apjames93/mui-storyblok

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Showing 91 of 91 total issues

Parsing error: Unexpected token 82 | /> 83 | {actions ? (
Open

          <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

Unexpected console statement.
Confirmed

        console.log(stdout || stderr);
Severity: Minor
Found in cli/exportStoryblokComponents.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Unexpected console statement.
Confirmed

        console.log(stdout || stderr);
Severity: Minor
Found in cli/migrateNewMuiStoryblok.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Unexpected console statement.
Open

      console.log('error', e.response.data);
Severity: Minor
Found in cli/migratePresets.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Unexpected console statement.
Open

      console.log('error', e.response.data);
Severity: Minor
Found in cli/migratePresets.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Parsing error: Unexpected token 43 | }) => { 44 | const Sus = props => (
Open

    <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token 51 | > 52 | {avatar ? (
Open

        <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token 71 | <divider variant="middle"></divider> 72 | {actions ? (
Open

        <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token 92 | <infocaption classname="{styles.text}"> 93 | {iconInfo &amp;&amp; (</infocaption>
Open

              <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token 12 | 13 | return (
Open

    <>

For more information visit Source: http://eslint.org/docs/rules/

Unexpected console statement.
Open

  console.log('presets added to components');
Severity: Minor
Found in cli/migratePresets.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Parsing error: Unexpected token 48 | > 49 | {content.map((component, key) => (
Open

        <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token 36 | > 37 | {content.map((component, key) => (
Open

        <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

'Headers' is not defined.
Confirmed

      headers: new Headers({
Severity: Minor
Found in src/lib/utils/json-sb-asset.js by eslint

Disallow Undeclared Variables (no-undef)

This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

Rule Details

Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

Examples of incorrect code for this rule:

/*eslint no-undef: "error"*/

var a = someFunction();
b = 10;

Examples of correct code for this rule with global declaration:

/*global someFunction b:true*/
/*eslint no-undef: "error"*/

var a = someFunction();
b = 10;

The b:true syntax in /*global */ indicates that assignment to b is correct.

Examples of incorrect code for this rule with global declaration:

/*global b*/
/*eslint no-undef: "error"*/

b = 10;

By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

Options

  • typeof set to true will warn for variables used inside typeof check (Default false).

typeof

Examples of correct code for the default { "typeof": false } option:

/*eslint no-undef: "error"*/

if (typeof UndefinedIdentifier === "undefined") {
    // do something ...
}

You can use this option if you want to prevent typeof check on a variable which has not been declared.

Examples of incorrect code for the { "typeof": true } option:

/*eslint no-undef: ["error", { "typeof": true }] */

if(typeof a === "string"){}

Examples of correct code for the { "typeof": true } option with global declaration:

/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */

if(typeof a === "string"){}

Environments

For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

browser

Examples of correct code for this rule with browser environment:

/*eslint no-undef: "error"*/
/*eslint-env browser*/

setTimeout(function() {
    alert("Hello");
});

node

Examples of correct code for this rule with node environment:

/*eslint no-undef: "error"*/
/*eslint-env node*/

var fs = require("fs");
module.exports = function() {
    console.log(fs);
};

When Not To Use It

If explicit declaration of global variables is not to your taste.

Compatibility

This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

Unexpected console statement.
Open

      console.log('Successfully wrote file');
Severity: Minor
Found in cli/exportPresets.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Unary operator '++' used.
Open

  for (let index = 0; index < updatedComponents.data.components.length; index++) {
Severity: Minor
Found in cli/migratePresets.js by eslint

disallow the unary operators ++ and -- (no-plusplus)

Because the unary ++ and -- operators are subject to automatic semicolon insertion, differences in whitespace can change semantics of source code.

var i = 10;
var j = 20;

i ++
j
// i = 11, j = 20
var i = 10;
var j = 20;

i
++
j
// i = 10, j = 21

Rule Details

This rule disallows the unary operators ++ and --.

Examples of incorrect code for this rule:

/*eslint no-plusplus: "error"*/

var foo = 0;
foo++;

var bar = 42;
bar--;

for (i = 0; i < l; i++) {
    return;
}

Examples of correct code for this rule:

/*eslint no-plusplus: "error"*/

var foo = 0;
foo += 1;

var bar = 42;
bar -= 1;

for (i = 0; i < l; i += 1) {
    return;
}

Options

This rule has an object option.

