angular/angular.js

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src/ng/animate.js

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'use strict';

var $animateMinErr = minErr('$animate');
var ELEMENT_NODE = 1;
var NG_ANIMATE_CLASSNAME = 'ng-animate';

function mergeClasses(a,b) {
  if (!a && !b) return '';
  if (!a) return b;
  if (!b) return a;
  if (isArray(a)) a = a.join(' ');
  if (isArray(b)) b = b.join(' ');
  return a + ' ' + b;
}

function extractElementNode(element) {
  for (var i = 0; i < element.length; i++) {
    var elm = element[i];
    if (elm.nodeType === ELEMENT_NODE) {
      return elm;
    }
  }
}

function splitClasses(classes) {
  if (isString(classes)) {
    classes = classes.split(' ');
  }

  // Use createMap() to prevent class assumptions involving property names in
  // Object.prototype
  var obj = createMap();
  forEach(classes, function(klass) {
    // sometimes the split leaves empty string values
    // incase extra spaces were applied to the options
    if (klass.length) {
      obj[klass] = true;
    }
  });
  return obj;
}

// if any other type of options value besides an Object value is
// passed into the $animate.method() animation then this helper code
// will be run which will ignore it. While this patch is not the
// greatest solution to this, a lot of existing plugins depend on
// $animate to either call the callback (< 1.2) or return a promise
// that can be changed. This helper function ensures that the options
// are wiped clean incase a callback function is provided.
function prepareAnimateOptions(options) {
  return isObject(options)
      ? options
      : {};
}

var $$CoreAnimateJsProvider = /** @this */ function() {
  this.$get = noop;
};

// this is prefixed with Core since it conflicts with
// the animateQueueProvider defined in ngAnimate/animateQueue.js
var $$CoreAnimateQueueProvider = /** @this */ function() {
  var postDigestQueue = new NgMap();
  var postDigestElements = [];

  this.$get = ['$$AnimateRunner', '$rootScope',
       function($$AnimateRunner,   $rootScope) {
    return {
      enabled: noop,
      on: noop,
      off: noop,
      pin: noop,

      push: function(element, event, options, domOperation) {
        if (domOperation) {
          domOperation();
        }

        options = options || {};
        if (options.from) {
          element.css(options.from);
        }
        if (options.to) {
          element.css(options.to);
        }

        if (options.addClass || options.removeClass) {
          addRemoveClassesPostDigest(element, options.addClass, options.removeClass);
        }

        var runner = new $$AnimateRunner();

        // since there are no animations to run the runner needs to be
        // notified that the animation call is complete.
        runner.complete();
        return runner;
      }
    };


    function updateData(data, classes, value) {
      var changed = false;
      if (classes) {
        classes = isString(classes) ? classes.split(' ') :
                  isArray(classes) ? classes : [];
        forEach(classes, function(className) {
          if (className) {
            changed = true;
            data[className] = value;
          }
        });
      }
      return changed;
    }

    function handleCSSClassChanges() {
      forEach(postDigestElements, function(element) {
        var data = postDigestQueue.get(element);
        if (data) {
          var existing = splitClasses(element.attr('class'));
          var toAdd = '';
          var toRemove = '';
          forEach(data, function(status, className) {
            var hasClass = !!existing[className];
            if (status !== hasClass) {
              if (status) {
                toAdd += (toAdd.length ? ' ' : '') + className;
              } else {
                toRemove += (toRemove.length ? ' ' : '') + className;
              }
            }
          });

          forEach(element, function(elm) {
            if (toAdd) {
              jqLiteAddClass(elm, toAdd);
            }
            if (toRemove) {
              jqLiteRemoveClass(elm, toRemove);
            }
          });
          postDigestQueue.delete(element);
        }
      });
      postDigestElements.length = 0;
    }


    function addRemoveClassesPostDigest(element, add, remove) {
      var data = postDigestQueue.get(element) || {};

      var classesAdded = updateData(data, add, true);
      var classesRemoved = updateData(data, remove, false);

      if (classesAdded || classesRemoved) {

        postDigestQueue.set(element, data);
        postDigestElements.push(element);

        if (postDigestElements.length === 1) {
          $rootScope.$$postDigest(handleCSSClassChanges);
        }
      }
    }
  }];
};

