core/situation_exchange_update_event_builder.go

Summary

Maintainability
C
1 day
Test Coverage

Method SituationExchangeUpdateEventBuilder.buildSituationExchangeUpdateEvent has 86 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (builder *SituationExchangeUpdateEventBuilder) buildSituationExchangeUpdateEvent(event *CollectUpdateEvents, xmlSituation *sxml.XMLPtSituationElement, producerRef string) {
    if len(xmlSituation.Affects()) == 0 {
        return
    }

Severity: Major
Found in core/situation_exchange_update_event_builder.go - About 2 hrs to fix

    Method SituationExchangeUpdateEventBuilder.buildSituationExchangeUpdateEvent has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
    Open

    func (builder *SituationExchangeUpdateEventBuilder) buildSituationExchangeUpdateEvent(event *CollectUpdateEvents, xmlSituation *sxml.XMLPtSituationElement, producerRef string) {
        if len(xmlSituation.Affects()) == 0 {
            return
        }
    
    
    Severity: Minor
    Found in core/situation_exchange_update_event_builder.go - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    func (builder *SituationExchangeUpdateEventBuilder) buildAffectedLine(lineRef string, affectedLines map[model.LineId]*model.AffectedLine) {
        LineRefCode := model.NewCode(builder.remoteCodeSpace, lineRef)
        line, ok := builder.partner.Model().Lines().FindByCode(LineRefCode)
        if !ok {
            return
    Severity: Major
    Found in core/situation_exchange_update_event_builder.go and 1 other location - About 1 hr to fix
    core/general_message_update_event_builder.go on lines 150..160

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 164.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    func (builder *SituationExchangeUpdateEventBuilder) setPublishToMobileAction(situationEvent *model.SituationUpdateEvent, xmlPublishToMobile *sxml.XMLPublishToMobileAction) {
        ma := &model.PublishToMobileAction{}
    
        ma.ActionCommon = builder.setPublishActionCommon(xmlPublishToMobile.XMLCommonPublishingAction)
    
    
    Severity: Major
    Found in core/situation_exchange_update_event_builder.go and 1 other location - About 1 hr to fix
    core/situation_exchange_update_event_builder.go on lines 220..234

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 157.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    func (builder *SituationExchangeUpdateEventBuilder) setPublishToDisplayAction(situationEvent *model.SituationUpdateEvent, xmlPublishToDisplay *sxml.XMLPublishToDisplayAction) {
        da := &model.PublishToDisplayAction{}
    
        da.ActionCommon = builder.setPublishActionCommon(xmlPublishToDisplay.XMLCommonPublishingAction)
    
    
    Severity: Major
    Found in core/situation_exchange_update_event_builder.go and 1 other location - About 1 hr to fix
    core/situation_exchange_update_event_builder.go on lines 236..250

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 157.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

        for _, affect := range xmlCommon.Affects() {
            affectedModels := builder.buildAffect(affect)
            if affectedModels.affectedAllLines != nil {
                actionCommon.Affects = append(actionCommon.Affects, affectedModels.affectedAllLines)
            }
    Severity: Major
    Found in core/situation_exchange_update_event_builder.go and 2 other locations - About 1 hr to fix
    core/situation_exchange_update_event_builder.go on lines 133..144
    core/situation_exchange_update_event_builder.go on lines 300..311

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 129.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

        for _, affect := range xmlConsequence.Affects() {
            affectedModels := builder.buildAffect(affect)
            if affectedModels.affectedAllLines != nil {
                consequence.Affects = append(consequence.Affects, affectedModels.affectedAllLines)
            }
    Severity: Major
    Found in core/situation_exchange_update_event_builder.go and 2 other locations - About 1 hr to fix
    core/situation_exchange_update_event_builder.go on lines 133..144
    core/situation_exchange_update_event_builder.go on lines 182..193

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 129.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

        for _, affect := range xmlSituation.Affects() {
            affectedModels := builder.buildAffect(affect)
            if affectedModels.affectedAllLines != nil {
                situationEvent.Affects = append(situationEvent.Affects, affectedModels.affectedAllLines)
            }
    Severity: Major
    Found in core/situation_exchange_update_event_builder.go and 2 other locations - About 1 hr to fix
    core/situation_exchange_update_event_builder.go on lines 182..193
    core/situation_exchange_update_event_builder.go on lines 300..311

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 129.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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