andyw8/techradar

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app/models/ability.rb

Summary

Maintainability
A
35 mins
Test Coverage

Ability#can? refers to 'resource' more than self (maybe move it to another class?)
Open

      (resource == Radar && user.present?) ||
        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
    when :edit, :delete
      (resource.is_a?(Radar) && resource.owned_by?(user)) ||
        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
Severity: Minor
Found in app/models/ability.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

Ability#can? calls 'resource.is_a?(Blip)' 2 times
Open

        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
    when :edit, :delete
      (resource.is_a?(Radar) && resource.owned_by?(user)) ||
        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
Severity: Minor
Found in app/models/ability.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Ability has no descriptive comment
Open

class Ability
Severity: Minor
Found in app/models/ability.rb by reek

Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.

Example

Given

class Dummy
  # Do things...
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:Dummy has no descriptive comment (IrresponsibleModule)

Fixing this is simple - just an explaining comment:

# The Dummy class is responsible for ...
class Dummy
  # Do things...
end

Ability#can? calls 'resource.radar' 2 times
Open

        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
    when :edit, :delete
      (resource.is_a?(Radar) && resource.owned_by?(user)) ||
        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
Severity: Minor
Found in app/models/ability.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Ability#can? calls 'resource.radar.owned_by?(user)' 2 times
Open

        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
    when :edit, :delete
      (resource.is_a?(Radar) && resource.owned_by?(user)) ||
        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
Severity: Minor
Found in app/models/ability.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Method can? has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def can?(action, resource = nil)
    case action
    when :create
      (resource == Radar && user.present?) ||
        (resource.is_a?(Blip) && resource.radar.owned_by?(user))
Severity: Minor
Found in app/models/ability.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

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