appneta/tcpreplay

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lib/tree.h

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/*    $OpenBSD: tree.h,v 1.6 2002/06/11 22:09:52 provos Exp $    */
/*
 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef    _SYS_TREE_H_
#define    _SYS_TREE_H_

/*
 * This file defines data structures for different types of trees:
 * splay trees and red-black trees.
 *
 * A splay tree is a self-organizing data structure.  Every operation
 * on the tree causes a splay to happen.  The splay moves the requested
 * node to the root of the tree and partly rebalances it.
 *
 * This has the benefit that request locality causes faster lookups as
 * the requested nodes move to the top of the tree.  On the other hand,
 * every lookup causes memory writes.
 *
 * The Balance Theorem bounds the total access time for m operations
 * and n inserts on an initially empty tree as O((m + n)lg n).  The
 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
 *
 * A red-black tree is a binary search tree with the node color as an
 * extra attribute.  It fulfills a set of conditions:
 *    - every search path from the root to a leaf consists of the
 *      same number of black nodes,
 *    - each red node (except for the root) has a black parent,
 *    - each leaf node is black.
 *
 * Every operation on a red-black tree is bounded as O(lg n).
 * The maximum height of a red-black tree is 2lg (n+1).
 */

#define SPLAY_HEAD(name, type)                        \
struct name {                                \
    struct type *sph_root; /* root of the tree */            \
}

#define SPLAY_INITIALIZER(root)                        \
    { NULL }

#define SPLAY_INIT(root) do {                        \
    (root)->sph_root = NULL;                    \
} while (0)

#define SPLAY_ENTRY(type)                        \
struct {                                \
    struct type *spe_left; /* left element */            \
    struct type *spe_right; /* right element */            \
}

#define SPLAY_LEFT(elm, field)        (elm)->field.spe_left
#define SPLAY_RIGHT(elm, field)        (elm)->field.spe_right
#define SPLAY_ROOT(head)        (head)->sph_root
#define SPLAY_EMPTY(head)        (SPLAY_ROOT(head) == NULL)

/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {            \
    SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);    \
    SPLAY_RIGHT(tmp, field) = (head)->sph_root;            \
    (head)->sph_root = tmp;                        \
} while (0)

#define SPLAY_ROTATE_LEFT(head, tmp, field) do {            \
    SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);    \
    SPLAY_LEFT(tmp, field) = (head)->sph_root;            \
    (head)->sph_root = tmp;                        \
} while (0)

#define SPLAY_LINKLEFT(head, tmp, field) do {                \
    SPLAY_LEFT(tmp, field) = (head)->sph_root;            \
    tmp = (head)->sph_root;                        \
    (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);        \
} while (0)

#define SPLAY_LINKRIGHT(head, tmp, field) do {                \
    SPLAY_RIGHT(tmp, field) = (head)->sph_root;            \
    tmp = (head)->sph_root;                        \
    (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);    \
} while (0)

#define SPLAY_ASSEMBLE(head, node, left, right, field) do {        \
    SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);    \
    SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
    SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);    \
    SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);    \
} while (0)

/* Generates prototypes and inline functions */

#define SPLAY_PROTOTYPE(name, type, field, cmp)                \
void name##_SPLAY(struct name *, struct type *);            \
void name##_SPLAY_MINMAX(struct name *, int);                \
struct type *name##_SPLAY_INSERT(struct name *, struct type *);        \
struct type *name##_SPLAY_REMOVE(struct name *, struct type *);        \
                                    \
/* Finds the node with the same key as elm */                \
static __inline struct type *                        \
name##_SPLAY_FIND(struct name *head, struct type *elm)            \
{                                    \
    if (SPLAY_EMPTY(head))                        \
        return(NULL);                        \
    name##_SPLAY(head, elm);                    \
    if ((cmp)(elm, (head)->sph_root) == 0)                \
        return (head->sph_root);                \
    return (NULL);                            \
}                                    \
                                    \
static __inline struct type *                        \
name##_SPLAY_NEXT(struct name *head, struct type *elm)            \
{                                    \
    name##_SPLAY(head, elm);                    \
    if (SPLAY_RIGHT(elm, field) != NULL) {                \
        elm = SPLAY_RIGHT(elm, field);                \
        while (SPLAY_LEFT(elm, field) != NULL) {        \
            elm = SPLAY_LEFT(elm, field);            \
        }                            \
    } else                                \
        elm = NULL;                        \
    return (elm);                            \
}                                    \
                                    \
static __inline struct type *                        \
name##_SPLAY_MIN_MAX(struct name *head, int val)            \
{                                    \
    name##_SPLAY_MINMAX(head, val);                    \
        return (SPLAY_ROOT(head));                    \
}

