aergoio/aergo

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chain/chainhandle.go

Summary

Maintainability
F
6 days
Test Coverage
F
45%

File chainhandle.go has 958 lines of code (exceeds 500 allowed). Consider refactoring.
Open

/**
 *  @file
 *  @copyright defined in aergo/LICENSE.txt
 */

Severity: Major
Found in chain/chainhandle.go - About 1 day to fix

    Function executeTx has a Cognitive Complexity of 61 (exceeds 20 allowed). Consider refactoring.
    Open

    func executeTx(execCtx context.Context, ccc consensus.ChainConsensusCluster, cdb contract.ChainAccessor, bs *state.BlockState, tx types.Transaction, bi *types.BlockHeaderInfo, executionMode int) error {
        var (
            txBody    = tx.GetBody()
            isQuirkTx = types.IsQuirkTx(tx.GetHash())
            account   []byte
    Severity: Minor
    Found in chain/chainhandle.go - About 7 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function executeTx has 138 lines of code (exceeds 50 allowed). Consider refactoring.
    Open

    func executeTx(execCtx context.Context, ccc consensus.ChainConsensusCluster, cdb contract.ChainAccessor, bs *state.BlockState, tx types.Transaction, bi *types.BlockHeaderInfo, executionMode int) error {
        var (
            txBody    = tx.GetBody()
            isQuirkTx = types.IsQuirkTx(tx.GetHash())
            account   []byte
    Severity: Major
    Found in chain/chainhandle.go - About 4 hrs to fix

      ChainService has 27 methods (exceeds 20 allowed). Consider refactoring.
      Open

      func (cs *ChainService) getBestBlockNo() types.BlockNo {
          return cs.cdb.getBestBlockNo()
      }
      Severity: Minor
      Found in chain/chainhandle.go - About 3 hrs to fix

        Method ChainService.addBlockInternal has 80 lines of code (exceeds 50 allowed). Consider refactoring.
        Open

        func (cs *ChainService) addBlockInternal(newBlock *types.Block, usedBState *state.BlockState, peerID types.PeerID) (err error, cache bool) {
            if !cs.VerifyTimestamp(newBlock) {
                return &ErrBlock{
                    err: errBlockTimestamp,
                    block: &types.BlockInfo{
        Severity: Major
        Found in chain/chainhandle.go - About 2 hrs to fix

          Function executeTx has 20 return statements (exceeds 4 allowed).
          Open

          func executeTx(execCtx context.Context, ccc consensus.ChainConsensusCluster, cdb contract.ChainAccessor, bs *state.BlockState, tx types.Transaction, bi *types.BlockHeaderInfo, executionMode int) error {
              var (
                  txBody    = tx.GetBody()
                  isQuirkTx = types.IsQuirkTx(tx.GetHash())
                  account   []byte
          Severity: Major
          Found in chain/chainhandle.go - About 1 hr to fix

            Method ChainService.addBlockInternal has 17 return statements (exceeds 4 allowed).
            Open

            func (cs *ChainService) addBlockInternal(newBlock *types.Block, usedBState *state.BlockState, peerID types.PeerID) (err error, cache bool) {
                if !cs.VerifyTimestamp(newBlock) {
                    return &ErrBlock{
                        err: errBlockTimestamp,
                        block: &types.BlockInfo{
            Severity: Major
            Found in chain/chainhandle.go - About 1 hr to fix

              Method blockExecutor.execute has 8 return statements (exceeds 4 allowed).
              Open

              func (e *blockExecutor) execute() error {
                  // Receipt must be committed unconditionally.
                  if !e.commitOnly {
                      defer contract.CloseDatabase()
                      logger.Trace().Int("txCount", len(e.txs)).Msg("executing txs")
              Severity: Major
              Found in chain/chainhandle.go - About 50 mins to fix

                Function newChainProcessor has 6 return statements (exceeds 4 allowed).
                Open

                func newChainProcessor(block *types.Block, state *state.BlockState, cs *ChainService) (*chainProcessor, error) {
                    var isMainChain bool
                    var err error
                
                    if isMainChain, err = cs.cdb.isMainChain(block); err != nil {
                Severity: Major
                Found in chain/chainhandle.go - About 40 mins to fix

                  Method ChainService.listEvents has 5 return statements (exceeds 4 allowed).
                  Open

                  func (cs *ChainService) listEvents(filter *types.FilterInfo) ([]*types.Event, error) {
                      from := filter.Blockfrom
                      to := filter.Blockto
                  
                      if filter.RecentBlockCnt > 0 {
                  Severity: Major
                  Found in chain/chainhandle.go - About 35 mins to fix

