src/ngAnimate/animateCache.js
'use strict';
/** @this */
var $$AnimateCacheProvider = function() {
var KEY = '$$ngAnimateParentKey';
var parentCounter = 0;
var cache = Object.create(null);
this.$get = [function() {
return {
cacheKey: function(node, method, addClass, removeClass) {
var parentNode = node.parentNode;
var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
var parts = [parentID, method, node.getAttribute('class')];
if (addClass) {
parts.push(addClass);
}
if (removeClass) {
parts.push(removeClass);
}
return parts.join(' ');
},
containsCachedAnimationWithoutDuration: function(key) {
var entry = cache[key];
// nothing cached, so go ahead and animate
// otherwise it should be a valid animation
return (entry && !entry.isValid) || false;
},
flush: function() {
cache = Object.create(null);
},
count: function(key) {
var entry = cache[key];
return entry ? entry.total : 0;
},
get: function(key) {
var entry = cache[key];
return entry && entry.value;
},
put: function(key, value, isValid) {
if (!cache[key]) {
cache[key] = { total: 1, value: value, isValid: isValid };
} else {
cache[key].total++;
cache[key].value = value;
}
}
};
}];
};