/* Main splay operation.
 * Moves node close to the key of elm to top
 */
#define SPLAY_GENERATE(name, type, field, cmp)                \
struct type *                                \
name##_SPLAY_INSERT(struct name *head, struct type *elm)        \
{                                    \
    if (SPLAY_EMPTY(head)) {                        \
        SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
    } else {                                \
        int __comp;                            \
        name##_SPLAY(head, elm);                    \
        __comp = (cmp)(elm, (head)->sph_root);            \
        if(__comp < 0) {                        \
            SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
            SPLAY_RIGHT(elm, field) = (head)->sph_root;        \
            SPLAY_LEFT((head)->sph_root, field) = NULL;        \
        } else if (__comp > 0) {                    \
            SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
            SPLAY_LEFT(elm, field) = (head)->sph_root;        \
            SPLAY_RIGHT((head)->sph_root, field) = NULL;    \
        } else                            \
            return ((head)->sph_root);                \
    }                                    \
    (head)->sph_root = (elm);                        \
    return (NULL);                            \
}                                    \
                                    \
struct type *                                \
name##_SPLAY_REMOVE(struct name *head, struct type *elm)        \
{                                    \
    struct type *__tmp;                        \
    if (SPLAY_EMPTY(head))                        \
        return (NULL);                        \
    name##_SPLAY(head, elm);                    \
    if ((cmp)(elm, (head)->sph_root) == 0) {            \
        if (SPLAY_LEFT((head)->sph_root, field) == NULL) {    \
            (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
        } else {                        \
            __tmp = SPLAY_RIGHT((head)->sph_root, field);    \
            (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
            name##_SPLAY(head, elm);            \
            SPLAY_RIGHT((head)->sph_root, field) = __tmp;    \
        }                            \
        return (elm);                        \
    }                                \
    return (NULL);                            \
}                                    \
                                    \
void                                    \
name##_SPLAY(struct name *head, struct type *elm)            \
{                                    \
    struct type __node, *__left, *__right, *__tmp;            \
    int __comp;                            \
\
    SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
    __left = __right = &__node;                    \
\
    while ((__comp = (cmp)(elm, (head)->sph_root))) {        \
        if (__comp < 0) {                    \
            __tmp = SPLAY_LEFT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if ((cmp)(elm, __tmp) < 0){            \
                SPLAY_ROTATE_RIGHT(head, __tmp, field);    \
                if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            SPLAY_LINKLEFT(head, __right, field);        \
        } else if (__comp > 0) {                \
            __tmp = SPLAY_RIGHT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if ((cmp)(elm, __tmp) > 0){            \
                SPLAY_ROTATE_LEFT(head, __tmp, field);    \
                if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            SPLAY_LINKRIGHT(head, __left, field);        \
        }                            \
    }                                \
    SPLAY_ASSEMBLE(head, &__node, __left, __right, field);        \
}                                    \
                                    \
/* Splay with either the minimum or the maximum element            \
 * Used to find minimum or maximum element in tree.            \
 */                                    \
void name##_SPLAY_MINMAX(struct name *head, int __comp) \
{                                    \
    struct type __node, *__left, *__right, *__tmp;            \
\
    SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
    __left = __right = &__node;                    \
\
    while (1) {                            \
        if (__comp < 0) {                    \
            __tmp = SPLAY_LEFT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if (__comp < 0){                \
                SPLAY_ROTATE_RIGHT(head, __tmp, field);    \
                if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            SPLAY_LINKLEFT(head, __right, field);        \
        } else if (__comp > 0) {                \
            __tmp = SPLAY_RIGHT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if (__comp > 0) {                \
                SPLAY_ROTATE_LEFT(head, __tmp, field);    \
                if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            SPLAY_LINKRIGHT(head, __left, field);        \
        }                            \
    }                                \
    SPLAY_ASSEMBLE(head, &__node, __left, __right, field);        \
}

