andyw8/techradar

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Showing 208 of 209 total issues

Denial of Service Vulnerability in Rack Content-Disposition parsing
Open

    rack (2.0.3)
Severity: Minor
Found in Gemfile.lock by bundler-audit

Advisory: CVE-2022-44571

URL: https://github.com/rack/rack/releases/tag/v3.0.4.1

Solution: upgrade to >= 2.0.9.2, ~> 2.0.9, >= 2.1.4.2, ~> 2.1.4, >= 2.2.6.1, ~> 2.2.6, >= 3.0.4.1

XSS vulnerability in rails-html-sanitizer
Open

    rails-html-sanitizer (1.0.3)
Severity: Minor
Found in Gemfile.lock by bundler-audit

Advisory: CVE-2018-3741

URL: https://groups.google.com/d/msg/rubyonrails-security/tP7W3kLc5u4/uDy2Br7xBgAJ

Solution: upgrade to >= 1.0.4

Possible XSS vulnerability in Rack
Open

    rack (2.0.3)
Severity: Minor
Found in Gemfile.lock by bundler-audit

Advisory: CVE-2018-16471

URL: https://groups.google.com/forum/#!topic/ruby-security-ann/NAalCee8n6o

Solution: upgrade to ~> 1.6.11, >= 2.0.6

ApplicationHelper#display_base_errors has approx 6 statements
Open

  def display_base_errors(resource)
Severity: Minor
Found in app/helpers/application_helper.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Possible shell escape sequence injection vulnerability in Rack
Open

    rack (2.0.3)
Severity: Minor
Found in Gemfile.lock by bundler-audit

Advisory: CVE-2022-30123

Criticality: Critical

URL: https://groups.google.com/g/ruby-security-ann/c/LWB10kWzag8

Solution: upgrade to >= 2.0.9.1, ~> 2.0.9, >= 2.1.4.1, ~> 2.1.4, >= 2.2.3.1

ApplicationHelper#display_base_errors refers to 'errors' more than self (maybe move it to another class?)
Open

    return "" if errors.empty? || errors[:base].empty?
    messages = errors[:base].map { |msg| content_tag(:p, msg) }.join
Severity: Minor
Found in app/helpers/application_helper.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw_arc has 5 parameters
Open

  def draw_arc(origin_x:, origin_y:, radius:, x:, y:)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A Long Parameter List occurs when a method has a lot of parameters.

Example

Given

class Dummy
  def long_list(foo,bar,baz,fling,flung)
    puts foo,bar,baz,fling,flung
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [2]:Dummy#long_list has 5 parameters (LongParameterList)

A common solution to this problem would be the introduction of parameter objects.

RadarDiagram#draw_point has approx 12 statements
Open

  def draw_point(units:, theta:, id:)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

SVGPath::Absolute#self.circular_arc has 7 parameters
Open

    def self.circular_arc(r:, x_axis_rotation: 0, large_arc_flag: 0, sweep_flag: 0, x:, y:, opts: {})
Severity: Minor
Found in app/models/svg_path.rb by reek

A Long Parameter List occurs when a method has a lot of parameters.

Example

Given

class Dummy
  def long_list(foo,bar,baz,fling,flung)
    puts foo,bar,baz,fling,flung
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [2]:Dummy#long_list has 5 parameters (LongParameterList)

A common solution to this problem would be the introduction of parameter objects.

RingList#names_with_values refers to 'ring' more than self (maybe move it to another class?)
Open

      result[ring.name] = ring.value
Severity: Minor
Found in app/models/ring_list.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw_point refers to 'x' more than self (maybe move it to another class?)
Open

      x = -x
      y = -y
      x += 4 * UNIT
      y += 4 * UNIT
    when :sw
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw_labels has approx 9 statements
Open

  def draw_labels(corner)
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

RadarDiagram#draw contains iterators nested 2 deep
Open

      points_range.each do |point|
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A Nested Iterator occurs when a block contains another block.

Example

Given

class Duck
  class << self
    def duck_names
      %i!tick trick track!.each do |surname|
        %i!duck!.each do |last_name|
          puts "full name is #{surname} #{last_name}"
        end
      end
    end
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [5]:Duck#duck_names contains iterators nested 2 deep (NestedIterators)

SVGPath::Absolute#self.elliptical_arc has 7 parameters
Open

    def self.elliptical_arc(rx:, ry:, x_axis_rotation: 0, large_arc_flag: 0, sweep_flag: 0, x:, y:)
Severity: Minor
Found in app/models/svg_path.rb by reek

A Long Parameter List occurs when a method has a lot of parameters.

Example

Given

class Dummy
  def long_list(foo,bar,baz,fling,flung)
    puts foo,bar,baz,fling,flung
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [2]:Dummy#long_list has 5 parameters (LongParameterList)

A common solution to this problem would be the introduction of parameter objects.

RadarDiagram#draw_point refers to 'y' more than self (maybe move it to another class?)
Open

      y = -y
      x += 4 * UNIT
      y += 4 * UNIT
    when :sw
      x = -x
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw_labels refers to 'corner' more than self (maybe move it to another class?)
Open

    if corner.in?(%i[ne nw])
      rings.reverse! if corner == :nw
      rings.each_with_index do |name, index|
        img.text(20 + index * UNIT, 4 * UNIT - 5, name)
      end
Severity: Minor
Found in app/models/radar_diagram.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

RadarDiagram#draw has approx 7 statements
Open

  def draw
Severity: Minor
Found in app/models/radar_diagram.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  $("circle").on("mouseout", function(e) {
    return $("a#" + e.target.id).toggleClass("highlight");
  });
Severity: Minor
Found in app/assets/javascripts/application.js and 1 other location - About 40 mins to fix
app/assets/javascripts/application.js on lines 9..11

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  $("circle").on("mouseover", function(e) {
    return $("a#" + e.target.id).toggleClass("highlight");
  });
Severity: Minor
Found in app/assets/javascripts/application.js and 1 other location - About 40 mins to fix
app/assets/javascripts/application.js on lines 12..14

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  $("a.blip").on("mouseover", function(e) {
    return $("circle#" + e.target.id).attr("style", "fill:yellow;");
  });
Severity: Minor
Found in app/assets/javascripts/application.js and 1 other location - About 40 mins to fix
app/assets/javascripts/application.js on lines 18..20

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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