model/stop_area.go

Summary

Maintainability
C
1 day
Test Coverage

Method MemoryStopAreas.Load has a Cognitive Complexity of 43 (exceeds 20 allowed). Consider refactoring.
Open

func (manager *MemoryStopAreas) Load(referentialSlug string) error {
    var selectStopAreas []SelectStopArea
    modelName := manager.model.Date()

    sqlQuery := fmt.Sprintf("select * from stop_areas where referential_slug = '%s' and model_name = '%s'", referentialSlug, modelName.String())
Severity: Minor
Found in model/stop_area.go - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method MemoryStopAreas.Load has 63 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (manager *MemoryStopAreas) Load(referentialSlug string) error {
    var selectStopAreas []SelectStopArea
    modelName := manager.model.Date()

    sqlQuery := fmt.Sprintf("select * from stop_areas where referential_slug = '%s' and model_name = '%s'", referentialSlug, modelName.String())
Severity: Minor
Found in model/stop_area.go - About 1 hr to fix

    Method MemoryStopAreas.Load has 6 return statements (exceeds 4 allowed).
    Open

    func (manager *MemoryStopAreas) Load(referentialSlug string) error {
        var selectStopAreas []SelectStopArea
        modelName := manager.model.Date()
    
        sqlQuery := fmt.Sprintf("select * from stop_areas where referential_slug = '%s' and model_name = '%s'", referentialSlug, modelName.String())
    Severity: Major
    Found in model/stop_area.go - About 40 mins to fix

      Similar blocks of code found in 6 locations. Consider refactoring.
      Open

      func (manager *MemoryStopAreas) FindByParentId(id StopAreaId) (stopAreas []*StopArea) {
          manager.mutex.RLock()
      
          ids, _ := manager.byParent.Find(ModelId(id))
      
      
      Severity: Major
      Found in model/stop_area.go and 5 other locations - About 1 hr to fix
      model/lines.go on lines 227..239
      model/stop_area.go on lines 317..329
      model/stop_visit.go on lines 353..365
      model/stop_visit.go on lines 415..427
      model/vehicle_journey.go on lines 241..253

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 130.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 6 locations. Consider refactoring.
      Open

      func (manager *MemoryStopAreas) FindByReferentId(id StopAreaId) (stopAreas []*StopArea) {
          manager.mutex.RLock()
      
          ids, _ := manager.byReferent.Find(ModelId(id))
      
      
      Severity: Major
      Found in model/stop_area.go and 5 other locations - About 1 hr to fix
      model/lines.go on lines 227..239
      model/stop_area.go on lines 331..343
      model/stop_visit.go on lines 353..365
      model/stop_visit.go on lines 415..427
      model/vehicle_journey.go on lines 241..253

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 130.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 6 locations. Consider refactoring.
      Open

      func (manager *MemoryStopAreas) FindByCode(code Code) (*StopArea, bool) {
          manager.mutex.RLock()
          defer manager.mutex.RUnlock()
      
          id, ok := manager.byCode.Find(code)
      Severity: Major
      Found in model/stop_area.go and 5 other locations - About 45 mins to fix
      model/lines.go on lines 241..251
      model/operator.go on lines 142..152
      model/stop_visit.go on lines 326..336
      model/vehicle_journey.go on lines 229..239
      model/vehicles.go on lines 181..190

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 117.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      func (stopArea *StopArea) ReferentOrSelfCode(codeSpace string) (Code, bool) {
          ref, ok := stopArea.Referent()
          if ok {
              code, ok := ref.Code(codeSpace)
              if ok {
      Severity: Minor
      Found in model/stop_area.go and 1 other location - About 35 mins to fix
      model/lines.go on lines 127..140

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 107.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

              if sa.References.Valid && len(sa.References.String) > 0 {
                  references := make(map[string]Reference)
                  if err = json.Unmarshal([]byte(sa.References.String), &references); err != nil {
                      return err
                  }
      Severity: Major
      Found in model/stop_area.go and 3 other locations - About 35 mins to fix
      model/lines.go on lines 357..363
      model/stop_visit.go on lines 605..611
      model/vehicle_journey.go on lines 335..341

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 106.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 5 locations. Consider refactoring.
      Open

              if sa.Codes.Valid && len(sa.Codes.String) > 0 {
                  codeMap := make(map[string]string)
                  if err = json.Unmarshal([]byte(sa.Codes.String), &codeMap); err != nil {
                      return err
                  }
      Severity: Major
      Found in model/stop_area.go and 4 other locations - About 35 mins to fix
      model/lines.go on lines 365..371
      model/operator.go on lines 196..203
      model/stop_visit.go on lines 613..619
      model/vehicle_journey.go on lines 343..349

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 104.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 6 locations. Consider refactoring.
      Open

      func (manager *MemoryStopAreas) Find(id StopAreaId) (*StopArea, bool) {
          manager.mutex.RLock()
          stopArea, ok := manager.byIdentifier[id]
          manager.mutex.RUnlock()
      
      
      Severity: Major
      Found in model/stop_area.go and 5 other locations - About 30 mins to fix
      model/lines.go on lines 216..225
      model/operator.go on lines 120..129
      model/stop_visit.go on lines 315..324
      model/vehicle_journey.go on lines 218..227
      model/vehicles.go on lines 170..179

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 101.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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