/**
 * @ngdoc provider
 * @name $animateProvider
 *
 * @description
 * Default implementation of $animate that doesn't perform any animations, instead just
 * synchronously performs DOM updates and resolves the returned runner promise.
 *
 * In order to enable animations the `ngAnimate` module has to be loaded.
 *
 * To see the functional implementation check out `src/ngAnimate/animate.js`.
 */
var $AnimateProvider = ['$provide', /** @this */ function($provide) {
  var provider = this;
  var classNameFilter = null;
  var customFilter = null;

  this.$$registeredAnimations = Object.create(null);

   /**
   * @ngdoc method
   * @name $animateProvider#register
   *
   * @description
   * Registers a new injectable animation factory function. The factory function produces the
   * animation object which contains callback functions for each event that is expected to be
   * animated.
   *
   *   * `eventFn`: `function(element, ... , doneFunction, options)`
   *   The element to animate, the `doneFunction` and the options fed into the animation. Depending
   *   on the type of animation additional arguments will be injected into the animation function. The
   *   list below explains the function signatures for the different animation methods:
   *
   *   - setClass: function(element, addedClasses, removedClasses, doneFunction, options)
   *   - addClass: function(element, addedClasses, doneFunction, options)
   *   - removeClass: function(element, removedClasses, doneFunction, options)
   *   - enter, leave, move: function(element, doneFunction, options)
   *   - animate: function(element, fromStyles, toStyles, doneFunction, options)
   *
   *   Make sure to trigger the `doneFunction` once the animation is fully complete.
   *
   * ```js
   *   return {
   *     //enter, leave, move signature
   *     eventFn : function(element, done, options) {
   *       //code to run the animation
   *       //once complete, then run done()
   *       return function endFunction(wasCancelled) {
   *         //code to cancel the animation
   *       }
   *     }
   *   }
   * ```
   *
   * @param {string} name The name of the animation (this is what the class-based CSS value will be compared to).
   * @param {Function} factory The factory function that will be executed to return the animation
   *                           object.
   */
  this.register = function(name, factory) {
    if (name && name.charAt(0) !== '.') {
      throw $animateMinErr('notcsel', 'Expecting class selector starting with \'.\' got \'{0}\'.', name);
    }

    var key = name + '-animation';
    provider.$$registeredAnimations[name.substr(1)] = key;
    $provide.factory(key, factory);
  };

  /**
   * @ngdoc method
   * @name $animateProvider#customFilter
   *
   * @description
   * Sets and/or returns the custom filter function that is used to "filter" animations, i.e.
   * determine if an animation is allowed or not. When no filter is specified (the default), no
   * animation will be blocked. Setting the `customFilter` value will only allow animations for
   * which the filter function's return value is truthy.
   *
   * This allows to easily create arbitrarily complex rules for filtering animations, such as
   * allowing specific events only, or enabling animations on specific subtrees of the DOM, etc.
   * Filtering animations can also boost performance for low-powered devices, as well as
   * applications containing a lot of structural operations.
   *
   * <div class="alert alert-success">
   *   **Best Practice:**
   *   Keep the filtering function as lean as possible, because it will be called for each DOM
   *   action (e.g. insertion, removal, class change) performed by "animation-aware" directives.
   *   See {@link guide/animations#which-directives-support-animations- here} for a list of built-in
   *   directives that support animations.
   *   Performing computationally expensive or time-consuming operations on each call of the
   *   filtering function can make your animations sluggish.
   * </div>
   *
   * **Note:** If present, `customFilter` will be checked before
   * {@link $animateProvider#classNameFilter classNameFilter}.
   *
   * @param {Function=} filterFn - The filter function which will be used to filter all animations.
   *   If a falsy value is returned, no animation will be performed. The function will be called
   *   with the following arguments:
   *   - **node** `{DOMElement}` - The DOM element to be animated.
   *   - **event** `{String}` - The name of the animation event (e.g. `enter`, `leave`, `addClass`
   *     etc).
   *   - **options** `{Object}` - A collection of options/styles used for the animation.
   * @return {Function} The current filter function or `null` if there is none set.
   */
  this.customFilter = function(filterFn) {
    if (arguments.length === 1) {
      customFilter = isFunction(filterFn) ? filterFn : null;
    }

    return customFilter;
  };

