Function canDrop
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Wontfix
@Method()
async canDrop(dragNodeData: TreeNodeData, dropNode: TreeNode) {
// config 守卫
let allow = true;
const dropNodeData = this.dataMap.get(`${dropNode.value}`);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File tree.tsx
has 271 lines of code (exceeds 250 allowed). Consider refactoring. Wontfix
import { isArray, sortBy } from '@aiao/util';
import {
Component,
ComponentInterface,
Element,
Function onNodeDrop
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Wontfix
@Listen('aiaoTreeNodeDrop')
async onNodeDrop(_: CustomEvent<TreeNodeEvent>) {
const { node } = _.detail;
const dropNodeData = this.dataMap.get(`${node.value}`)!;
const dragNodeData = this.dragNode && this.dataMap.get(`${this.dragNode.value}`);
Function renderNode
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Wontfix
private renderNode(node: TreeDataState, needId = false, allowChildConfigIds?: (string | number)[], level = 0) {
const { children, configId, isLeaf, id, name } = node;
if (configId && isArray(allowChildConfigIds)) {
const allow = allowChildConfigIds.includes(configId);
Function onNodeDragOver
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Wontfix
@Listen('aiaoTreeNodeDragOver')
onNodeDragOver(e: CustomEvent<TreeNodeEvent>) {
const { ev, node } = e.detail;
if (node !== this.dragNode) {
node.dragOver = true;
Function onNodeDragOver
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Wontfix
@Listen('aiaoTreeNodeDragOver')
onNodeDragOver(e: CustomEvent<TreeNodeEvent>) {
const { ev, node } = e.detail;
if (node !== this.dragNode) {
node.dragOver = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function canDrop
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Wontfix
@Method()
async canDrop(dragNodeData: TreeNodeData, dropNode: TreeNode) {
// config 守卫
let allow = true;
const dropNodeData = this.dataMap.get(`${dropNode.value}`);
Function renderNode
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Wontfix
private renderNode(node: TreeDataState, needId = false, allowChildConfigIds?: (string | number)[], level = 0) {
const { children, configId, isLeaf, id, name } = node;
if (configId && isArray(allowChildConfigIds)) {
const allow = allowChildConfigIds.includes(configId);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
} else if (dropNode.dropType === 'in') {
const config = this.config.find(conf => conf.id === dropNodeData.configId);
if (config && config.childConfigIds) {
allow = config.childConfigIds.includes(`${configId}`);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
if (dropParentNodeData) {
const parentConfig = this.config.find(conf => conf.id === dropParentNodeData.configId);
if (parentConfig && parentConfig.childConfigIds) {
allow = parentConfig.childConfigIds.includes(`${configId}`);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76