#define SPLAY_NEGINF    -1
#define SPLAY_INF    1

#define SPLAY_INSERT(name, x, y)    name##_SPLAY_INSERT(x, y)
#define SPLAY_REMOVE(name, x, y)    name##_SPLAY_REMOVE(x, y)
#define SPLAY_FIND(name, x, y)        name##_SPLAY_FIND(x, y)
#define SPLAY_NEXT(name, x, y)        name##_SPLAY_NEXT(x, y)
#define SPLAY_MIN(name, x)        (SPLAY_EMPTY(x) ? NULL    \
                    : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
#define SPLAY_MAX(name, x)        (SPLAY_EMPTY(x) ? NULL    \
                    : name##_SPLAY_MIN_MAX(x, SPLAY_INF))

#define SPLAY_FOREACH(x, name, head)                    \
    for ((x) = SPLAY_MIN(name, head);                \
         (x) != NULL;                        \
         (x) = SPLAY_NEXT(name, head, x))

/* Macros that define a red-back tree */
#define RB_HEAD(name, type)                        \
struct name {                                \
    struct type *rbh_root; /* root of the tree */            \
}

#define RB_INITIALIZER(root)                        \
    { NULL }

#define RB_INIT(root) do {                        \
    (root)->rbh_root = NULL;                    \
} while (0)

#define RB_BLACK    0
#define RB_RED        1
#define RB_ENTRY(type)                            \
struct {                                \
    struct type *rbe_left;        /* left element */        \
    struct type *rbe_right;        /* right element */        \
    struct type *rbe_parent;    /* parent element */        \
    int rbe_color;            /* node color */        \
}

#define RB_LEFT(elm, field)        (elm)->field.rbe_left
#define RB_RIGHT(elm, field)        (elm)->field.rbe_right
#define RB_PARENT(elm, field)        (elm)->field.rbe_parent
#define RB_COLOR(elm, field)        (elm)->field.rbe_color
#define RB_ROOT(head)            (head)->rbh_root
#define RB_EMPTY(head)            (RB_ROOT(head) == NULL)

#define RB_SET(elm, parent, field) do {                    \
    RB_PARENT(elm, field) = parent;                    \
    RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;        \
    RB_COLOR(elm, field) = RB_RED;                    \
} while (0)

#define RB_SET_BLACKRED(black, red, field) do {                \
    RB_COLOR(black, field) = RB_BLACK;                \
    RB_COLOR(red, field) = RB_RED;                    \
} while (0)

#ifndef RB_AUGMENT
#define RB_AUGMENT(x)
#endif

#define RB_ROTATE_LEFT(head, elm, tmp, field) do {            \
    (tmp) = RB_RIGHT(elm, field);                    \
    if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {        \
        RB_PARENT(RB_LEFT(tmp, field), field) = (elm);        \
    }                                \
    RB_AUGMENT(elm);                        \
    if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {        \
        if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))    \
            RB_LEFT(RB_PARENT(elm, field), field) = (tmp);    \
        else                            \
            RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);    \
        RB_AUGMENT(RB_PARENT(elm, field));            \
    } else                                \
        (head)->rbh_root = (tmp);                \
    RB_LEFT(tmp, field) = (elm);                    \
    RB_PARENT(elm, field) = (tmp);                    \
    RB_AUGMENT(tmp);                        \
} while (0)

#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {            \
    (tmp) = RB_LEFT(elm, field);                    \
    if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {        \
        RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);        \
    }                                \
    RB_AUGMENT(elm);                        \
    if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {        \
        if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))    \
            RB_LEFT(RB_PARENT(elm, field), field) = (tmp);    \
        else                            \
            RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);    \
        RB_AUGMENT(RB_PARENT(elm, field));            \
    } else                                \
        (head)->rbh_root = (tmp);                \
    RB_RIGHT(tmp, field) = (elm);                    \
    RB_PARENT(elm, field) = (tmp);                    \
    RB_AUGMENT(tmp);                        \
} while (0)

