andyw8/techradar

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app/models/radar_diagram.rb

Summary

Maintainability
A
35 mins
Test Coverage

RadarDiagram#draw_labels has approx 9 statements
Open

  def draw_labels(corner)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

RadarDiagram#draw_point refers to 'x' more than self (maybe move it to another class?)
Open

      x = -x
      y = -y
      x += 4 * UNIT
      y += 4 * UNIT
    when :sw
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw_labels refers to 'corner' more than self (maybe move it to another class?)
Open

    if corner.in?(%i[ne nw])
      rings.reverse! if corner == :nw
      rings.each_with_index do |name, index|
        img.text(20 + index * UNIT, 4 * UNIT - 5, name)
      end
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw_point refers to 'y' more than self (maybe move it to another class?)
Open

      y = -y
      x += 4 * UNIT
      y += 4 * UNIT
    when :sw
      x = -x
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw has approx 7 statements
Open

  def draw
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

RadarDiagram#draw contains iterators nested 2 deep
Open

      points_range.each do |point|
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A Nested Iterator occurs when a block contains another block.

Example

Given

class Duck
  class << self
    def duck_names
      %i!tick trick track!.each do |surname|
        %i!duck!.each do |last_name|
          puts "full name is #{surname} #{last_name}"
        end
      end
    end
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [5]:Duck#duck_names contains iterators nested 2 deep (NestedIterators)

RadarDiagram#draw_arc has 5 parameters
Open

  def draw_arc(origin_x:, origin_y:, radius:, x:, y:)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A Long Parameter List occurs when a method has a lot of parameters.

Example

Given

class Dummy
  def long_list(foo,bar,baz,fling,flung)
    puts foo,bar,baz,fling,flung
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [2]:Dummy#long_list has 5 parameters (LongParameterList)

A common solution to this problem would be the introduction of parameter objects.

RadarDiagram#draw_point has approx 12 statements
Open

  def draw_point(units:, theta:, id:)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

RadarDiagram#draw_ne calls '1 * UNIT' 3 times
Open

    draw_arc origin_x: 3 * UNIT, origin_y: 4 * UNIT, radius: 3 * UNIT, x: 0, y: 1 * UNIT
    draw_arc origin_x: 2 * UNIT, origin_y: 4 * UNIT, radius: 2 * UNIT, x: 0, y: 2 * UNIT
    draw_arc origin_x: 1 * UNIT, origin_y: 4 * UNIT, radius: 1 * UNIT, x: 0, y: 3 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_ne calls '2 * UNIT' 3 times
Open

    draw_arc origin_x: 2 * UNIT, origin_y: 4 * UNIT, radius: 2 * UNIT, x: 0, y: 2 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_labels calls 'index * UNIT' 2 times
Open

        img.text(20 + index * UNIT, 4 * UNIT - 5, name)
      end
    end
    if corner.in?(%i[se sw])
      # rings.reverse! if corner == :nw
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Method draw_labels has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def draw_labels(corner)
    rings = %w[Adopt Trial Assess Hold]
    if corner.in?(%i[ne nw])
      rings.reverse! if corner == :nw
      rings.each_with_index do |name, index|
Severity: Minor
Found in app/models/radar_diagram.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

RadarDiagram#draw_labels calls 'rings.each_with_index' 2 times
Open

      rings.each_with_index do |name, index|
        img.text(20 + index * UNIT, 4 * UNIT - 5, name)
      end
    end
    if corner.in?(%i[se sw])
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_ne calls '4 * UNIT' 6 times
Open

    draw_arc origin_x: 4 * UNIT, origin_y: 4 * UNIT, radius: 4 * UNIT, x: 0, y: 0
    draw_arc origin_x: 3 * UNIT, origin_y: 4 * UNIT, radius: 3 * UNIT, x: 0, y: 1 * UNIT
    draw_arc origin_x: 2 * UNIT, origin_y: 4 * UNIT, radius: 2 * UNIT, x: 0, y: 2 * UNIT
    draw_arc origin_x: 1 * UNIT, origin_y: 4 * UNIT, radius: 1 * UNIT, x: 0, y: 3 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_ne calls '3 * UNIT' 3 times
Open

    draw_arc origin_x: 3 * UNIT, origin_y: 4 * UNIT, radius: 3 * UNIT, x: 0, y: 1 * UNIT
    draw_arc origin_x: 2 * UNIT, origin_y: 4 * UNIT, radius: 2 * UNIT, x: 0, y: 2 * UNIT
    draw_arc origin_x: 1 * UNIT, origin_y: 4 * UNIT, radius: 1 * UNIT, x: 0, y: 3 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_nw calls '4 * UNIT' 9 times
Open

    draw_arc origin_x: 4 * UNIT, origin_y: 0, radius: 4 * UNIT, x: 0, y: 4 * UNIT
    draw_arc origin_x: 4 * UNIT, origin_y: 1 * UNIT, radius: 3 * UNIT, x: 1 * UNIT, y: 4 * UNIT
    draw_arc origin_x: 4 * UNIT, origin_y: 2 * UNIT, radius: 2 * UNIT, x: 2 * UNIT, y: 4 * UNIT
    draw_arc origin_x: 4 * UNIT, origin_y: 3 * UNIT, radius: 1 * UNIT, x: 3 * UNIT, y: 4 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_point calls '-x' 2 times
Open

      x = -x
      y = -y
      x += 4 * UNIT
      y += 4 * UNIT
    when :sw
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_nw calls '3 * UNIT' 3 times
Open

    draw_arc origin_x: 4 * UNIT, origin_y: 1 * UNIT, radius: 3 * UNIT, x: 1 * UNIT, y: 4 * UNIT
    draw_arc origin_x: 4 * UNIT, origin_y: 2 * UNIT, radius: 2 * UNIT, x: 2 * UNIT, y: 4 * UNIT
    draw_arc origin_x: 4 * UNIT, origin_y: 3 * UNIT, radius: 1 * UNIT, x: 3 * UNIT, y: 4 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_point calls '4 * UNIT' 4 times
Open

      x += 4 * UNIT
      y += 4 * UNIT
    when :sw
      x = -x
      x += 4 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_se calls '3 * UNIT' 3 times
Open

    draw_arc origin_x: 0, origin_y: 3 * UNIT, radius: 3 * UNIT, x: 3 * UNIT, y: 0
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram has no descriptive comment
Open

class RadarDiagram
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.

