File chainhandle.go
has 958 lines of code (exceeds 500 allowed). Consider refactoring. Open
/**
* @file
* @copyright defined in aergo/LICENSE.txt
*/
Function executeTx
has a Cognitive Complexity of 61 (exceeds 20 allowed). Consider refactoring. Open
func executeTx(execCtx context.Context, ccc consensus.ChainConsensusCluster, cdb contract.ChainAccessor, bs *state.BlockState, tx types.Transaction, bi *types.BlockHeaderInfo, executionMode int) error {
var (
txBody = tx.GetBody()
isQuirkTx = types.IsQuirkTx(tx.GetHash())
account []byte
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function executeTx
has 138 lines of code (exceeds 50 allowed). Consider refactoring. Open
func executeTx(execCtx context.Context, ccc consensus.ChainConsensusCluster, cdb contract.ChainAccessor, bs *state.BlockState, tx types.Transaction, bi *types.BlockHeaderInfo, executionMode int) error {
var (
txBody = tx.GetBody()
isQuirkTx = types.IsQuirkTx(tx.GetHash())
account []byte
ChainService
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
func (cs *ChainService) getBestBlockNo() types.BlockNo {
return cs.cdb.getBestBlockNo()
}
Method ChainService.addBlockInternal
has 80 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (cs *ChainService) addBlockInternal(newBlock *types.Block, usedBState *state.BlockState, peerID types.PeerID) (err error, cache bool) {
if !cs.VerifyTimestamp(newBlock) {
return &ErrBlock{
err: errBlockTimestamp,
block: &types.BlockInfo{
Function executeTx
has 20 return statements (exceeds 4 allowed). Open
func executeTx(execCtx context.Context, ccc consensus.ChainConsensusCluster, cdb contract.ChainAccessor, bs *state.BlockState, tx types.Transaction, bi *types.BlockHeaderInfo, executionMode int) error {
var (
txBody = tx.GetBody()
isQuirkTx = types.IsQuirkTx(tx.GetHash())
account []byte
Method ChainService.addBlockInternal
has 17 return statements (exceeds 4 allowed). Open
func (cs *ChainService) addBlockInternal(newBlock *types.Block, usedBState *state.BlockState, peerID types.PeerID) (err error, cache bool) {
if !cs.VerifyTimestamp(newBlock) {
return &ErrBlock{
err: errBlockTimestamp,
block: &types.BlockInfo{
Method blockExecutor.execute
has 8 return statements (exceeds 4 allowed). Open
func (e *blockExecutor) execute() error {
// Receipt must be committed unconditionally.
if !e.commitOnly {
defer contract.CloseDatabase()
logger.Trace().Int("txCount", len(e.txs)).Msg("executing txs")
Function newChainProcessor
has 6 return statements (exceeds 4 allowed). Open
func newChainProcessor(block *types.Block, state *state.BlockState, cs *ChainService) (*chainProcessor, error) {
var isMainChain bool
var err error
if isMainChain, err = cs.cdb.isMainChain(block); err != nil {
Method ChainService.listEvents
has 5 return statements (exceeds 4 allowed). Open
func (cs *ChainService) listEvents(filter *types.FilterInfo) ([]*types.Event, error) {
from := filter.Blockfrom
to := filter.Blockto
if filter.RecentBlockCnt > 0 {
Method ChainService.addBlockInternal
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func (cs *ChainService) addBlockInternal(newBlock *types.Block, usedBState *state.BlockState, peerID types.PeerID) (err error, cache bool) {
if !cs.VerifyTimestamp(newBlock) {
return &ErrBlock{
err: errBlockTimestamp,
block: &types.BlockInfo{
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ChainService.listEvents
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func (cs *ChainService) listEvents(filter *types.FilterInfo) ([]*types.Event, error) {
from := filter.Blockfrom
to := filter.Blockto
if filter.RecentBlockCnt > 0 {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ChainService.executeBlock
has 5 return statements (exceeds 4 allowed). Open
func (cs *ChainService) executeBlock(bstate *state.BlockState, block *types.Block) error {
// Caution: block must belong to the main chain.
logger.Debug().Str("hash", block.ID()).Uint64("no", block.GetHeader().BlockNo).Msg("start to execute")
var (
Method ChainService.executeBlockReco
has 5 return statements (exceeds 4 allowed). Open
func (cs *ChainService) executeBlockReco(_ *state.BlockState, block *types.Block) error {
// Caution: block must belong to the main chain.
logger.Debug().Str("hash", block.ID()).Uint64("no", block.GetHeader().BlockNo).Msg("start to execute for reco")
var (
Method blockExecutor.execute
has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring. Open
func (e *blockExecutor) execute() error {
// Receipt must be committed unconditionally.
if !e.commitOnly {
defer contract.CloseDatabase()
logger.Trace().Int("txCount", len(e.txs)).Msg("executing txs")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
switch txBody.Type {
case types.TxType_NORMAL, types.TxType_REDEPLOY, types.TxType_TRANSFER, types.TxType_CALL, types.TxType_DEPLOY:
rv, events, txFee, err = contract.Execute(execCtx, bs, cdb, tx.GetTx(), sender, receiver, bi, executionMode, false)
sender.SubBalance(txFee)
case types.TxType_GOVERNANCE:
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 459.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if err != nil {
// Reset events on error
if bi.ForkVersion >= 3 {
events = nil
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 385.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
func resetAccount(account *state.AccountState, fee *big.Int, nonce *uint64) error {
account.Reset()
if fee != nil {
if account.Balance().Cmp(fee) < 0 {
return &types.InternalError{Reason: "fee is greater than balance"}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 149.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if len(recipient) > 0 {
receiver, err = state.GetAccountState(recipient, bs.StateDB)
if receiver != nil && txBody.Type == types.TxType_REDEPLOY {
status = "RECREATED"
receiver.SetRedeploy()
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 117.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if err != nil {
logger.Error().Err(err).Str("hash", base58.Encode(tx.GetHash())).Msg("tx failed")
if err2 := bState.Rollback(blockSnap); err2 != nil {
logger.Panic().Err(err).Msg("failed to rollback block state")
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 110.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76