Function save_rating
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
public function save_rating($rating, $new_rating): void
{
if ($this->min_stars > 0 && $new_rating >= $this->min_stars) {
if ($rating->type == 'song') {
$song = new Song($rating->id);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class AmpacheRatingMatch has an overall complexity of 88 which is very high. The configured complexity threshold is 50. Open
class AmpacheRatingMatch extends AmpachePlugin implements PluginSaveMediaplayInterface
{
public string $name = 'RatingMatch';
public string $categories = 'scrobbling';
- Exclude checks
Consider simplifying this complex logical expression. Open
if (
(
$play > 0 &&
$play_count >= $play &&
$skip == 0
The class AmpacheRatingMatch has 17 fields. Consider redesigning AmpacheRatingMatch to keep the number of fields under 15. Open
class AmpacheRatingMatch extends AmpachePlugin implements PluginSaveMediaplayInterface
{
public string $name = 'RatingMatch';
public string $categories = 'scrobbling';
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TooManyFields
Since: 0.1
Classes that have too many fields could be redesigned to have fewer fields, possibly through some nested object grouping of some of the information. For example, a class with city/state/zip fields could instead have one Address field.
Example
class Person {
protected $one;
private $two;
private $three;
[... many more fields ...]
}
Source https://phpmd.org/rules/codesize.html#toomanyfields
Function save_mediaplay
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public function save_mediaplay(Song $song): bool
{
// Only support songs
if ($song::class !== Song::class) {
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function set_flag
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public function set_flag($song, $flagged): void
{
if ($this->match_flags > 0 && $flagged) {
$album = new Album($song->album);
// flag the album
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function install
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public function install(): bool
{
if (!Preference::insert('ratingmatch_stars', T_('Minimum star rating to match'), 0, AccessLevelEnum::USER->value, 'integer', 'plugins', $this->name)) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function rule_process
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public function rule_process($rule_array, $play_count, $skip_count): bool
{
switch (count($rule_array)) {
case 1:
$play = (int) $rule_array[0];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return Preference::insert('ratingmatch_write_tags', T_('Save ratings to file tags when changed'), '0', AccessLevelEnum::USER->value, 'boolean', 'plugins', $this->name);
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
The method install() has an NPath complexity of 1944. The configured NPath complexity threshold is 200. Open
public function install(): bool
{
if (!Preference::insert('ratingmatch_stars', T_('Minimum star rating to match'), 0, AccessLevelEnum::USER->value, 'integer', 'plugins', $this->name)) {
return false;
}
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- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method save_mediaplay() has an NPath complexity of 11664. The configured NPath complexity threshold is 200. Open
public function save_mediaplay(Song $song): bool
{
// Only support songs
if ($song::class !== Song::class) {
return false;
- Read upRead up
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NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method rule_process() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10. Open
public function rule_process($rule_array, $play_count, $skip_count): bool
{
switch (count($rule_array)) {
case 1:
$play = (int) $rule_array[0];
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method install() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. Open
public function install(): bool
{
if (!Preference::insert('ratingmatch_stars', T_('Minimum star rating to match'), 0, AccessLevelEnum::USER->value, 'integer', 'plugins', $this->name)) {
return false;
}
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method save_mediaplay() has a Cyclomatic Complexity of 18. The configured cyclomatic complexity threshold is 10. Open
public function save_mediaplay(Song $song): bool
{
// Only support songs
if ($song::class !== Song::class) {
return false;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method save_rating() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10. Open
public function save_rating($rating, $new_rating): void
{
if ($this->min_stars > 0 && $new_rating >= $this->min_stars) {
if ($rating->type == 'song') {
$song = new Song($rating->id);
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
TODO found Open
if ($rating->type == 'album') { // TODO missing album_disk
- Exclude checks
syntax error, unexpected 'string' (T_STRING), expecting function (T_FUNCTION) or const (T_CONST)
Open
public string $name = 'RatingMatch';
- Exclude checks
The parameter $new_rating is not named in camelCase. Open
public function save_rating($rating, $new_rating): void
{
if ($this->min_stars > 0 && $new_rating >= $this->min_stars) {
if ($rating->type == 'song') {
$song = new Song($rating->id);
- Read upRead up
- Exclude checks
CamelCaseParameterName
Since: 0.2
It is considered best practice to use the camelCase notation to name parameters.
Example
class ClassName {
public function doSomething($user_name) {
}
}
Source
The parameter $play_count is not named in camelCase. Open
public function rule_process($rule_array, $play_count, $skip_count): bool
{
switch (count($rule_array)) {
case 1:
$play = (int) $rule_array[0];
- Read upRead up
- Exclude checks
CamelCaseParameterName
Since: 0.2
It is considered best practice to use the camelCase notation to name parameters.
Example
class ClassName {
public function doSomething($user_name) {
}
}
Source
The parameter $rule_array is not named in camelCase. Open
public function rule_process($rule_array, $play_count, $skip_count): bool
{
switch (count($rule_array)) {
case 1:
$play = (int) $rule_array[0];
- Read upRead up
- Exclude checks
CamelCaseParameterName
Since: 0.2
It is considered best practice to use the camelCase notation to name parameters.
Example
class ClassName {
public function doSomething($user_name) {
}
}
Source
The parameter $skip_count is not named in camelCase. Open
public function rule_process($rule_array, $play_count, $skip_count): bool
{
switch (count($rule_array)) {
case 1:
$play = (int) $rule_array[0];
- Read upRead up
- Exclude checks
CamelCaseParameterName
Since: 0.2
It is considered best practice to use the camelCase notation to name parameters.
Example
class ClassName {
public function doSomething($user_name) {
}
}
Source
Expected 0 spaces after opening bracket; newline found Open
if (
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Expected 0 spaces after opening bracket; newline found Open
if (
- Exclude checks