app/assets/javascripts/game.js.coffee
# Place all the behaviors and hooks related to the matching controller here.
# All this logic will automatically be available in application.js.
# You can use CoffeeScript in this file: http://jashkenas.github.com/coffee-script/
$(document).ready ->
$('#bid_amount').tooltip({placement: 'right', title: 'Enter Correct Bidding Amount', trigger: 'manual'})
ele = $('.object')
if window.level
$(".bar_holder .bar:nth-child(#{window.level})").html(ele)
$('body #bid_form').submit (e) ->
if check_validations(e)
$('#bid_amount').attr('readonly', true)
$('#submit_bid').attr('disabled', true)
$('#player_wait').show()
else
false
window.check_validations = (e) ->
if ($('#bid_amount').val() == "") || (parseInt($('#bid_amount').val() < 0))|| (parseInt($('#bid_amount').val() < 1 && current_amount > 0)) || (current_amount - parseInt($('#bid_amount').val())) < 0
$('#bid_amount').tooltip('show')
false
else
$('#bid_amount').tooltip('hide')
true
window.animate_game_move = (e) ->
$(e).transition({ opacity: 1, scale: 1.5 });
$(e+" span").transition({ rotate: '+=360'}, 1000);
$(e).transition({ opacity: 1, scale: 1 });