  /**
   * @ngdoc method
   * @name $animateProvider#classNameFilter
   *
   * @description
   * Sets and/or returns the CSS class regular expression that is checked when performing
   * an animation. Upon bootstrap the classNameFilter value is not set at all and will
   * therefore enable $animate to attempt to perform an animation on any element that is triggered.
   * When setting the `classNameFilter` value, animations will only be performed on elements
   * that successfully match the filter expression. This in turn can boost performance
   * for low-powered devices as well as applications containing a lot of structural operations.
   *
   * **Note:** If present, `classNameFilter` will be checked after
   * {@link $animateProvider#customFilter customFilter}. If `customFilter` is present and returns
   * false, `classNameFilter` will not be checked.
   *
   * @param {RegExp=} expression The className expression which will be checked against all animations
   * @return {RegExp} The current CSS className expression value. If null then there is no expression value
   */
  this.classNameFilter = function(expression) {
    if (arguments.length === 1) {
      classNameFilter = (expression instanceof RegExp) ? expression : null;
      if (classNameFilter) {
        var reservedRegex = new RegExp('[(\\s|\\/)]' + NG_ANIMATE_CLASSNAME + '[(\\s|\\/)]');
        if (reservedRegex.test(classNameFilter.toString())) {
          classNameFilter = null;
          throw $animateMinErr('nongcls', '$animateProvider.classNameFilter(regex) prohibits accepting a regex value which matches/contains the "{0}" CSS class.', NG_ANIMATE_CLASSNAME);
        }
      }
    }
    return classNameFilter;
  };

  this.$get = ['$$animateQueue', function($$animateQueue) {
    function domInsert(element, parentElement, afterElement) {
      // if for some reason the previous element was removed
      // from the dom sometime before this code runs then let's
      // just stick to using the parent element as the anchor
      if (afterElement) {
        var afterNode = extractElementNode(afterElement);
        if (afterNode && !afterNode.parentNode && !afterNode.previousElementSibling) {
          afterElement = null;
        }
      }
      if (afterElement) {
        afterElement.after(element);
      } else {
        parentElement.prepend(element);
      }
    }

    /**
     * @ngdoc service
     * @name $animate
     * @description The $animate service exposes a series of DOM utility methods that provide support
     * for animation hooks. The default behavior is the application of DOM operations, however,
     * when an animation is detected (and animations are enabled), $animate will do the heavy lifting
     * to ensure that animation runs with the triggered DOM operation.
     *
     * By default $animate doesn't trigger any animations. This is because the `ngAnimate` module isn't
     * included and only when it is active then the animation hooks that `$animate` triggers will be
     * functional. Once active then all structural `ng-` directives will trigger animations as they perform
     * their DOM-related operations (enter, leave and move). Other directives such as `ngClass`,
     * `ngShow`, `ngHide` and `ngMessages` also provide support for animations.
     *
     * It is recommended that the`$animate` service is always used when executing DOM-related procedures within directives.
     *
     * To learn more about enabling animation support, click here to visit the
     * {@link ngAnimate ngAnimate module page}.
     */
    return {
      // we don't call it directly since non-existant arguments may
      // be interpreted as null within the sub enabled function

