af83/chouette-core

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app/packs/src/vehicle_journeys/components/Tools.js

Summary

Maintainability
B
5 hrs
Test Coverage

Function render has 37 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  render() {
    let { hasPolicy, hasFeature, hasDeletedVJ, props: { vehicleJourneys, onCancelSelection, onCancelDeletion, editMode, selectionMode, selection, toggleArrivals } } = this
    return (
      <div className='select_toolbox'>
        <ul>
Severity: Minor
Found in app/packs/src/vehicle_journeys/components/Tools.js - About 1 hr to fix

    Function render has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

      render() {
        let { hasPolicy, hasFeature, hasDeletedVJ, props: { vehicleJourneys, onCancelSelection, onCancelDeletion, editMode, selectionMode, selection, toggleArrivals } } = this
        return (
          <div className='select_toolbox'>
            <ul>
    Severity: Minor
    Found in app/packs/src/vehicle_journeys/components/Tools.js - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

              <button className='btn btn-xs btn-link'
                      disabled={actions.getSelected(vehicleJourneys).length == 0}
                      onClick={onCancelSelection}>
                      {I18n.t('vehicle_journeys.vehicle_journeys_matrix.cancel_selection')}
              </button>
    Severity: Major
    Found in app/packs/src/vehicle_journeys/components/Tools.js and 1 other location - About 1 hr to fix
    app/packs/src/vehicle_journeys/components/Tools.js on lines 70..74

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 59.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

              <button className='btn btn-xs btn-link pull-right'
                      disabled={actions.getSelectedDeletables(vehicleJourneys).length == 0}
                      onClick={onCancelDeletion}>
                      {I18n.t('vehicle_journeys.vehicle_journeys_matrix.cancel_destroy')}
              </button>
    Severity: Major
    Found in app/packs/src/vehicle_journeys/components/Tools.js and 1 other location - About 1 hr to fix
    app/packs/src/vehicle_journeys/components/Tools.js on lines 65..69

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 59.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 19 locations. Consider refactoring.
    Open

    Tools.propTypes = {
      vehicleJourneys : PropTypes.array.isRequired,
      onCancelSelection: PropTypes.func.isRequired,
      filters: PropTypes.object.isRequired
    }
    Severity: Major
    Found in app/packs/src/vehicle_journeys/components/Tools.js and 18 other locations - About 50 mins to fix
    app/packs/src/helpers/CustomFieldsInputs.js on lines 89..93
    app/packs/src/journey_patterns/components/ConfirmModal.js on lines 44..48
    app/packs/src/journey_patterns/components/SaveJourneyPattern.js on lines 20..24
    app/packs/src/shape_editor/components/SaveButton.jsx on lines 44..48
    app/packs/src/shape_editor/components/ShapeEditorMap.jsx on lines 99..103
    app/packs/src/time_tables/components/ConfirmModal.js on lines 44..48
    app/packs/src/time_tables/components/Navigate.js on lines 100..104
    app/packs/src/time_tables/components/SaveTimetable.js on lines 38..42
    app/packs/src/time_tables/components/TimeTableDay.js on lines 28..32
    app/packs/src/vehicle_journeys/components/tools/ConstraintExclusionEditVehicleJourney.js on lines 291..295
    app/packs/src/vehicle_journeys/components/tools/CopyButton.js on lines 22..26
    app/packs/src/vehicle_journeys/components/tools/DeleteVehicleJourneys.js on lines 25..29
    app/packs/src/vehicle_journeys/components/tools/DuplicateVehicleJourney.js on lines 207..211
    app/packs/src/vehicle_journeys/components/tools/EditVehicleJourney.js on lines 220..224
    app/packs/src/vehicle_journeys/components/tools/PasteButton.js on lines 24..28
    app/packs/src/vehicle_journeys/components/tools/SelectSpecificStop.js on lines 211..215
    app/packs/src/vehicle_journeys/components/tools/SelectVehicleJourneys.js on lines 25..29
    app/packs/src/vehicle_journeys/components/tools/ShiftVehicleJourney.js on lines 118..122

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 51.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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