Showing 3,976 of 3,976 total issues
Function easeOutCubic
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeOutCubic: function (x, t, b, c, d) {
Function easeInOutCubic
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeInOutCubic: function (x, t, b, c, d) {
Function easeInOutQuad
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeInOutQuad: function (x, t, b, c, d) {
Function easeInCirc
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeInCirc: function (x, t, b, c, d) {
Function easeOutBounce
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeOutBounce: function (x, t, b, c, d) {
Function easeOutExpo
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeOutExpo: function (x, t, b, c, d) {
Function easeInQuart
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeInQuart: function (x, t, b, c, d) {
Function easeOutCirc
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeOutCirc: function (x, t, b, c, d) {
Function easeInQuint
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeInQuint: function (x, t, b, c, d) {
Function easeInOutCirc
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeInOutCirc: function (x, t, b, c, d) {
Function easeInOutQuart
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeInOutQuart: function (x, t, b, c, d) {
Function easeOutQuint
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
easeOutQuint: function (x, t, b, c, d) {
Function _dialogDatepicker
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
_dialogDatepicker: function(input, date, onSelect, settings, pos) {
Function switchClass
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
switchClass: function( remove, add, speed, easing, callback) {
Function ArrayContaining
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
getJasmineRequireObj().ArrayContaining = function(j$) {
function ArrayContaining(sample) {
this.sample = sample;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method valid_start_end_dates?
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def valid_start_end_dates?
errors.add(:start_date, "Start date has passed") if start_date.present? and Date.today > start_date
errors.add(:end_date, "End date has passed") if end_date.present? and Date.today > end_date
if start_date.present? and end_date.present?
errors.add(:start_end_date, "Start date must be before end date") if start_date > end_date
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method all_info
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def all_info
filtered_dogs_hash = Dog.all.select { |dog|
valid_dog = true
if params[:available] == "true" && !dog.available then valid_dog = false end
if params[:available] == "false" && dog.available then valid_dog = false end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def info
id = params[:id]
if !Dog.exists?(id)
render :json => {
"success" => false,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def info
id = params[:id]
if !User.exists?(id)
render :json => { "success" => false, "message" => "User not found"}
else
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid too many return
statements within this function. Open
return results;