File pools_controller.rb
has 381 lines of code (exceeds 250 allowed). Consider refactoring. Open
class PoolsController < ApplicationController
include QuotaAware
before_filter :require_user
before_filter :set_params_and_header, :only => [:index, :show]
before_filter :load_pools, :only => [:show]
Method index
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def index
clear_breadcrumbs
save_breadcrumb(pools_path(:viewstate => viewstate_id))
# This is primarily relevant to filter_view, but we check @details_tab in other places:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method index
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
def index
clear_breadcrumbs
save_breadcrumb(pools_path(:viewstate => viewstate_id))
# This is primarily relevant to filter_view, but we check @details_tab in other places:
Method show
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def show
@pool = Pool.find(params[:id])
@title = @pool.name
save_breadcrumb(pool_path(@pool, :viewstate => viewstate_id), @pool.name)
require_privilege(Alberich::Privilege::VIEW, @pool)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method destroy
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def destroy
destroyed = []
failed = []
permission_failed = []
error_messages = []
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
def show
@pool = Pool.find(params[:id])
@title = @pool.name
save_breadcrumb(pool_path(@pool, :viewstate => viewstate_id), @pool.name)
require_privilege(Alberich::Privilege::VIEW, @pool)
Method destroy
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def destroy
destroyed = []
failed = []
permission_failed = []
error_messages = []
Method multi_destroy
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def multi_destroy
destroyed = []
failed = []
permission_failed = []
error_messages = []
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method multi_destroy
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def multi_destroy
destroyed = []
failed = []
permission_failed = []
error_messages = []
Method update
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def update
transform_quota_param(:pool)
@pool = Pool.find(params[:id])
require_privilege(Alberich::Privilege::MODIFY, @pool)
@catalogs = @pool.catalogs.list_for_user(current_session, current_user,
Method create
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create
transform_quota_param(:pool)
@title = _('New Pool')
@pool = Pool.new(params[:pool])
@pool.quota = Quota.new(params[:pool][:quota_attributes])
Identical blocks of code found in 2 locations. Consider refactoring. Open
@deployments_header = [
{ :name => 'checkbox', :class => 'checkbox', :sortable => false },
{ :name => '', :class => 'alert', :sortable => false },
{ :name => _('Deployment Name'), :sortable => false },
{ :name => _('Deployed on'), :sortable => false },
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if pool.id == MetadataObject.lookup("self_service_default_pool").id
error_messages << _('The default Pool cannot be deleted.')
elsif !check_privilege(Alberich::Privilege::MODIFY, pool)
permission_failed << pool.name
elsif !pool.destroyable?
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if pool.id == MetadataObject.lookup("self_service_default_pool").id
error_messages << _('The default Pool cannot be deleted.')
elsif !check_privilege(Alberich::Privilege::MODIFY, pool)
permission_failed << pool.name
elsif !pool.destroyable?
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
when 'pools'
@pools = paginate_collection(
Pool.includes(:deployments, :instances).
apply_filters(:preset_filter_id => params[:pools_preset_filter],
:search_filter => params[:pools_search]).
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
when 'deployments'
@deployments = paginate_collection(
Deployment.includes(:pool, :instances).
apply_filters(:preset_filter_id =>
params[:deployments_preset_filter],
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76