/* Generates prototypes and inline functions */
#define RB_PROTOTYPE(name, type, field, cmp)                \
void name##_RB_INSERT_COLOR(struct name *, struct type *);    \
void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
struct type *name##_RB_REMOVE(struct name *, struct type *);        \
struct type *name##_RB_INSERT(struct name *, struct type *);        \
struct type *name##_RB_FIND(struct name *, struct type *);        \
struct type *name##_RB_NEXT(struct name *, struct type *);        \
struct type *name##_RB_MINMAX(struct name *, int);            \
                                    \

/* Main rb operation.
 * Moves node close to the key of elm to top
 */
#define RB_GENERATE(name, type, field, cmp)                \
void                                    \
name##_RB_INSERT_COLOR(struct name *head, struct type *elm)        \
{                                    \
    struct type *parent, *gparent, *tmp;                \
    while ((parent = RB_PARENT(elm, field)) &&            \
        RB_COLOR(parent, field) == RB_RED) {            \
        gparent = RB_PARENT(parent, field);            \
        if (!gparent)                        \
            continue;                    \
        if (parent == RB_LEFT(gparent, field)) {        \
            tmp = RB_RIGHT(gparent, field);            \
            if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
                RB_COLOR(tmp, field) = RB_BLACK;    \
                RB_SET_BLACKRED(parent, gparent, field);\
                elm = gparent;                \
                continue;                \
            }                        \
            if (RB_RIGHT(parent, field) == elm) {    \
                RB_ROTATE_LEFT(head, parent, tmp, field);\
                tmp = parent;                \
                parent = elm;                \
                elm = tmp;                \
            }                        \
            RB_SET_BLACKRED(parent, gparent, field);    \
            RB_ROTATE_RIGHT(head, gparent, tmp, field);    \
        } else {                        \
            tmp = RB_LEFT(gparent, field);            \
            if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
                RB_COLOR(tmp, field) = RB_BLACK;    \
                RB_SET_BLACKRED(parent, gparent, field);\
                elm = gparent;                \
                continue;                \
            }                        \
            if (RB_LEFT(parent, field) == elm) {    \
                RB_ROTATE_RIGHT(head, parent, tmp, field);\
                tmp = parent;                \
                parent = elm;                \
                elm = tmp;                \
            }                        \
            RB_SET_BLACKRED(parent, gparent, field);    \
            RB_ROTATE_LEFT(head, gparent, tmp, field);    \
        }                            \
    }                                \
    RB_COLOR(head->rbh_root, field) = RB_BLACK;            \
}                                    \
                                    \
void                                    \
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
{                                    \
    struct type *tmp;                        \
    while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&    \
            elm != RB_ROOT(head)) {                \
        if (RB_LEFT(parent, field) == elm) {            \
            tmp = RB_RIGHT(parent, field);            \
            if (!tmp)                    \
                continue;                \
            if (RB_COLOR(tmp, field) == RB_RED) {        \
                RB_SET_BLACKRED(tmp, parent, field);    \
                RB_ROTATE_LEFT(head, parent, tmp, field);\
                tmp = RB_RIGHT(parent, field);        \
            }                        \
            if (!tmp)                    \
                continue;                \
            if ((RB_LEFT(tmp, field) == NULL ||        \
                RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
                (RB_RIGHT(tmp, field) == NULL ||        \
                RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
                RB_COLOR(tmp, field) = RB_RED;        \
                elm = parent;                \
                parent = RB_PARENT(elm, field);        \
            } else {                    \
                if (RB_RIGHT(tmp, field) == NULL ||    \
                        RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
                    struct type *oleft;        \
                    if ((oleft = RB_LEFT(tmp, field)))\
                        RB_COLOR(oleft, field) = RB_BLACK;\
                    RB_COLOR(tmp, field) = RB_RED;    \
                    RB_ROTATE_RIGHT(head, tmp, oleft, field);\
                    tmp = RB_RIGHT(parent, field);    \
                }                    \
                RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
                RB_COLOR(parent, field) = RB_BLACK;    \
                if (RB_RIGHT(tmp, field))        \
                    RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
                RB_ROTATE_LEFT(head, parent, tmp, field);\