                    Method ChainService.addBlockInternal has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
                    Open

                    func (cs *ChainService) addBlockInternal(newBlock *types.Block, usedBState *state.BlockState, peerID types.PeerID) (err error, cache bool) {
                        if !cs.VerifyTimestamp(newBlock) {
                            return &ErrBlock{
                                err: errBlockTimestamp,
                                block: &types.BlockInfo{
                    Severity: Minor
                    Found in chain/chainhandle.go - About 35 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Method ChainService.listEvents has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
                    Open

                    func (cs *ChainService) listEvents(filter *types.FilterInfo) ([]*types.Event, error) {
                        from := filter.Blockfrom
                        to := filter.Blockto
                    
                        if filter.RecentBlockCnt > 0 {
                    Severity: Minor
                    Found in chain/chainhandle.go - About 35 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Method ChainService.executeBlock has 5 return statements (exceeds 4 allowed).
                    Open

                    func (cs *ChainService) executeBlock(bstate *state.BlockState, block *types.Block) error {
                        // Caution: block must belong to the main chain.
                        logger.Debug().Str("hash", block.ID()).Uint64("no", block.GetHeader().BlockNo).Msg("start to execute")
                    
                        var (
                    Severity: Major
                    Found in chain/chainhandle.go - About 35 mins to fix

                      Method ChainService.executeBlockReco has 5 return statements (exceeds 4 allowed).
                      Open

                      func (cs *ChainService) executeBlockReco(_ *state.BlockState, block *types.Block) error {
                          // Caution: block must belong to the main chain.
                          logger.Debug().Str("hash", block.ID()).Uint64("no", block.GetHeader().BlockNo).Msg("start to execute for reco")
                      
                          var (
                      Severity: Major
                      Found in chain/chainhandle.go - About 35 mins to fix

                        Method blockExecutor.execute has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring.
                        Open

                        func (e *blockExecutor) execute() error {
                            // Receipt must be committed unconditionally.
                            if !e.commitOnly {
                                defer contract.CloseDatabase()
                                logger.Trace().Int("txCount", len(e.txs)).Msg("executing txs")
                        Severity: Minor
                        Found in chain/chainhandle.go - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                            switch txBody.Type {
                            case types.TxType_NORMAL, types.TxType_REDEPLOY, types.TxType_TRANSFER, types.TxType_CALL, types.TxType_DEPLOY:
                                rv, events, txFee, err = contract.Execute(execCtx, bs, cdb, tx.GetTx(), sender, receiver, bi, executionMode, false)
                                sender.SubBalance(txFee)
                            case types.TxType_GOVERNANCE:
                        Severity: Major
                        Found in chain/chainhandle.go and 1 other location - About 6 hrs to fix
                        contract/vm_direct/vm_direct.go on lines 486..517

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 459.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                            if err != nil {
                                // Reset events on error
                                if bi.ForkVersion >= 3 {
                                    events = nil
                                }
                        Severity: Major
                        Found in chain/chainhandle.go and 1 other location - About 5 hrs to fix
                        contract/vm_direct/vm_direct.go on lines 519..567

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 385.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                        func resetAccount(account *state.AccountState, fee *big.Int, nonce *uint64) error {
                            account.Reset()
                            if fee != nil {
                                if account.Balance().Cmp(fee) < 0 {
                                    return &types.InternalError{Reason: "fee is greater than balance"}
                        Severity: Major
                        Found in chain/chainhandle.go and 1 other location - About 1 hr to fix
                        contract/vm_direct/vm_direct.go on lines 364..376

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 149.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                            if len(recipient) > 0 {
                                receiver, err = state.GetAccountState(recipient, bs.StateDB)
                                if receiver != nil && txBody.Type == types.TxType_REDEPLOY {
                                    status = "RECREATED"
                                    receiver.SetRedeploy()
                        Severity: Minor
                        Found in chain/chainhandle.go and 1 other location - About 45 mins to fix
                        contract/vm_direct/vm_direct.go on lines 469..478

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 117.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                                if err != nil {
                                    logger.Error().Err(err).Str("hash", base58.Encode(tx.GetHash())).Msg("tx failed")
                                    if err2 := bState.Rollback(blockSnap); err2 != nil {
                                        logger.Panic().Err(err).Msg("failed to rollback block state")
                                    }
                        Severity: Minor
                        Found in chain/chainhandle.go and 1 other location - About 40 mins to fix
                        contract/vm_direct/vm_direct.go on lines 293..299

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 110.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

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