      /**
       *
       * @ngdoc method
       * @name $animate#on
       * @kind function
       * @description Sets up an event listener to fire whenever the animation event (enter, leave, move, etc...)
       *    has fired on the given element or among any of its children. Once the listener is fired, the provided callback
       *    is fired with the following params:
       *
       * ```js
       * $animate.on('enter', container,
       *    function callback(element, phase) {
       *      // cool we detected an enter animation within the container
       *    }
       * );
       * ```
       *
       * <div class="alert alert-warning">
       * **Note**: Generally, the events that are fired correspond 1:1 to `$animate` method names,
       * e.g. {@link ng.$animate#addClass addClass()} will fire `addClass`, and {@link ng.ngClass}
       * will fire `addClass` if classes are added, and `removeClass` if classes are removed.
       * However, there are two exceptions:
       *
       * <ul>
       *   <li>if both an {@link ng.$animate#addClass addClass()} and a
       *   {@link ng.$animate#removeClass removeClass()} action are performed during the same
       *   animation, the event fired will be `setClass`. This is true even for `ngClass`.</li>
       *   <li>an {@link ng.$animate#animate animate()} call that adds and removes classes will fire
       *   the `setClass` event, but if it either removes or adds classes,
       *   it will fire `animate` instead.</li>
       * </ul>
       *
       * </div>
       *
       * @param {string} event the animation event that will be captured (e.g. enter, leave, move, addClass, removeClass, etc...)
       * @param {DOMElement} container the container element that will capture each of the animation events that are fired on itself
       *     as well as among its children
       * @param {Function} callback the callback function that will be fired when the listener is triggered.
       *
       * The arguments present in the callback function are:
       * * `element` - The captured DOM element that the animation was fired on.
       * * `phase` - The phase of the animation. The two possible phases are **start** (when the animation starts) and **close** (when it ends).
       * * `data` - an object with these properties:
       *     * addClass - `{string|null}` - space-separated CSS classes to add to the element
       *     * removeClass - `{string|null}` - space-separated CSS classes to remove from the element
       *     * from - `{Object|null}` - CSS properties & values at the beginning of the animation
       *     * to - `{Object|null}` - CSS properties & values at the end of the animation
       *
       * Note that the callback does not trigger a scope digest. Wrap your call into a
       * {@link $rootScope.Scope#$apply scope.$apply} to propagate changes to the scope.
       */
      on: $$animateQueue.on,

      /**
       *
       * @ngdoc method
       * @name $animate#off
       * @kind function
       * @description Deregisters an event listener based on the event which has been associated with the provided element. This method
       * can be used in three different ways depending on the arguments:
       *
       * ```js
       * // remove all the animation event listeners listening for `enter`
       * $animate.off('enter');
       *
       * // remove listeners for all animation events from the container element
       * $animate.off(container);
       *
       * // remove all the animation event listeners listening for `enter` on the given element and its children
       * $animate.off('enter', container);
       *
       * // remove the event listener function provided by `callback` that is set
       * // to listen for `enter` on the given `container` as well as its children
       * $animate.off('enter', container, callback);
       * ```
       *
       * @param {string|DOMElement} event|container the animation event (e.g. enter, leave, move,
       * addClass, removeClass, etc...), or the container element. If it is the element, all other
       * arguments are ignored.
       * @param {DOMElement=} container the container element the event listener was placed on
       * @param {Function=} callback the callback function that was registered as the listener
       */
      off: $$animateQueue.off,

      /**
       * @ngdoc method
       * @name $animate#pin
       * @kind function
       * @description Associates the provided element with a host parent element to allow the element to be animated even if it exists
       *    outside of the DOM structure of the AngularJS application. By doing so, any animation triggered via `$animate` can be issued on the
       *    element despite being outside the realm of the application or within another application. Say for example if the application
       *    was bootstrapped on an element that is somewhere inside of the `<body>` tag, but we wanted to allow for an element to be situated
       *    as a direct child of `document.body`, then this can be achieved by pinning the element via `$animate.pin(element)`. Keep in mind
       *    that calling `$animate.pin(element, parentElement)` will not actually insert into the DOM anywhere; it will just create the association.
       *
       *    Note that this feature is only active when the `ngAnimate` module is used.
       *
       * @param {DOMElement} element the external element that will be pinned
       * @param {DOMElement} parentElement the host parent element that will be associated with the external element
       */
      pin: $$animateQueue.pin,

      /**
       *
       * @ngdoc method
       * @name $animate#enabled
       * @kind function
       * @description Used to get and set whether animations are enabled or not on the entire application or on an element and its children. This
       * function can be called in four ways:
       *
       * ```js
       * // returns true or false
       * $animate.enabled();
       *
       * // changes the enabled state for all animations
       * $animate.enabled(false);
       * $animate.enabled(true);
       *
       * // returns true or false if animations are enabled for an element
       * $animate.enabled(element);
       *
       * // changes the enabled state for an element and its children
       * $animate.enabled(element, true);
       * $animate.enabled(element, false);
       * ```
       *
       * @param {DOMElement=} element the element that will be considered for checking/setting the enabled state
       * @param {boolean=} enabled whether or not the animations will be enabled for the element
       *
       * @return {boolean} whether or not animations are enabled
       */
      enabled: $$animateQueue.enabled,

