Function addPathToQueue
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private func addPathToQueue(_ path: String, notifyingAbout notification: SKQueueNotification) -> SKQueuePath? {
var pathEntry = watchedPaths[path]
if pathEntry != nil {
if pathEntry!.notification.contains(notification) {
Function ev_create
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
func ev_create(ident: UInt, filter: Int16, flags: UInt16, fflags: UInt32, data: Int, udata: UnsafeMutableRawPointer) -> kevent {
Function toStrings
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public func toStrings() -> [SKQueueNotificationString] {
var s = [SKQueueNotificationString]()
if contains(.Rename) { s.append(.Rename) }
if contains(.Write) { s.append(.Write) }
if contains(.Delete) { s.append(.Delete) }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addPathToQueue
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private func addPathToQueue(_ path: String, notifyingAbout notification: SKQueueNotification) -> SKQueuePath? {
var pathEntry = watchedPaths[path]
if pathEntry != nil {
if pathEntry!.notification.contains(notification) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Enum case names should be lowerCamelCase Open
case AttributeChange
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
If statement closing brace should be isolated on a separate line Open
if contains(.Rename) { s.append(.Rename) }
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
If statement closing brace should be isolated on a separate line Open
if contains(.SizeIncrease) { s.append(.SizeIncrease) }
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
Function names should be lowerCamelCase Open
func ev_create(ident: UInt, filter: Int16, flags: UInt16, fflags: UInt32, data: Int, udata: UnsafeMutableRawPointer) -> kevent {
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
Enum case names should be lowerCamelCase Open
case Delete
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
If statement closing brace should be isolated on a separate line Open
if contains(.LinkCountChange) { s.append(.LinkCountChange) }
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
Condition should not be enclosed within parentheses Open
if (kqueueId == -1) {
- Read upRead up
- Exclude checks
redundant-parentheses
Control flow constructs (if
, else if
, switch
, for
, while
, repeat-while
, and guard
statements), Exception handling constructs (throw
, and do/catch
statements), and Initializers (array
, dictionary
, initializer patterns
) should not be enclosed in parentheses.
Additionally, method calls with no parameters and a trailing closure should not have empty parentheses following the method name.
Control flow constructs
- if, else if statement
Preferred
if SomeCondition {
} else if SomeOtherCondition {
}
Not Preferred
if (SomeCondition) {
} else if (SomeOtherCondition) {
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch (SomeData) {
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for (var i = 0; i < 10; i+=1) {
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while (SomeCondition) {
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat {
} while (SomeCondition)
- guard clause
Preferred
guard true else { }
Not Preferred
guard (true) else { }
Exception handling constructs
- do/catch statement
Preferred
do {
} catch SomeException {
}
Not Preferred
do {
} catch (SomeException) {
}
- throw statement
Preferred
throw SomeException
Not Preferred
throw (SomeException)
Initializers
- array items
Preferred
var shoppingList: [String] = ["Eggs", "Milk"]
Not Preferred
var shoppingList: [String] = [("Eggs"), ("Milk")]
- dictionary items
Preferred
var airports: [String: String] = ["YYZ": "Toronto Pearson", "DUB": "Dublin"]
Not Preferred
var airports: [String: String] = [("YYZ"): ("Toronto Pearson"), ("DUB"): ("Dublin")]
- initializer patterns
Preferred
var x: Int = 2
var y: String = "Sleekbyte"
var x = 2
Not Preferred
var x: Int = (2)
var y: String = ("Sleekbyte")
var x = (2)
Method calls
Preferred
items.map {
item in item.transform()
}
Not Preferred
items.map() {
item in item.transform()
}
Enum case names should be lowerCamelCase Open
case Write
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
Enum case names should be lowerCamelCase Open
case Rename
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
Enum case names should be lowerCamelCase Open
case SizeIncrease
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
Enum case names should be lowerCamelCase Open
case LinkCountChange
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
If statement closing brace should be isolated on a separate line Open
if contains(.Write) { s.append(.Write) }
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
Enum case names should be lowerCamelCase Open
case AccessRevocation
- Read upRead up
- Exclude checks
lower-camel-case
method
and var
names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.
Method and selector names
Preferred
func someMethod() {
// method definition goes here
}
Not Preferred
func some-method() {
// method definition goes here
}
Variable names
Preferred
var someVariable = someValue
Not Preferred
var Some_Var1able = someValue
Condition should not be enclosed within parentheses Open
while (keepWatcherThreadRunning) {
- Read upRead up
- Exclude checks
redundant-parentheses
Control flow constructs (if
, else if
, switch
, for
, while
, repeat-while
, and guard
statements), Exception handling constructs (throw
, and do/catch
statements), and Initializers (array
, dictionary
, initializer patterns
) should not be enclosed in parentheses.
Additionally, method calls with no parameters and a trailing closure should not have empty parentheses following the method name.
Control flow constructs
- if, else if statement
Preferred
if SomeCondition {
} else if SomeOtherCondition {
}
Not Preferred
if (SomeCondition) {
} else if (SomeOtherCondition) {
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch (SomeData) {
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for (var i = 0; i < 10; i+=1) {
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while (SomeCondition) {
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat {
} while (SomeCondition)
- guard clause
Preferred
guard true else { }
Not Preferred
guard (true) else { }
Exception handling constructs
- do/catch statement
Preferred
do {
} catch SomeException {
}
Not Preferred
do {
} catch (SomeException) {
}
- throw statement
Preferred
throw SomeException
Not Preferred
throw (SomeException)
Initializers
- array items
Preferred
var shoppingList: [String] = ["Eggs", "Milk"]
Not Preferred
var shoppingList: [String] = [("Eggs"), ("Milk")]
- dictionary items
Preferred
var airports: [String: String] = ["YYZ": "Toronto Pearson", "DUB": "Dublin"]
Not Preferred
var airports: [String: String] = [("YYZ"): ("Toronto Pearson"), ("DUB"): ("Dublin")]
- initializer patterns
Preferred
var x: Int = 2
var y: String = "Sleekbyte"
var x = 2
Not Preferred
var x: Int = (2)
var y: String = ("Sleekbyte")
var x = (2)
Method calls
Preferred
items.map {
item in item.transform()
}
Not Preferred
items.map() {
item in item.transform()
}
If statement closing brace should be isolated on a separate line Open
if contains(.Delete) { s.append(.Delete) }
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
If statement closing brace should be isolated on a separate line Open
if contains(.AttributeChange) { s.append(.AttributeChange) }
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
If statement closing brace should be isolated on a separate line Open
if contains(.AccessRevocation) { s.append(.AccessRevocation) }
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}