        attrs = {}
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method destroy has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      def destroy
        destroyed = []
        failed = []
        Instance.find(ids_list).each do |instance|
          if check_privilege(Alberich::Privilege::MODIFY, instance) && instance.destroyable?
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      def update
        # TODO - This USER_MUTABLE_ATTRS business is because what a user and app components can do
        # will be greatly different. (e.g., a user shouldn't be able to change an instance's pool,
        # since it won't do what they expect). As we build this out, this logic will become more complex.
        attrs = {}
    Severity: Major
    Found in src/app/controllers/instances_controller.rb and 1 other location - About 2 hrs to fix
    src/app/controllers/deployments_controller.rb on lines 254..268

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 93.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        if params[:terminate].blank? and @inaccessible_instances.any?
          respond_to do |format|
            format.html { render :action => :confirm_terminate }
            format.json { render :json => {:inaccessbile_instances => @inaccessible_instances}, :status => :unprocessable_entity }
          end
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb and 1 other location - About 30 mins to fix
    src/app/controllers/deployments_controller.rb on lines 415..421

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 33.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        respond_to do |format|
          format.html { redirect_to params[:backlink] || pools_path(:view => 'filter', :details_tab => 'instances') }
          format.json { render :json => {:success => notices, :errors => errors} }
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb and 1 other location - About 25 mins to fix
    src/app/controllers/instances_controller.rb on lines 205..207

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 29.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        respond_to do |format|
          format.html { redirect_to params[:backlink] || pools_path(:view => 'filter', :details_tab => 'instances') }
          format.json { render :json => {:success => notices, :errors => errors} }
    Severity: Minor
    Found in src/app/controllers/instances_controller.rb and 1 other location - About 25 mins to fix
    src/app/controllers/instances_controller.rb on lines 164..166

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 29.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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