Showing 15 of 15 total issues
Method parse_response
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def parse_response(response)
headers = response.headers
if headers['content-type'] == 'application/json'
res = JSON.parse(response.body)
if res.include?('set_session')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_params
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def build_params(conditions)
{ numericFilters: [], facetFilters: [] }.tap do |params|
conditions.each do |key, value|
name, op = key.split('.')
build_attr(name, value).each do | name, value |
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_response
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def parse_response(response)
headers = response.headers
if headers['content-type'] == 'application/json'
res = JSON.parse(response.body)
if res.include?('set_session')
Method initialize
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def initialize(source, page, per_page)
if source.respond_to?(:paginate, true)
@current_page, @per_page = page || 1, per_page || DEFAULT_PER_PAGE
collection = source.send(:paginate, @current_page, @per_page)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method subscribe_to_steam_notifications
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.subscribe_to_steam_notifications
# new signups
ActiveSupport::Notifications.subscribe('steam.auth.signed_up') do |name, start, finish, id, payload|
service = Locomotive::Steam::Services.build_instance(payload[:request])
Method initialize
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(tag_name, markup, options)
syntax_error = false
if markup =~ SyntaxAsWith
@method_name, service_path, @to = $1, $2, $3
@params = parse_options_from_string($4)
Method _process_redirection
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def _process_redirection(response)
if response.status == 200
data = erp.parse_response(response)
if data.include?('redirect_to')
redirect_to data['redirect_to'], 302
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def initialize(tag_name, markup, options)
syntax_error = false
if markup =~ SyntaxAsWith
@method_name, service_path, @to = $1, $2, $3
@params = parse_options_from_string($4)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(request, site, session, customer, locale, cookie_service)
Method subscribe_to_steam_notifications
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def self.subscribe_to_steam_notifications
# new signups
ActiveSupport::Notifications.subscribe('steam.auth.signed_up') do |name, start, finish, id, payload|
service = Locomotive::Steam::Services.build_instance(payload[:request])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method before_method
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def before_method(meth)
if ONLY_SESSION_STORE.include?(meth)
data = service.erp.is_cached?(meth) && service.erp.read_from_cache(meth)
if ONLY_ONE_TIME.include?(meth)
service.erp.clear_cache(meth)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _call
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def _call
if env['steam.path'].start_with?('invader/')
path = env['steam.path'].sub('invader/', '')
response = erp.call_without_parsing(env['REQUEST_METHOD'], path, params)
if response.status == 200 && response.headers["content-type"] != "application/json"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_200_header
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def set_200_header(headers)
headers['Cache-Control'] = env['steam.cache_control'] || "max-age=0, private, must-revalidate"
# Always inject a vary on accept-language for the header
# if the site have multiple lang on the home page
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
ActiveSupport::Notifications.subscribe('steam.auth.reset_password') do |name, start, finish, id, payload|
service = Locomotive::Steam::Services.build_instance(payload[:request])
if should_notify_erp(payload)
payload[:request].env['authenticated_entry'] = payload[:entry]
service.erp_auth.reset_password(payload[:entry])
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ActiveSupport::Notifications.subscribe('steam.auth.signed_in') do |name, start, finish, id, payload|
service = Locomotive::Steam::Services.build_instance(payload[:request])
if should_notify_erp(payload)
payload[:request].env['authenticated_entry'] = payload[:entry]
service.erp_auth.signed_in(payload[:entry])
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76