docs/_posts/2011-1-1-basic-usage.markdown
---
layout: application
title: Basic usage
---
# Setup
The easiest way to install this gem is simply adding this line to your Gemfile:
{% highlight ruby %}
gem 'database_cleaner-active_record'
gem 'blueprints_boy'
{% endhighlight %}
If you're not using bundler, then you can install it through command line
{% highlight ruby %}
gem install blueprints
{% endhighlight %}
Blueprints boy is activated by calling BlueprintsBoy.enable at the bottom of your spec_helper/test_helper.
{% highlight ruby %}
# spec/spec_helper.rb
BlueprintsBoy.enable
{% endhighlight %}
# Blueprints file
Blueprints file is the file that contains all definitions of blueprints. This can either be single file or whole folder
if you have many blueprints.
By default blueprints are searched in these files in this particular order in application root (which is either Rails.root if it's defined or current folder by default):
{% include file_patterns.markdown %}
You can set root option to override application root and filename option to pass custom filename pattern. For more information see [configuration](/blueprints_boy/configuration)
## Basic definitions
Basic definitions of blueprints look like this:
{% highlight ruby %}
blueprint :apple do
Fruit.new 'apple'
end
blueprint :orange do
Fruit.new 'orange'
end
depends_on(:apple, :orange).blueprint :fruitbowl do
FruitBowl.new apple, orange
end
{% endhighlight %}
Note that in :fruitbowl blueprint we define depenendencies on other blueprints, meaning that once we build
:fruitbowl, then :apple, :orange and all their dependencies will also be built.
## Usage
You can use your defined blueprints in specs(tests) like this:
{% highlight ruby %}
describe Fruit, "apple" do
before do
build :apple
end
it "is an apple" do
expect(apple.species).to eq('apple')
end
end
describe FruitBowl, "with and apple and an orange" do
before do
build :fruitbowl
end
it "has 2 fruits" do
expect(fruitbowl.fruits).to eq([apple, orange])
end
end
{% endhighlight %}
Whatever your blueprint block returns can be reached using method with the same name as blueprint.
All blueprints are built only once, so:
{% highlight ruby %}
build(:apple).equal? build(:apple) #=> true
{% endhighlight %}
## Advanced Usage
Its just ruby, right? So go nuts:
{% highlight ruby %}
1.upto(9) do |i|
blueprint("user_#{i}") do
User.create! :name => "user#{i}"
end
end
{% endhighlight %}