Showing 10 of 10 total issues
Method collect_user_guess
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def collect_user_guess
puts "#{10 - @guesses.length} guess(es) left" unless @guesses.empty?
@guess = get_input
loop do
@game_logic = GameLogic.new(@guess, @colours)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Redundant return
detected. Open
when "b" then return 4
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- Exclude checks
This cop checks for redundant return
expressions.
Example:
def test
return something
end
def test
one
two
three
return something
end
It should be extended to handle methods whose body is if/else or a case expression with a default branch.
Redundant return
detected. Open
when "a" then return 8
- Read upRead up
- Exclude checks
This cop checks for redundant return
expressions.
Example:
def test
return something
end
def test
one
two
three
return something
end
It should be extended to handle methods whose body is if/else or a case expression with a default branch.
Favor a normal if-statement over a modifier clause in a multiline statement. Open
@colours = "(r)ed, (g)reen, (y)ellow, (b)lue, (o)"\
"range, (v)iolet" if colours.length == 8
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- Exclude checks
Checks for uses of if/unless modifiers with multiple-lines bodies.
Example:
# bad
{
result: 'this should not happen'
} unless cond
# good
{ result: 'ok' } if cond
Redundant return
detected. Open
when "i" then return 6
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- Exclude checks
This cop checks for redundant return
expressions.
Example:
def test
return something
end
def test
one
two
three
return something
end
It should be extended to handle methods whose body is if/else or a case expression with a default branch.
Script file console doesn't have execute permission. Open
#!/usr/bin/env ruby
- Exclude checks
Use %i
or %I
for an array of symbols. Open
valid_level = [:a, :b, :i]
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- Exclude checks
This cop can check for array literals made up of symbols that are not using the %i() syntax.
Alternatively, it checks for symbol arrays using the %i() syntax on projects which do not want to use that syntax.
Configuration option: MinSize
If set, arrays with fewer elements than this value will not trigger the
cop. For example, a MinSize of
3` will not enforce a style on an array
of 2 or fewer elements.
Example: EnforcedStyle: percent (default)
# good
%i[foo bar baz]
# bad
[:foo, :bar, :baz]
Example: EnforcedStyle: brackets
# good
[:foo, :bar, :baz]
# bad
%i[foo bar baz]
Closing hash brace must be on the line after the last hash element when opening brace is on a separate line from the first hash element. Open
guesses: @player[:guess_count], time: @player[:time] }
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- Exclude checks
This cop checks that the closing brace in a hash literal is either on the same line as the last hash element, or a new line.
When using the symmetrical
(default) style:
If a hash's opening brace is on the same line as the first element of the hash, then the closing brace should be on the same line as the last element of the hash.
If a hash's opening brace is on the line above the first element of the hash, then the closing brace should be on the line below the last element of the hash.
When using the new_line
style:
The closing brace of a multi-line hash literal must be on the line after the last element of the hash.
When using the same_line
style:
The closing brace of a multi-line hash literal must be on the same line as the last element of the hash.
Example: EnforcedStyle: symmetrical (default)
# bad
{ a: 1,
b: 2
}
# bad
{
a: 1,
b: 2 }
# good
{ a: 1,
b: 2 }
# good
{
a: 1,
b: 2
}
Example: EnforcedStyle: new_line
# bad
{
a: 1,
b: 2 }
# bad
{ a: 1,
b: 2 }
# good
{ a: 1,
b: 2
}
# good
{
a: 1,
b: 2
}
Example: EnforcedStyle: same_line
# bad
{ a: 1,
b: 2
}
# bad
{
a: 1,
b: 2
}
# good
{
a: 1,
b: 2 }
# good
{ a: 1,
b: 2 }
Use %i
or %I
for an array of symbols. Open
commands = [:cheat, :exit, :h, :c, :q, :quit]
- Read upRead up
- Exclude checks
This cop can check for array literals made up of symbols that are not using the %i() syntax.
Alternatively, it checks for symbol arrays using the %i() syntax on projects which do not want to use that syntax.
Configuration option: MinSize
If set, arrays with fewer elements than this value will not trigger the
cop. For example, a MinSize of
3` will not enforce a style on an array
of 2 or fewer elements.
Example: EnforcedStyle: percent (default)
# good
%i[foo bar baz]
# bad
[:foo, :bar, :baz]
Example: EnforcedStyle: brackets
# good
[:foo, :bar, :baz]
# bad
%i[foo bar baz]
Favor a normal if-statement over a modifier clause in a multiline statement. Open
@colours = "(r)ed, (g)reen, (y)ellow, (b)lue, (o)"\
"range" if colours.length == 6
- Read upRead up
- Exclude checks
Checks for uses of if/unless modifiers with multiple-lines bodies.
Example:
# bad
{
result: 'this should not happen'
} unless cond
# good
{ result: 'ok' } if cond