File deployment.rb
has 533 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'util/deployable_xml'
require 'util/config_server_util'
class Deployment < ActiveRecord::Base
acts_as_paranoid
Class Deployment
has 54 methods (exceeds 20 allowed). Consider refactoring. Open
class Deployment < ActiveRecord::Base
acts_as_paranoid
include Alberich::PermissionedObject
class << self
Method send_launch_requests
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def send_launch_requests(all_inst_match, instance_ids, config_server_id, user_id)
user = User.find(user_id)
instances = instance_ids.map{|instance_id| Instance.find(instance_id)}
if config_server_id.nil?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method stoppable_inaccessible_instances
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.stoppable_inaccessible_instances(deployments)
failed_accounts = {}
res = []
deployments.each do |d|
next unless acc = d.provider_account
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method launch!
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def launch!(user)
self.reload unless self.new_record?
self.state = STATE_PENDING
save!
Method uptime_1st_instance
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def uptime_1st_instance
return nil if events.empty?
first_running = events.find_last_by_status_code(:first_running)
if instances.deployed.empty?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method launch!
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def launch!(user)
self.reload unless self.new_record?
self.state = STATE_PENDING
save!
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method uptime_all
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def uptime_all
return nil if events.empty?
all_running = events.find_last_by_status_code(:all_running)
some_stopped = events.find_last_by_status_code(:some_stopped)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method end_time
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def end_time
if events.find_last_by_status_code(:all_running)
ev = events.find_last_by_status_code(:some_stopped) || events.find_last_by_status_code(:all_stopped)
ev.present? ? ev.event_time : nil
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_completed_rollback
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def handle_completed_rollback
if self.state_changed? and self.state == STATE_ROLLBACK_COMPLETE
begin
if self.events.where(
:status_code => 'deployment_launch_match').count > 9
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method destroy_deployment_config
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def destroy_deployment_config
# the implication here is that if there is an instance in this deployment
# with userdata, then a config server was associated with this deployment;
# further, the config server associated with one instance is the same config
# server used for all instances in the deployment
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
PRESET_FILTERS_OPTIONS = [
{:title => "deployments.preset_filters.other_than_stopped", :id => "other_than_stopped", :query => where("deployments.state != ?", "stopped")},
{:title => "deployments.preset_filters.new", :id => "new", :query => where("deployments.state" => "new")},
{:title => "deployments.preset_filters.pending", :id => "pending", :query => where("deployments.state" => "pending")},
{:title => "deployments.preset_filters.running", :id => "running", :query => where("deployments.state" => "running")},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76