      /**
       * @ngdoc method
       * @name $animate#cancel
       * @kind function
       * @description Cancels the provided animation and applies the end state of the animation.
       * Note that this does not cancel the underlying operation, e.g. the setting of classes or
       * adding the element to the DOM.
       *
       * @param {animationRunner} animationRunner An animation runner returned by an $animate function.
       *
       * @example
        <example module="animationExample" deps="angular-animate.js" animations="true" name="animate-cancel">
          <file name="app.js">
            angular.module('animationExample', ['ngAnimate']).component('cancelExample', {
              templateUrl: 'template.html',
              controller: function($element, $animate) {
                this.runner = null;

                this.addClass = function() {
                  this.runner = $animate.addClass($element.find('div'), 'red');
                  var ctrl = this;
                  this.runner.finally(function() {
                    ctrl.runner = null;
                  });
                };

                this.removeClass = function() {
                  this.runner = $animate.removeClass($element.find('div'), 'red');
                  var ctrl = this;
                  this.runner.finally(function() {
                    ctrl.runner = null;
                  });
                };

                this.cancel = function() {
                  $animate.cancel(this.runner);
                };
              }
            });
          </file>
          <file name="template.html">
            <p>
              <button id="add" ng-click="$ctrl.addClass()">Add</button>
              <button ng-click="$ctrl.removeClass()">Remove</button>
              <br>
              <button id="cancel" ng-click="$ctrl.cancel()" ng-disabled="!$ctrl.runner">Cancel</button>
              <br>
              <div id="target">CSS-Animated Text</div>
            </p>
          </file>
          <file name="index.html">
            <cancel-example></cancel-example>
          </file>
          <file name="style.css">
            .red-add, .red-remove {
              transition: all 4s cubic-bezier(0.250, 0.460, 0.450, 0.940);
            }

            .red,
            .red-add.red-add-active {
              color: #FF0000;
              font-size: 40px;
            }

            .red-remove.red-remove-active {
              font-size: 10px;
              color: black;
            }

          </file>
        </example>
       */
      cancel: function(runner) {
        if (runner.cancel) {
          runner.cancel();
        }
      },

      /**
       *
       * @ngdoc method
       * @name $animate#enter
       * @kind function
       * @description Inserts the element into the DOM either after the `after` element (if provided) or
       *   as the first child within the `parent` element and then triggers an animation.
       *   A promise is returned that will be resolved during the next digest once the animation
       *   has completed.
       *
       * @param {DOMElement} element the element which will be inserted into the DOM
       * @param {DOMElement} parent the parent element which will append the element as
       *   a child (so long as the after element is not present)
       * @param {DOMElement=} after the sibling element after which the element will be appended
       * @param {object=} options an optional collection of options/styles that will be applied to the element.
       *   The object can have the following properties:
       *
       *   - **addClass** - `{string}` - space-separated CSS classes to add to element
       *   - **from** - `{Object}` - CSS properties & values at the beginning of animation. Must have matching `to`
       *   - **removeClass** - `{string}` - space-separated CSS classes to remove from element
       *   - **to** - `{Object}` - CSS properties & values at end of animation. Must have matching `from`
       *
       * @return {Runner} the animation runner
       */
      enter: function(element, parent, after, options) {
        parent = parent && jqLite(parent);
        after = after && jqLite(after);
        parent = parent || after.parent();
        domInsert(element, parent, after);
        return $$animateQueue.push(element, 'enter', prepareAnimateOptions(options));
      },