  • "allowForLoopAfterthoughts": true allows unary operators ++ and -- in the afterthought (final expression) of a for loop.

allowForLoopAfterthoughts

Examples of correct code for this rule with the { "allowForLoopAfterthoughts": true } option:

/*eslint no-plusplus: ["error", { "allowForLoopAfterthoughts": true }]*/

for (i = 0; i < l; i++) {
    return;
}

for (i = 0; i < l; i--) {
    return;
}

Source: http://eslint.org/docs/rules/

Unnecessarily quoted property 'lib' found.
Open

      'lib': path.join(__dirname, '/src/lib/'),
Severity: Minor
Found in webpack.config.babel.js by eslint

require quotes around object literal property names (quote-props)

Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

var object1 = {
    property: true
};

var object2 = {
    "property": true
};

In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

There are, however, some occasions when you must use quotes:

  1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
  2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

Another example where quotes do matter is when using numeric literals as property keys:

var object = {
    1e2: 1,
    100: 2
};

This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

Rule Details

This rule requires quotes around object literal property names.

Options

This rule has two options, a string option and an object option.

String option:

  • "always" (default) requires quotes around all object literal property names
  • "as-needed" disallows quotes around object literal property names that are not strictly required
  • "consistent" enforces a consistent quote style requires quotes around object literal property names
  • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

Object option:

  • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
  • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
  • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
  • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint quote-props: ["error", "always"]*/

var object = {
    foo: "bar",
    baz: 42,
    "qux-lorem": true
};

Examples of correct code for this rule with the default "always" option:

/*eslint quote-props: ["error", "always"]*/
/*eslint-env es6*/

var object1 = {
    "foo": "bar",
    "baz": 42,
    "qux-lorem": true
};

var object2 = {
    'foo': 'bar',
    'baz': 42,
    'qux-lorem': true
};

var object3 = {
    foo() {
        return;
    }
};

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint quote-props: ["error", "as-needed"]*/

var object = {
    "a": 0,
    "0": 0,
    "true": 0,
    "null": 0
};

Examples of correct code for this rule with the "as-needed" option:

/*eslint quote-props: ["error", "as-needed"]*/
/*eslint-env es6*/

var object1 = {
    "a-b": 0,
    "0x0": 0,
    "1e2": 0
};

var object2 = {
    foo: 'bar',
    baz: 42,
    true: 0,
    0: 0,
    'qux-lorem': true
};

var object3 = {
    foo() {
        return;
    }
};

consistent

Examples of incorrect code for this rule with the "consistent" option:

/*eslint quote-props: ["error", "consistent"]*/

var object1 = {
    foo: "bar",
    "baz": 42,
    "qux-lorem": true
};

var object2 = {
    'foo': 'bar',
    baz: 42
};

Examples of correct code for this rule with the "consistent" option:

/*eslint quote-props: ["error", "consistent"]*/

var object1 = {
    "foo": "bar",
    "baz": 42,
    "qux-lorem": true
};

var object2 = {
    'foo': 'bar',
    'baz': 42
};

var object3 = {
    foo: 'bar',
    baz: 42
};

consistent-as-needed

Examples of incorrect code for this rule with the "consistent-as-needed" option:

/*eslint quote-props: ["error", "consistent-as-needed"]*/

var object1 = {
    foo: "bar",
    "baz": 42,
    "qux-lorem": true
};

var object2 = {
    'foo': 'bar',
    'baz': 42
};

Examples of correct code for this rule with the "consistent-as-needed" option:

/*eslint quote-props: ["error", "consistent-as-needed"]*/

var object1 = {
    "foo": "bar",
    "baz": 42,
    "qux-lorem": true
};

var object2 = {
    foo: 'bar',
    baz: 42
};

keywords

Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

/*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/

var x = {
    while: 1,
    volatile: "foo"
};

Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

/*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/

var x = {
    "prop": 1,
    "bar": "foo"
};

unnecessary

Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

/*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/

var x = {
    "while": 1,
    "foo": "bar"  // Would normally have caused a warning
};

numbers

Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

/*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/

var x = {
    100: 1
}

When Not To Use It

If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

Further Reading

Parsing error: Unexpected token 56 | > 57 | {avatar ? (
Open

        <Suspense fallback={<></>}>

For more information visit Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token 20 | 21 | return (
Open

    <>

For more information visit Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token 29 | }) => { 30 | const { ref, inView } = useInView({ threshold: 0, triggerOnce: true });
Open

  const gridClass = window?.Storyblok?.inEditor ? {

For more information visit Source: http://eslint.org/docs/rules/

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