Example

Given

class Dummy
  # Do things...
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:Dummy has no descriptive comment (IrresponsibleModule)

Fixing this is simple - just an explaining comment:

# The Dummy class is responsible for ...
class Dummy
  # Do things...
end

RadarDiagram#draw_point calls 'theta * Math::PI / 180' 2 times
Open

    x = Math.cos(theta * Math::PI / 180) * hypot
    y = Math.sin(theta * Math::PI / 180) * hypot
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_point calls 'theta * Math::PI' 2 times
Open

    x = Math.cos(theta * Math::PI / 180) * hypot
    y = Math.sin(theta * Math::PI / 180) * hypot
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_nw calls '1 * UNIT' 3 times
Open

    draw_arc origin_x: 4 * UNIT, origin_y: 1 * UNIT, radius: 3 * UNIT, x: 1 * UNIT, y: 4 * UNIT
    draw_arc origin_x: 4 * UNIT, origin_y: 2 * UNIT, radius: 2 * UNIT, x: 2 * UNIT, y: 4 * UNIT
    draw_arc origin_x: 4 * UNIT, origin_y: 3 * UNIT, radius: 1 * UNIT, x: 3 * UNIT, y: 4 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_point calls '-y' 2 times
Open

      y = -y
      x += 4 * UNIT
      y += 4 * UNIT
    when :sw
      x = -x
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_se calls '1 * UNIT' 3 times
Open

    draw_arc origin_x: 0, origin_y: 1 * UNIT, radius: 1 * UNIT, x: 1 * UNIT, y: 0
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_sw calls '2 * UNIT' 3 times
Open

    draw_arc origin_x: 2 * UNIT, origin_y: 0, radius: 2 * UNIT, x: 4 * UNIT, y: 2 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_sw calls '1 * UNIT' 3 times
Open

    draw_arc origin_x: 1 * UNIT, origin_y: 0, radius: 3 * UNIT, x: 4 * UNIT, y: 3 * UNIT
    draw_arc origin_x: 2 * UNIT, origin_y: 0, radius: 2 * UNIT, x: 4 * UNIT, y: 2 * UNIT
    draw_arc origin_x: 3 * UNIT, origin_y: 0, radius: 1 * UNIT, x: 4 * UNIT, y: 1 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_se calls '2 * UNIT' 3 times
Open

    draw_arc origin_x: 0, origin_y: 2 * UNIT, radius: 2 * UNIT, x: 2 * UNIT, y: 0
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_se calls '4 * UNIT' 3 times
Open

    draw_arc origin_x: 0, origin_y: 4 * UNIT, radius: 4 * UNIT, x: 4 * UNIT, y: 0
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_sw calls '3 * UNIT' 3 times
Open

    draw_arc origin_x: 1 * UNIT, origin_y: 0, radius: 3 * UNIT, x: 4 * UNIT, y: 3 * UNIT
    draw_arc origin_x: 2 * UNIT, origin_y: 0, radius: 2 * UNIT, x: 4 * UNIT, y: 2 * UNIT
    draw_arc origin_x: 3 * UNIT, origin_y: 0, radius: 1 * UNIT, x: 4 * UNIT, y: 1 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_nw calls '2 * UNIT' 3 times
Open

    draw_arc origin_x: 4 * UNIT, origin_y: 2 * UNIT, radius: 2 * UNIT, x: 2 * UNIT, y: 4 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_sw calls '4 * UNIT' 6 times
Open

    draw_arc origin_x: 0, origin_y: 0, radius: 4 * UNIT, x: 4 * UNIT, y: 4 * UNIT
    draw_arc origin_x: 1 * UNIT, origin_y: 0, radius: 3 * UNIT, x: 4 * UNIT, y: 3 * UNIT
    draw_arc origin_x: 2 * UNIT, origin_y: 0, radius: 2 * UNIT, x: 4 * UNIT, y: 2 * UNIT
    draw_arc origin_x: 3 * UNIT, origin_y: 0, radius: 1 * UNIT, x: 4 * UNIT, y: 1 * UNIT
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#img calls 'UNIT * 4' 2 times
Open

    @img ||= Rasem::SVGImage.new(UNIT * 4, UNIT * 4)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

RadarDiagram#draw_arc has the parameter name 'x'
Open

  def draw_arc(origin_x:, origin_y:, radius:, x:, y:)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

An Uncommunicative Parameter Name is a parameter name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

RadarDiagram#draw_arc has the parameter name 'y'
Open

  def draw_arc(origin_x:, origin_y:, radius:, x:, y:)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

An Uncommunicative Parameter Name is a parameter name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

RadarDiagram#draw_point has the variable name 'x'
Open

    x = Math.cos(theta * Math::PI / 180) * hypot
    y = Math.sin(theta * Math::PI / 180) * hypot
    case corner
    when :nw
      x = -x
Severity: Minor
Found in app/models/radar_diagram.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

RadarDiagram#draw_point has the variable name 'y'
Open

    y = Math.sin(theta * Math::PI / 180) * hypot
    case corner
    when :nw
      x = -x
      y = -y
Severity: Minor
Found in app/models/radar_diagram.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

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