      /**
       *
       * @ngdoc method
       * @name $animate#move
       * @kind function
       * @description Inserts (moves) the element into its new position in the DOM either after
       *   the `after` element (if provided) or as the first child within the `parent` element
       *   and then triggers an animation. A promise is returned that will be resolved
       *   during the next digest once the animation has completed.
       *
       * @param {DOMElement} element the element which will be moved into the new DOM position
       * @param {DOMElement} parent the parent element which will append the element as
       *   a child (so long as the after element is not present)
       * @param {DOMElement=} after the sibling element after which the element will be appended
       * @param {object=} options an optional collection of options/styles that will be applied to the element.
       *   The object can have the following properties:
       *
       *   - **addClass** - `{string}` - space-separated CSS classes to add to element
       *   - **from** - `{Object}` - CSS properties & values at the beginning of animation. Must have matching `to`
       *   - **removeClass** - `{string}` - space-separated CSS classes to remove from element
       *   - **to** - `{Object}` - CSS properties & values at end of animation. Must have matching `from`
       *
       * @return {Runner} the animation runner
       */
      move: function(element, parent, after, options) {
        parent = parent && jqLite(parent);
        after = after && jqLite(after);
        parent = parent || after.parent();
        domInsert(element, parent, after);
        return $$animateQueue.push(element, 'move', prepareAnimateOptions(options));
      },

      /**
       * @ngdoc method
       * @name $animate#leave
       * @kind function
       * @description Triggers an animation and then removes the element from the DOM.
       * When the function is called a promise is returned that will be resolved during the next
       * digest once the animation has completed.
       *
       * @param {DOMElement} element the element which will be removed from the DOM
       * @param {object=} options an optional collection of options/styles that will be applied to the element.
       *   The object can have the following properties:
       *
       *   - **addClass** - `{string}` - space-separated CSS classes to add to element
       *   - **from** - `{Object}` - CSS properties & values at the beginning of animation. Must have matching `to`
       *   - **removeClass** - `{string}` - space-separated CSS classes to remove from element
       *   - **to** - `{Object}` - CSS properties & values at end of animation. Must have matching `from`
       *
       * @return {Runner} the animation runner
       */
      leave: function(element, options) {
        return $$animateQueue.push(element, 'leave', prepareAnimateOptions(options), function() {
          element.remove();
        });
      },

      /**
       * @ngdoc method
       * @name $animate#addClass
       * @kind function
       *
       * @description Triggers an addClass animation surrounding the addition of the provided CSS class(es). Upon
       *   execution, the addClass operation will only be handled after the next digest and it will not trigger an
       *   animation if element already contains the CSS class or if the class is removed at a later step.
       *   Note that class-based animations are treated differently compared to structural animations
       *   (like enter, move and leave) since the CSS classes may be added/removed at different points
       *   depending if CSS or JavaScript animations are used.
       *
       * @param {DOMElement} element the element which the CSS classes will be applied to
       * @param {string} className the CSS class(es) that will be added (multiple classes are separated via spaces)
       * @param {object=} options an optional collection of options/styles that will be applied to the element.
       *   The object can have the following properties:
       *
       *   - **removeClass** - `{string}` - space-separated CSS classes to remove from element
       *   - **from** - `{Object}` - CSS properties & values at the beginning of animation. Must have matching `to`
       *   - **to** - `{Object}` - CSS properties & values at end of animation. Must have matching `from`
       *
       * @return {Runner} animationRunner the animation runner
       */
      addClass: function(element, className, options) {
        options = prepareAnimateOptions(options);
        options.addClass = mergeClasses(options.addclass, className);
        return $$animateQueue.push(element, 'addClass', options);
      },

      /**
       * @ngdoc method
       * @name $animate#removeClass
       * @kind function
       *
       * @description Triggers a removeClass animation surrounding the removal of the provided CSS class(es). Upon
       *   execution, the removeClass operation will only be handled after the next digest and it will not trigger an
       *   animation if element does not contain the CSS class or if the class is added at a later step.
       *   Note that class-based animations are treated differently compared to structural animations
       *   (like enter, move and leave) since the CSS classes may be added/removed at different points
       *   depending if CSS or JavaScript animations are used.
       *
       * @param {DOMElement} element the element which the CSS classes will be applied to
       * @param {string} className the CSS class(es) that will be removed (multiple classes are separated via spaces)
       * @param {object=} options an optional collection of options/styles that will be applied to the element.
       *   The object can have the following properties:
       *
       *   - **addClass** - `{string}` - space-separated CSS classes to add to element
       *   - **from** - `{Object}` - CSS properties & values at the beginning of animation. Must have matching `to`
       *   - **to** - `{Object}` - CSS properties & values at end of animation. Must have matching `from`
       *
       * @return {Runner} the animation runner
       */
      removeClass: function(element, className, options) {
        options = prepareAnimateOptions(options);
        options.removeClass = mergeClasses(options.removeClass, className);
        return $$animateQueue.push(element, 'removeClass', options);
      },