                elm = RB_ROOT(head);            \
                break;                    \
            }                        \
        } else {                        \
            tmp = RB_LEFT(parent, field);            \
            if (!tmp)                    \
                continue;                \
            if (RB_COLOR(tmp, field) == RB_RED) {        \
                RB_SET_BLACKRED(tmp, parent, field);    \
                RB_ROTATE_RIGHT(head, parent, tmp, field);\
                tmp = RB_LEFT(parent, field);        \
            }                        \
            if (!tmp)                    \
                continue;                \
            if ((RB_LEFT(tmp, field) == NULL ||        \
                RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
                (RB_RIGHT(tmp, field) == NULL ||        \
                RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
                RB_COLOR(tmp, field) = RB_RED;        \
                elm = parent;                \
                parent = RB_PARENT(elm, field);        \
            } else {                    \
                if (RB_LEFT(tmp, field) == NULL ||    \
                    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
                    struct type *oright;        \
                    if ((oright = RB_RIGHT(tmp, field)))\
                        RB_COLOR(oright, field) = RB_BLACK;\
                    RB_COLOR(tmp, field) = RB_RED;    \
                    RB_ROTATE_LEFT(head, tmp, oright, field);\
                    tmp = RB_LEFT(parent, field);    \
                }                    \
                RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
                RB_COLOR(parent, field) = RB_BLACK;    \
                if (RB_LEFT(tmp, field))        \
                    RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
                RB_ROTATE_RIGHT(head, parent, tmp, field);\
                elm = RB_ROOT(head);            \
                break;                    \
            }                        \
        }                            \
    }                                \
    if (elm)                            \
        RB_COLOR(elm, field) = RB_BLACK;            \
}                                    \
                                    \
struct type *                                \
name##_RB_REMOVE(struct name *head, struct type *elm)            \
{                                    \
    struct type *child, *parent, *old = elm;            \
    int color;                            \
    if (RB_LEFT(elm, field) == NULL)                \
        child = RB_RIGHT(elm, field);                \
    else if (RB_RIGHT(elm, field) == NULL)                \
        child = RB_LEFT(elm, field);                \
    else {                                \
        struct type *left;                    \
        elm = RB_RIGHT(elm, field);                \
        while ((left = RB_LEFT(elm, field)))            \
            elm = left;                    \
        child = RB_RIGHT(elm, field);                \
        parent = RB_PARENT(elm, field);                \
        color = RB_COLOR(elm, field);                \
        if (child)                        \
            RB_PARENT(child, field) = parent;        \
        if (parent) {                        \
            if (RB_LEFT(parent, field) == elm)        \
                RB_LEFT(parent, field) = child;        \
            else                        \
                RB_RIGHT(parent, field) = child;    \
            RB_AUGMENT(parent);                \
        } else                            \
            RB_ROOT(head) = child;                \
        if (RB_PARENT(elm, field) == old)            \
            parent = elm;                    \
        (elm)->field = (old)->field;                \
        if (RB_PARENT(old, field)) {                \
            if (RB_LEFT(RB_PARENT(old, field), field) == old)\
                RB_LEFT(RB_PARENT(old, field), field) = elm;\
            else                        \
                RB_RIGHT(RB_PARENT(old, field), field) = elm;\
            RB_AUGMENT(RB_PARENT(old, field));        \
        } else                            \
            RB_ROOT(head) = elm;                \
        RB_PARENT(RB_LEFT(old, field), field) = elm;        \
        if (RB_RIGHT(old, field))                \
            RB_PARENT(RB_RIGHT(old, field), field) = elm;    \
        if (parent) {                        \
            left = parent;                    \
            do {                        \
                RB_AUGMENT(left);            \
            } while ((left = RB_PARENT(left, field)));    \
        }                            \
        goto color;                        \
    }                                \
    parent = RB_PARENT(elm, field);                    \
    color = RB_COLOR(elm, field);                    \
    if (child)                            \
        RB_PARENT(child, field) = parent;            \
    if (parent) {                            \
        if (RB_LEFT(parent, field) == elm)            \
            RB_LEFT(parent, field) = child;            \
        else                            \
            RB_RIGHT(parent, field) = child;        \
        RB_AUGMENT(parent);                    \
    } else                                \
        RB_ROOT(head) = child;                    \
color:                                    \
    if (color == RB_BLACK)                        \
        name##_RB_REMOVE_COLOR(head, parent, child);        \
    return (old);                            \
}                                    \
                                    \
/* Inserts a node into the RB tree */                    \
struct type *                                \
name##_RB_INSERT(struct name *head, struct type *elm)            \
{                                    \
    struct type *tmp;                        \
    struct type *parent = NULL;                    \
    int comp = 0;                            \
    tmp = RB_ROOT(head);                        \
    while (tmp) {                            \
        parent = tmp;                        \
        comp = (cmp)(elm, parent);                \
        if (comp < 0)                        \
            tmp = RB_LEFT(tmp, field);            \
        else if (comp > 0)                    \
            tmp = RB_RIGHT(tmp, field);            \
        else                            \
            return (tmp);                    \
    }                                \
    RB_SET(elm, parent, field);                    \
    if (parent != NULL) {                        \
        if (comp < 0)                        \
            RB_LEFT(parent, field) = elm;            \
        else                            \
            RB_RIGHT(parent, field) = elm;            \
        RB_AUGMENT(parent);                    \
    } else                                \
        RB_ROOT(head) = elm;                    \
    name##_RB_INSERT_COLOR(head, elm);                \
    return (NULL);                            \
}                                    \
                                    \
/* Finds the node with the same key as elm */                \
struct type *                                \
name##_RB_FIND(struct name *head, struct type *elm)            \
{                                    \
    struct type *tmp = RB_ROOT(head);                \
    int comp;                            \
    while (tmp) {                            \
        comp = cmp(elm, tmp);                    \
        if (comp < 0)                        \
            tmp = RB_LEFT(tmp, field);            \
        else if (comp > 0)                    \
            tmp = RB_RIGHT(tmp, field);            \
        else                            \
            return (tmp);                    \
    }                                \
    return (NULL);                            \
}                                    \
                                    \
struct type *                                \
name##_RB_NEXT(_U_ struct name *head, struct type *elm)            \
{                                    \
    if (RB_RIGHT(elm, field)) {                    \
        elm = RB_RIGHT(elm, field);                \
        while (RB_LEFT(elm, field))                \
            elm = RB_LEFT(elm, field);            \
    } else {                            \
        if (RB_PARENT(elm, field) &&                \
            (elm == RB_LEFT(RB_PARENT(elm, field), field)))    \
            elm = RB_PARENT(elm, field);            \
        else {                            \
            while (RB_PARENT(elm, field) &&            \
                (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
                elm = RB_PARENT(elm, field);        \
            elm = RB_PARENT(elm, field);            \
        }                            \
    }                                \
    return (elm);                            \
}                                    \
                                    \
struct type *                                \
name##_RB_MINMAX(struct name *head, int val)                \
{                                    \
    struct type *tmp = RB_ROOT(head);                \
    struct type *parent = NULL;                    \
    while (tmp) {                            \
        parent = tmp;                        \
        if (val < 0)                        \
            tmp = RB_LEFT(tmp, field);            \
        else                            \
            tmp = RB_RIGHT(tmp, field);            \
    }                                \
    return (parent);                        \
}

#define RB_NEGINF    -1
#define RB_INF    1

#define RB_INSERT(name, x, y)    name##_RB_INSERT(x, y)
#define RB_REMOVE(name, x, y)    name##_RB_REMOVE(x, y)
#define RB_FIND(name, x, y)    name##_RB_FIND(x, y)
#define RB_NEXT(name, x, y)    name##_RB_NEXT(x, y)
#define RB_MIN(name, x)        name##_RB_MINMAX(x, RB_NEGINF)
#define RB_MAX(name, x)        name##_RB_MINMAX(x, RB_INF)

#define RB_FOREACH(x, name, head)                    \
    for ((x) = RB_MIN(name, head);                    \
         (x) != NULL;                        \
         (x) = name##_RB_NEXT(head, x))

#endif /* _SYS_TREE_H_ */