      /**
       * @ngdoc method
       * @name $animate#setClass
       * @kind function
       *
       * @description Performs both the addition and removal of a CSS classes on an element and (during the process)
       *    triggers an animation surrounding the class addition/removal. Much like `$animate.addClass` and
       *    `$animate.removeClass`, `setClass` will only evaluate the classes being added/removed once a digest has
       *    passed. Note that class-based animations are treated differently compared to structural animations
       *    (like enter, move and leave) since the CSS classes may be added/removed at different points
       *    depending if CSS or JavaScript animations are used.
       *
       * @param {DOMElement} element the element which the CSS classes will be applied to
       * @param {string} add the CSS class(es) that will be added (multiple classes are separated via spaces)
       * @param {string} remove the CSS class(es) that will be removed (multiple classes are separated via spaces)
       * @param {object=} options an optional collection of options/styles that will be applied to the element.
       *   The object can have the following properties:
       *
       *   - **addClass** - `{string}` - space-separated CSS classes to add to element
       *   - **removeClass** - `{string}` - space-separated CSS classes to remove from element
       *   - **from** - `{Object}` - CSS properties & values at the beginning of animation. Must have matching `to`
       *   - **to** - `{Object}` - CSS properties & values at end of animation. Must have matching `from`
       *
       * @return {Runner} the animation runner
       */
      setClass: function(element, add, remove, options) {
        options = prepareAnimateOptions(options);
        options.addClass = mergeClasses(options.addClass, add);
        options.removeClass = mergeClasses(options.removeClass, remove);
        return $$animateQueue.push(element, 'setClass', options);
      },

      /**
       * @ngdoc method
       * @name $animate#animate
       * @kind function
       *
       * @description Performs an inline animation on the element which applies the provided to and from CSS styles to the element.
       * If any detected CSS transition, keyframe or JavaScript matches the provided className value, then the animation will take
       * on the provided styles. For example, if a transition animation is set for the given className, then the provided `from` and
       * `to` styles will be applied alongside the given transition. If the CSS style provided in `from` does not have a corresponding
       * style in `to`, the style in `from` is applied immediately, and no animation is run.
       * If a JavaScript animation is detected then the provided styles will be given in as function parameters into the `animate`
       * method (or as part of the `options` parameter):
       *
       * ```js
       * ngModule.animation('.my-inline-animation', function() {
       *   return {
       *     animate : function(element, from, to, done, options) {
       *       //animation
       *       done();
       *     }
       *   }
       * });
       * ```
       *
       * @param {DOMElement} element the element which the CSS styles will be applied to
       * @param {object} from the from (starting) CSS styles that will be applied to the element and across the animation.
       * @param {object} to the to (destination) CSS styles that will be applied to the element and across the animation.
       * @param {string=} className an optional CSS class that will be applied to the element for the duration of the animation. If
       *    this value is left as empty then a CSS class of `ng-inline-animate` will be applied to the element.
       *    (Note that if no animation is detected then this value will not be applied to the element.)
       * @param {object=} options an optional collection of options/styles that will be applied to the element.
       *   The object can have the following properties:
       *
       *   - **addClass** - `{string}` - space-separated CSS classes to add to element
       *   - **from** - `{Object}` - CSS properties & values at the beginning of animation. Must have matching `to`
       *   - **removeClass** - `{string}` - space-separated CSS classes to remove from element
       *   - **to** - `{Object}` - CSS properties & values at end of animation. Must have matching `from`
       *
       * @return {Runner} the animation runner
       */
      animate: function(element, from, to, className, options) {
        options = prepareAnimateOptions(options);
        options.from = options.from ? extend(options.from, from) : from;
        options.to   = options.to   ? extend(options.to, to)     : to;

        className = className || 'ng-inline-animate';
        options.tempClasses = mergeClasses(options.tempClasses, className);
        return $$animateQueue.push(element, 'animate', options);
      }
    };
  }];
}];